Skaven Slave
Markhaus
Clan Rictus
- Messages
- 95
- Likes Received
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- Trophy Points
- 8
I played my first game of warhammer about a month ago against the old dwarfs. I had only built enough units to field a 1500 point army and the guy said he'd take it easy. Inspired by Sleboda, this is my story:
Dwarf army:
An anvil? that is a unit? Okay, that shouldn't be too hard
a cannon... that might be a problem
a giant horde of dwarfs... there might be some heroes in there, I can't tell because all dwarfs look the same (I'm not racist, I swear!)
Lizardmen
Lords:
A slaan with wandering deliberations, soul of stone, reservoir and the staff that protects against miscasts (I was very worried about miscasts my first game)
Heroes
a skink priest with a scroll of dispel (I did not know about dwarfs yet)
Gor Rok (at the time a saurus painted white)
Special Units:
30 Temple Guard with full command, an initiative 10 magic sword
A Blastadon
Core:
25 saurus with spears 5x5 with gor rok leading
10 skink skirmishers with javelins to house my priest
For the map we randomly set things up. I got a house, a hill, and I think some woods?
He set up a river, a hill and a set of trees
Deployment:
He put his anvil behind some woods, behind a river on my right
His cannon is on a magic hill that gives it flaming hits or some craziness with the horde of dwarfs on the far left. He said this was a tactical mistake for him.
I hide my block of saurus and behind the trees in the middle figuring they could counter his horde
My skinks I put on the far left to hassle his cannon and horde
my temple guard and blastadon closer to the anvil on the right (he told me the anvil was bad news and I wanted to kill it asap)
Dwarfs 1st turn:
The anvil hits my blastadon, skinks and temple guard from ACROSS THE GODDAMN MAP! The dwarfs shuffle around. The cannon can't see anyone so the crew sadly sit around drinking.
My first turn in all of Warhammer!
Movement Phase:
I start marching forward, my saurus block rushes forward, the temple guard walk straight up to the river, the skinks towards the cannon.
Magic Phase:
Have you ever tried magic against dwarfs? Did you know I spent 375 points essentially so my temple guard are stubborn?
Nothing for shots or CC
Dwarfs 2nd Turn
The anvil kills my blastadon before the cannon ever fires. d3 wounds or something on d3 units? I may be exaggerating and the cannon may have fired the first turn? It is a bit hazy.
The cannon shoots across my temple guard unit hitting 6 ranks. The dwarf player is surprised to hear that slaan automatically make look out sir rolls (I should have let him take the hit)
The dwarfs sit down waiting for my slow units to come to them. I think the little units may be drinking and partying because they know how this is going to go...
My 2nd Turn in all of Warhammer!
My temple guard discover water in warhammer. Apparently my units are not aquatic. All movement pretty much stops for my slow guys.
My saurus surge forward... I did not understand why he put his units on the far edge of the map until now. This is a saaaaaaad day for slow units.
My skinks move forward towards the horde blocking the cannon.
Magic:
This game is making me sad. The best wizard in all of the world can't cast spells on a bunch of short bearded guys who don't even use magic.
Shooting:
Finally I get to do something! The skirmishers launch a volley at the horde! Nothing happens. I don't think I even hit them, or if I did it was 1 shot and his armor caught it.
Dwarfs:
The anvil blasts my skinks, saurus and temple guard. The cannon blasts through my temple guard again. The horde doesn't even care about the few skinks left to pursue them. They just keep SITTING THERE!
Lizardmen:
this will be the last turn since the gameshop is closing.
My lizardmen move forward into... trees. I can't reach the darn anvil.
My saurus charge his horde hoping I can do something before the game shop closes.
My skinks move so the priest can buff the saurus
Magic:
Did you know dwarfs can dispel and permanently remove the one spell your priest has, rendering him useless? I didn't. Sigh
Combat:
Saurus with Gor Rok and spears were not very effective against his horde of HW and shield dwarfs
This was a crushing defeat for me. The dude wanted to use the dwarfs one last time before the new book came out and they killed my units from across the board using runes that "are not magic". I couldn't even reach the anvil because of all the stuff slowing movement down.
End of Game Unit Analysis from a first time Warhammer player:
-Slaan: Okay, so I don't need to spend all these points to prevent miscasts. Against dwarfs this guy was 375 points of nothing.
-Priest w/ scroll: I will no longer be taking scroll of dispel now that I know some races don't cast spells and it seems really easy to dispel magic.
-Gor Rok: Love this guy. After this battle I built a custom version out of pieces from carnosaur box and greenstuff (posted in the painting section)
-Saurus: HW and shield really worked against their spears, so in the future I will try those instead.
