1. Nothing specifically, I would assume they cannot, though since I have not read all of the book, I cannot tell for sure. If they are treated as Skirmishers they can. All I can tell is that they are War Beasts and have the Swiftstride rule. 2. Yes. 3. The have the Requires Two Hands and ASL rules. 4. Intervening units count as Hard Cover, so a -2 to Hit. 5. Hills, Rivers, Marshland, Forests, Obstacles, Arcane Architecture, Mystical Monuments, and Buildings are covered in the rulebook. Rivers do not allow units to march, and units in a river cannot claim rank bonus or the Steadfast rule. There is also Mysterious Rivers. When units move into or deploy in a river you have to roll a D6. 1 is a normal river, 2 is Boiling Flood, 3 is Necrotic Ooze, 4 is Raging Torrent, 5 is River of Blood, 6 is River of Light. Boiling Flood causes a S4 hit to any model partially in the river, Necrotic Ooze counts as dangerous terrain, and a unit in it gains Poisoned Attacks. A Raging Torrent is dangerous terrain and give +3 Initiative. A River of Blood gives Fear, and a River of Light causes the unit moving through it to be the target of a random Light Magic spell which is automatically cast and cannot be dispelled. Marshland is dangerous terrain for everything but Skirmishers and Cavalry, monstrous cavalry, and chariots fail the Dangerous Terrain Test on a 1 or 2. There are different types of marshes too, but I believe they are all randomly selected at the beginning of the battle. 6. He can only have the starter spell. Any spells beside that cannot be generated. 1. Yes. 2. I assume you mean Hover, which is the same as Flyers, except they cannot march. 3. No just damage by spells. 4. Infantry
"4) What troop type is the Slann? 4. Infantry" Magic carpet Slann, here we come! Start your conversions.. New questions.. What are the limitations of the beast spells... could a Slann turn into a dragon? Do javelins (and thrown weapons in general) have penalties for shooting at long range?
They do have short range I believe. They just do not take modifiers for moving and shooting and can always stand and shoot. The Transformation of Kadon turns the wizard into some beast. The only restriction is the wizard must be on foot.
Thanks for all the answers Xlcontiqu! It's almost like having the book already. I thought of a couple more... Starting to think of a death Slann on flying carpet.. do those character killing spells with 12 inch range require line of sight? Can the lore of metal 5+ scaly skin spell be used to enhance an existing scaly skin save?
They do not need LOS, but the target needs to lie in your forward arc. As far as I can tell, since many Lizardmen units already have scaly skin AS, the spell cannot enhance those. However, it is probably still useful on Skinks. 3+ AS for ranked skinks anyone?
thank you very much for answering!!!!!!! next question: how does aquatic rule works with those magical rivers/ponds ext? i mean we had not much of water to use that rule at begining, but now its even more rare becouse of that magical water. any specific coments on the book about aquatic? if skinks stood in necrotic ooze, what heppens for double posoned atacks? poisoned on 5+?
Might be a stupid question but: When dispelling do you add the magic levels of all your magic users to the dispell result, or only the lvl of the highest lvl magic user.
I think thats going to be a little bit of a loophole, and it would definitely be worth waiting for the FAQ before doing a conversion. I have the book now too, and he definitely counts as infantry (there is no mention of mounted infantry) but the carpet does say 'infantry models on foot only'. Nothing in the LM army book suggests the Slann is mounted, but I've heard the FAQ says he counts as having the float rule (which is essentially fly but cannot march) which I assume would also say he is mounted on the palanquin.. TBH, no palanquin specific rule suggests to me you could put the Slann straight on a base if you want but we shall see.. Edit: @the-graven, you choose one mage (or none if you want) to be the dispelling wizard, he adds his level to the dispelling roll. So will you always pick the highest level wizard? No. If he fails to dispel, he cannot attempt to dispel again that turn.
When rolling to determine spells... if a double is rolled, do I get to choose a spell? Or just reroll?
You choose a spell. How have people come to be in possession of the book when it's not released until saturday?
No you do not need a wizard to dispell. The bonus from having a wizard to dispell is you get to add their level.
its a pity :\ it would be cool if you had to have a wizard to be able to dispell. afcourse then everyone would have a mage to dispell. but when hes killed no more dispelling. that would be super. and the most realistic and logical. as i said before how can non magical army outmage a 800 of magic? its in posible. its the same as giving me an oportunity to kill dragon with a dice roll with one skink...
They do not take Dangerous Terrain tests. It is now called the Strider rule. And on the Nerotic Ooze, not sure what happens, probably nothing. Interesting tidbit, if a Wizard fails to meet the casting value of a spell he cannot cast anymore spells that turn.
I'd agree with you, if Saurus could cast spells. I am very happy that I do not need any skink priests. I'll probably have one though, because magic is fun. Cheers!
Hmm I can't speak for the others.. But PM me your email if you want to know. I like it that magic is now described in the correct part of the book, right after movement. And most sections have a short sentence at the start which briefly sums up the rule they are about to describe in detail. A photo of a model on almost every page is cool too.
I think every army should have at least some magic now, because you always generate 2d6 power dice. You might as well have someone who can use them, or else they are just going to waste.
I don't know if this was mentioned elsewhere ... Scouts can be deployed 12" away from the enemy and can be in Line of Sight! They cannot charge on the first turn if your side goes first however. Terradons are classed as Monstrous Cavalry and get Stomp.
well yes, alot of armys will have one mage geared up to get IF on dubles or something like that and will roll all 6 dice (if they get that much, but its below avarege so alot of chance to get that much) for huge spell like turning into a dragon, hell gate or something like that. and this pi$$e$ me of becouse a lvl 1 mage can cast spells that are very powerfull and can roll 6 dice as a lvl 4 mage. the diference is only 3+ for casting thats very little diference. and the everage cast of 6 dice is 21, so they propably get the spell thay vanted to cast... as i said GW didint though about everything again. but im still going to play becouse i spent alot of money on LM, i hope 8 ed will be fun, but still a tactical game.
In most cases, that level 1 still has to roll for the uber spell of doom. So, the odds are, they will not get the spell. Level 1s have much more potential than they did before, for sure, but they will not replace a Level 4. If anything, GW just made it possible for you to be competitive in magic without having to overload on it like in 7th.