Slann
Killer Angel
Prophet of the Stars
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@Killer Angel
Yes, if you summon 100 models to add to your 100 models and blow me out with your massive numbers but I manage to keep one guy on the table, I win. That's not fun, it's a consolation prize for surviving the unbalanced one sided mess you had to suffer through.
Well, that depends on PoVs.I see it more as the victory of Spartans, very satisfying. But I'm digressing, sorry.
Using AoS to prove your mental superiority over other people is not a good way to go. Its supposed to be about the models, the hobby, the lore, the enjoyment of the hobby as a whole. The lack of points was designed as a way to flush these people out so that only people truly dedicated to the hobby as a whole would be left. If you want to prove your smarter than someone, play MTG, or Chess, or RTS games, or MOBA games, etc. These all have a long history of balancing support to promote fair competition - AoS has none.
It is not, and I agree on the sentiment, but one the basic concept is that gaming is about "mental superiority". Chess is a balanced game, so you win exactly because you're smarter than your adversary.
It is not, however, the point of AoS / wargames. The point is also to have fun, to enjoy the lore, and so on.
But "fair competition" is not on the table. I'll try to explain my thoughts:
Warhammer was never "fair". In 8th, it isn't fair if I field a Carnosaur with oldblood on it, at the cost of 400 points, and in the first turn, a cannon worth 120 points kills both of them. It isn't fair if the vampire counts's guy field 2 terrorgheists and banshees when he faces lizardmen.
MTG isn't fair, if the guy with the same tactical skills as mine, can afford a deck with power nine cards.
The nature of these particular games, isn't fairness.
Of course, the players must have fun together... that's when the Gentlemen's Agreement comes into play.
That's why summoning is fine: if you play in a competitive playground, it's fun to use it at full potential, if you don't, you will tone it down.
If someone should tone it down, but doesn't... well, it's not a problem of the game, it's a problem of the player, because he's the same guy that was used to bring Banshees against low LD armies.
You want to "rule" it, and put a limit on summoning's power.
As said, You can do it. There are systems that try to do it: currently, Azyr comp says "at the beginning of the game, each summoning army rolls a d6: that's the total number of summoning available for the game".
I don't like it, but you can do it. Heck, it's a system currently used in many tournaments (at least, here in Italy).
The thing is: where do you stop?
Summoning is strong, but if you take away summoning, why should you leave the other unique spells to my adversaries?
Seraphons / undead have summoning. Wood elves got a spell that, in combo with other abilities, let them inflict one mortal wound on each save roll of 3+, rerolling 1s and 2s. If I cannot summon, why wood elves should do that? I cannot certainly inflict mortal wounds on succesfull saves.
The logical ending of the process is: there are only 2 spells available, regardless of the army: "mystic shield" and "arcane bolt".
But that's not AoS.