-Temple Guard and Blastadon: Never saw combat.
Dwarf army:
An anvil? that is a unit? Okay, that shouldn't be too hard
a cannon... that might be a problem
a giant horde of dwarfs... there might be some heroes in there, I can't tell because all dwarfs look the same (I'm not racist, I swear!)
Lizardmen
Lords:
A slaan with wandering deliberations, soul of stone, reservoir and the staff that protects against miscasts (I was very worried about miscasts my first game)
Heroes
a skink priest with a scroll of dispel (I did not know about dwarfs yet)
Gor Rok (at the time a saurus painted white)
Special Units:
30 Temple Guard with full command, an initiative 10 magic sword
A Blastadon
Core:
25 saurus with spears 5x5 with gor rok leading
10 skink skirmishers with javelins to house my priest
For the map we randomly set things up. I got a house, a hill, and I think some woods?
He set up a river, a hill and a set of trees
Deployment:
He put his anvil behind some woods, behind a river on my right
His cannon is on a magic hill that gives it flaming hits or some craziness with the horde of dwarfs on the far left. He said this was a tactical mistake for him.
I hide my block of saurus and behind the trees in the middle figuring they could counter his horde
My skinks I put on the far left to hassle his cannon and horde
my temple guard and blastadon closer to the anvil on the right (he told me the anvil was bad news and I wanted to kill it asap)
Dwarfs 1st turn:
The anvil hits my blastadon, skinks and temple guard from ACROSS THE GODDAMN MAP! The dwarfs shuffle around. The cannon can't see anyone so the crew sadly sit around drinking.
My first turn in all of Warhammer!
Movement Phase:
I start marching forward, my saurus block rushes forward, the temple guard walk straight up to the river, the skinks towards the cannon.
Magic Phase:
Have you ever tried magic against dwarfs? Did you know I spent 375 points essentially so my temple guard are stubborn?
Nothing for shots or CC
Dwarfs 2nd Turn
The anvil kills my blastadon before the cannon ever fires. d3 wounds or something on d3 units? I may be exaggerating and the cannon may have fired the first turn? It is a bit hazy.
The cannon shoots across my temple guard unit hitting 6 ranks. The dwarf player is surprised to hear that slaan automatically make look out sir rolls (I should have let him take the hit)
The dwarfs sit down waiting for my slow units to come to them. I think the little units may be drinking and partying because they know how this is going to go...
My 2nd Turn in all of Warhammer!
My temple guard discover water in warhammer. Apparently my units are not aquatic. All movement pretty much stops for my slow guys.
My saurus surge forward... I did not understand why he put his units on the far edge of the map until now. This is a saaaaaaad day for slow units.
My skinks move forward towards the horde blocking the cannon.
Magic:
This game is making me sad. The best wizard in all of the world can't cast spells on a bunch of short bearded guys who don't even use magic.
Shooting:
Finally I get to do something! The skirmishers launch a volley at the horde! Nothing happens. I don't think I even hit them, or if I did it was 1 shot and his armor caught it.
Dwarfs:
The anvil blasts my skinks, saurus and temple guard. The cannon blasts through my temple guard again. The horde doesn't even care about the few skinks left to pursue them. They just keep SITTING THERE!
Lizardmen:
this will be the last turn since the gameshop is closing.
My lizardmen move forward into... trees. I can't reach the darn anvil.
My saurus charge his horde hoping I can do something before the game shop closes.
My skinks move so the priest can buff the saurus
Magic:
Did you know dwarfs can dispel and permanently remove the one spell your priest has, rendering him useless? I didn't. Sigh
Combat:
Saurus with Gor Rok and spears were not very effective against his horde of HW and shield dwarfs
This was a crushing defeat for me. The dude wanted to use the dwarfs one last time before the new book came out and they killed my units from across the board using runes that "are not magic". I couldn't even reach the anvil because of all the stuff slowing movement down.
End of Game Unit Analysis from a first time Warhammer player:
-Slaan: Okay, so I don't need to spend all these points to prevent miscasts. Against dwarfs this guy was 375 points of nothing.
-Priest w/ scroll: I will no longer be taking scroll of dispel now that I know some races don't cast spells and it seems really easy to dispel magic.
-Gor Rok: Love this guy. After this battle I built a custom version out of pieces from carnosaur box and greenstuff (posted in the painting section)
-Saurus: HW and shield really worked against their spears, so in the future I will try those instead.
-Temple Guard and Blastadon: Never saw combat.