1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

Tutorial Tactics for Seraphon - Troops

Discussion in 'Seraphon Tactics' started by Killer Angel, Feb 27, 2016.

  1. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Ah yes, grots was what I was thinking of.
     
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Yeah, clanrats are also in groups of 20 but they are still limited to 40 per unit.

    Hmmm... I think Grots are actually the only ones that can have 60 in a unit.
     
    Seraphage likes this.
  3. Byte
    Saurus

    Byte Member

    Messages:
    50
    Likes Received:
    84
    Trophy Points:
    18
    I have thought about joining the FireLance Starhost Battalions to my army, but after reading this thread I have doubts.

    The question is... Saurus Knights, do they work?

    If so, how should you play with them?
     
  4. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    They work.

    Imagine them as skinks that can do more than scratch the paint on your opponent's armour. So use them to grab objectives & screen your forces like you do with skinks, but unlike skinks you can also use them to actually contest an objective or kill a minor hero. If you can manage to support them with a scar vet on cold one they can even become a threat against tougher targets.

    Just don't expect them to reliable win fights against proper doomstars or other scary things.
     
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Agree with @Canas
    They got cheaper and they have their uses.

    Firelance works best inside a Dracothion's Tail super-bataillion though.
     
    LizardWizard likes this.
  6. Byte
    Saurus

    Byte Member

    Messages:
    50
    Likes Received:
    84
    Trophy Points:
    18
    I got it.

    I currently own16 Knights. I was thinking of buying with 10 more (26 in total) One of them to build a Scar-Veteran in Cold one. The other 25 are for use in two different ways:
    a) 2 units out of 10, for general purpose.
    b) 1 unit of 10 and 2 of 5, to make the FireLance Starhost Battalion.

    Do you see it right?
    Are there too many?
     
    LizardWizard likes this.
  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,215
    Likes Received:
    34,847
    Trophy Points:
    113
    10+5+5 is a good number for Firelance.
    But the knights box holds just 8 of them (stupid number).
    maybe you can find a block of just 5 of them on ebay...
     
    LizardWizard likes this.

Share This Page