In regards to the chosen they are definitely super expensive. I think I they might be my favorite unit so I try to use them whenever possible. For a quick thought experiment I tried to kit out a chosen unit to see if I could find one that could compete with the k'daii and I honestly don't think there is one. I decided to drop any defensive bonuses because t5 or as3+ do nothing against st 7 and the parry doesn't help much either, so I figured great weapons MoK and +1 Attack might be the best option which i thought would do pretty well until I realized that you have to reroll successful wounds agaisnt him.
While I don't think that Chosen would fair particularly well in our field of contestants, I wouldn't recommend using the K'daai Destroyer as a benchmark. After all, the Destroyer did manage to absolutely smash 12 out of its 15 competitors.
Even with the fire item weakness it's like that character better have enough movement to catch him and God knows if you left that item at home. Honestly how would you deal with it without that? Lol. (Yes I know frenzy is a thing)
In addition to the fire protection, the opposing character must also be mounted in order to prevent the Destroyer from using its Thunderstomp. Thunderstomps do not benefit from any additional rules, so they are not flaming attacks (and hence bypass the Dragonhelm / Dragonbane gem).
As for weaknesses, it does have several counters that work to varying degrees, the more of these you have the better:
- poisoned attacks (as evidenced by the Destroyers losses against the Witch Elves and Beasts of Nurgle)
- magical attacks (only non-magical attacks need to re-roll successful wounds, this was why the Skullcrushers managed to do so well)
- ethereal units
And then there is of course the Dragonbane Gem / Dragonhelm and chaff redirection.
In terms of counters, here are some examples of units off the top of my head (there are more outside of this list):
- Witch Elves
- Beasts of Nurgle
- Poisoned skink shooting can whittle down its wounds.
- A Khalida-star would put a hurting on it.
- Magical cannons.
- VC ethereal units will tie it up forever.
Characters are the best option in my opinion. That is of course assuming that you are tailoring your list against the Chaos Dwarfs and K'daai Destroyer, or that your general build is well set up for the task.
I will preface this by saying I have never faced or played a destroyer or any chaos dwarves in general so this is pure conjecture. I find that the eefl forum is very much "something either is or is not" i dont see frenzy as as big a downfall as alot of people seem to think. The part about 330 points vs a 30 pt cat i feel is not a good argument. Anything in this game can get chaffed, and I learned the hard way that if I bring skullcrushers I better use whatever resources I can to get rid of those pesky giant eagles or else ill pay for it later. That does not hamper skullcrishers from being a good unit. Just hard to control. I guess what I'm saying is sure the destroyer has 2 weaknesses and a heavy price tag but don't think that in any means makes it a sub par choice. The tournament is proof of its prowess in combat and m9 and single model means it is quite maneuverable. Sorry if I rambled a bit there and I guess I should probably look in to the other 2 units discussed before I say which is better so
Agreed. I definitely believe in the prowess of the Destroyer. It is far from invincible, but I think it is an extremely solid option. That said, the gentleman over on EEFL had a different take on the Destroyer, a take which I believe is well thought out and useful to the discussion (even if I ultimately disagree with him).
I simply cannot come to believe that the Destroyer, who was the clear winner of the tournament and capable of hard-countering 95%+ units in the entire game of Warhammer is subpar. Like all units in the game it has some weaknesses. If it didn't have flaming attacks and didn't suffer from Frenzy it would be easily the greatest (non-character) unit in the entire game. It would be completely broken. I think the weaknesses are justified, and even with them, it is still a powerhouse of a monster.
I'm not trying to make that decision, all I'm saying is looking at the kdaii destroyer makes me salivate and also want to start a chaos dwarf army. (Could this be because it's forge world -thinking face-) I do not know how the chaos dwarves play as an army but it seems like they have very strong shooting, so if I have to come at you and there is a destroyer waiting in whichever side of the battle field my 2++ fire isn't in really makes me feel like I'd have a bad time. Lol.
It's a shame that Forge World just recently discontinued the Chaos Dwarf line (along with almost everything related to WFB/AOS).
The Chaos Dwarfs can field some exceptional artillery and shooting. Not as good as the regular vanilla Dwarfs but still a force to be reckoned with. Magma Cannons are especially dangerous. The one thing they are really missing is a conventional cannon (the Hellcannon plays as stone thrower and the Magma cannon plays as an improved version of a Fire Thrower).
Unlike the regular Dwarfs, the Chaos Dwarfs can utilize magic. They also have several faster units in their roster. In terms of infantry, they do fall short of the regular Dwarfs who have more infantry options and more powerful ones. That said, the Chaos Dwarfs have Monsters, Monstrous Beasts, Monstrous Infantry, Cavalry and Unique "steam tank" like unit; all this alongside of their war machines and infantry. It's an interesting force, but models are difficult to find and they have always been a sort of niche army.