1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS Sunblood or Oldblood

Discussion in 'Seraphon Discussion' started by Nielspeterdejong, Aug 23, 2016.

  1. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,580
    Likes Received:
    8,452
    Trophy Points:
    113
    Open to interpretation, but that's how I read it, the 4s are the extra attack so the 6 would be disqualified. No doubt still a good model, a possibility of 10 or even more attacks out of this guy (dice permitting ).
     
  2. KDeTro
    Skink

    KDeTro Member

    Messages:
    39
    Likes Received:
    91
    Trophy Points:
    18
    I think that because the passive abilty not the attacks themselves cause the ability to trigger it does not fall under the rule of one. I can see how it could be read the other way though.
     
    Seraphage and BinaryCat like this.
  3. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

    Messages:
    591
    Likes Received:
    514
    Trophy Points:
    93
    That's my thought as well. I wonder if this one will be allowed on tournaments.
     
    BinaryCat likes this.
  4. BinaryCat
    Skink

    BinaryCat Member

    Messages:
    24
    Likes Received:
    110
    Trophy Points:
    13
    I like the ripperdactyl rule as a comparison, because rippertactyls gain a free attack whenever they succeed at an attack roll - the attack roll itself is generating the extra attack. The Rule doesn't limit extra attacks generally, just extra attacks generated from other extra attacks, hit rolls, and wound rolls. The Scar Veteran's 4+/6+ Fury roll is not an extra attack, hit roll, or wound roll, and therefore shouldn't interact with the 3rd Rule of One at all.
     
    Seraphage, Bowser and Draconder like this.
  5. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

    Messages:
    591
    Likes Received:
    514
    Trophy Points:
    93
    That's actually a very good point!
     
    Quazicotl and BinaryCat like this.
  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,215
    Likes Received:
    34,851
    Trophy Points:
    113
    My take on the matter:

    "Any extra attacks, hit rolls, or wound rolls gained by the use of an ability cannot themselves generate extra attacks, etc"
    It doesn't say that those rerolls must be generated by attacks. You cannot use an ability to gain extra attacks more than once.
    The ScarVet Fury is listed under "abilities" and generates additional attacks. So yeah, Rule of One.
     
    BinaryCat, InfamousBeany and Bowser like this.
  7. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

    Messages:
    591
    Likes Received:
    514
    Trophy Points:
    93
    Bowser likes this.
  8. BinaryCat
    Skink

    BinaryCat Member

    Messages:
    24
    Likes Received:
    110
    Trophy Points:
    13
    I can definitely see your point. 'An ability' does seem pretty all-encompassing, but I don't think the Rule is actually saying just 'any ability'. The sentence as a whole narrows the definition of 'an ability' to those "attacks, hit rolls, or wound rolls" that generate extra attacks, hit rolls, or wound rolls, and then further clarifies that any additional attacks or hit/wound rolls cannot themselves generate extra attacks/hit/wound rolls. The Fury ability isn't any of those specified things that the Rule limits.

    So I agree that Fury would be caught under the "an ability" umbrella if the sentence didn't further define things by listing which rolls it affects. But I do stand by my understanding of the Rule that since the Scar Vet's Fury ability doesn't fall under the restricted definition of 'an ability' stated by the Rule, it isn't intended to be limited by it.

    An FAQ on this point would be pretty wonderful though, because there seems to be enough evidence for either interpretation that an official word would be helpful.
     
    Bowser likes this.
  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,215
    Likes Received:
    34,851
    Trophy Points:
    113
    Eh, there are indeed a lot of things that would need a FAQ. Not only in our army!
     
    BinaryCat and Bowser like this.
  10. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    Guys I 'm about to use Sunblood for the first time this week as I love the model, love its stats and love it's command ability. He is awesome.

    I 'm scared of one thing though - the 7 wounds. Even with master of defense, with so many mortal wounds dealers of d6 is there a way to somehow "protect" him a bit more besides a mystic shield ?
     
    Bowser likes this.
  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,215
    Likes Received:
    34,851
    Trophy Points:
    113
    With mixed order armies (looking at Empire) you gan give him a ward save 6+, or heal him with a battlemage.
     
    Seraphage and Bowser like this.
  12. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,580
    Likes Received:
    8,452
    Trophy Points:
    113
    It's more wounds than a lot of heroes, but have a plan. Mystic shield, jade battlemage's lifesurge spell, cover. Don't over extend or put him in a spot that he can't get cover fire or back up.
     
    Seraphage likes this.
  13. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    Guys besides reforming before charging and getting out of combat when not wanted, is there another use for Oldbloods ability in fighting ?
    For example to somehow encircle the enemy before charging with a 40 warrior unit to ensure more hits ? Although my guess is not since each model can move up to 3"
     
    Bowser likes this.
  14. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,580
    Likes Received:
    8,452
    Trophy Points:
    113
    It's more useful in combat for preventing the enemy from getting multiple pile ins, or allowing you to pile in smarter if you weren't able to in the charge.
     
    Last edited: Feb 9, 2017
  15. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    1. Haven't thought of that, nice !
    2. So I 'll be moving my unit in such a way that at the pile in turn, more lizards will be able to pile in and attack ?
    3. Thanks !
     
    Bowser likes this.
  16. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,580
    Likes Received:
    8,452
    Trophy Points:
    113
    Yep. Or to minimize the amount he can pile in with the current unit. Or prevent additional pile ins from other units.
     
    Seraphage likes this.
  17. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

    Messages:
    591
    Likes Received:
    514
    Trophy Points:
    93
    How do you mean that? I mean, I get that during the charge you can only move to a certain distance. But can't you then just pule them in any way you want either way?
     
    Bowser likes this.
  18. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,580
    Likes Received:
    8,452
    Trophy Points:
    113
    Well, sometimes if you just barely make a charge, you won't be able to optimize your pile in, depending on how your unit is formed. You may have a couple of stragglers that could not get into combat with the pile in this round, or if the opponent has removed casualties in a way that minimizes your next round of combat, this would allow you to rearrange things to optimize. Especially important if you have a bunch of models are in base contact, they won't be able to move. Now you can rearrange to move rhem into better position.
     
    Seraphage likes this.
  19. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

    Messages:
    591
    Likes Received:
    514
    Trophy Points:
    93

    Ah, that actually makes a load of sense! Thanks :)
     
    Bowser likes this.
  20. Soul Zenmuron
    Skink

    Soul Zenmuron Member

    Messages:
    36
    Likes Received:
    38
    Trophy Points:
    18
    Greetings.

    I would like to ask about Bowser's quote
    That doesn't mean that, once you get the 4+, you recieve Only 1 attack with the pike, does it?
     
    Last edited: Apr 2, 2017
    Bowser likes this.

Share This Page