Saurus
Kadanga
Active Member
- Messages
- 97
- Likes Received
- 158
- Trophy Points
- 33
Hey guys, lets find out what kind of weird shenanigans we can use the teleports for, in conjuction with our best</sarcasm>friend: summoning!
It's been a while since I looked at summoning and firstly I want to make sure I remember it correctly. Feel free to slap me in the right direction here. This is all hangs on that the new GHB doesn't change how summoning works.
As I recall:
1. You pay points for summoning new units or reinforcing a deployed unit with more models. There is no freebie case for summoning spells.
2. The summoning spells are unique for each unit, as in they count as different spells, so you can summon multiple times in a turn as long as it is not the same kind of unit you are trying to summon.
IF the statements above are true, summoning can be a quite potent tool in conjuction with units that rely on their size for buffs, i.e. skinks and warriors, to make them last longer and stay a threat despite of casualties.
Combined with the new teleport, this could create some fun new tactics.
Lets say you have 40 skinks. They get mauled in the opponents turn, leaving only 15 left standing.
Due to the enemies positioning you cant withdraw from combat because you cant evade the 3", and there is no room to summon in new models, due to coherency and available space.
So our new friend the teleport takes the unit out of harms way and then you summon in reinforcements for that unit. The next turn you reinforce it again (depending on the first summon crits or not) and then teleport it into fray.
OP? UnderP? Cheating? Cheesing? Lets go to town on this.
It's been a while since I looked at summoning and firstly I want to make sure I remember it correctly. Feel free to slap me in the right direction here. This is all hangs on that the new GHB doesn't change how summoning works.
As I recall:
1. You pay points for summoning new units or reinforcing a deployed unit with more models. There is no freebie case for summoning spells.
2. The summoning spells are unique for each unit, as in they count as different spells, so you can summon multiple times in a turn as long as it is not the same kind of unit you are trying to summon.
IF the statements above are true, summoning can be a quite potent tool in conjuction with units that rely on their size for buffs, i.e. skinks and warriors, to make them last longer and stay a threat despite of casualties.
Combined with the new teleport, this could create some fun new tactics.
Lets say you have 40 skinks. They get mauled in the opponents turn, leaving only 15 left standing.
Due to the enemies positioning you cant withdraw from combat because you cant evade the 3", and there is no room to summon in new models, due to coherency and available space.
So our new friend the teleport takes the unit out of harms way and then you summon in reinforcements for that unit. The next turn you reinforce it again (depending on the first summon crits or not) and then teleport it into fray.
OP? UnderP? Cheating? Cheesing? Lets go to town on this.