Them be fightin' words! Nice looking battle! I hope that slowly everything there is making strides to getting painted too, I like the terrain collection. And is that a space marine tank flying up the side of a building?
1 - the fortress of redemption is not mine but i plan to paint it sooner or later 2- my opponent believed that it was a legal move since the tank flies. We clarified the issue but for the sake of the game i let him do it, but giving the tank a -1 to shoot.
In 6th Edition you don't need to worry about such problems: Because GW hadn't given proper Space Marines a Grav-Tank just so that they could join the Grav-Vehicle Owners' Club Because rules for Skimmers state that you can't place a Skimmer anywhere where the base won't fit (of course you could have it hovering flat over the lower bastion if you can get the base to fit on it, but that's a flat horizontal surface - the main thing is you can't have anything so dumb as the tank being able to lean upwards against the fortress wall like that because the base doesn't fit there).
Completed nine Deathwatch Eliminators this week! Squad 1- Blood Ravens, Koi Chapter, Azure Dragons, Sons of Orar, and Black Vipers chapters Spoiler Squad 2 (with my previously painted Sergeant): Disciples of Caliban, Penitent Blades, Guardians of the Covenant, Angels of Absolution, Angels of Vengeance Spoiler
Finished a couple more phobos-marine specialists: Left to right chapters- Back row (Helix Adepts in white armor)- Excoriators, Storm Lords, Star Phantoms Front row (Comms Specialists with orange red arms)- Crimson Scythes, Storm Falcons, Angels of Vigilance
...And once again, GW proves themselves to be the king of making a parody of their own franchise. Halving the available CP and introducing a trickle gain of it over the course of the game? That much I'm fine with. Being required to pay a premium in CP at the same time for not only stratagems but also warlord traits and relics? That sounds like a lot of bookkeeping with little to no payoff for what's supposed to be a fun game. If this is how Vanilla 40k is supposed to be from now on, I don't expect it to be able to pull me away from Horus Heresy any time soon. The new reaction system in HH 2.0 is more engaging by any metric.
Very good points. if I was at all considering a return to 40k lately, its going to be painting only at this point.
I'd honestly recommend taking a dive into the past and collect to 7th Edition rules. Then again, it's 7th Edition that HH bases its rules upon.
? Given that TOW is supposedly going to be the Horus Heresy for AoS, I'd be more focused on the success the Horus Heresy is thus far experiencing, given that it uses the ruleset of proper 40K with a few tweaks - the fact that it's already developing popularity bodes well for TOW. It's unlikely TOW will take anything from the current editions of 40K because, for one thing, why would they do it when they could just adapt the previous editions of Fantasy as Horus Heresy has done for 40K?
1st version: general trait and a relic for free, subsequent ones come with a cost increasing exponentially. It worked fine enough. 2nd version: trait and relic for free, subsequent ones come with no exponential cost increase. Everyone exploit them, what a surprise 3rd version: halved the CP available, you must pay even for first trait and relic. From one excess to its opposite. Team GW reminds me an overexcited labrador puppy that chases a couple of bouncing balls. The mental awareness of an amoeba. which is a pity, because i'm still convinced that 9th is probably the best edition of 40k.
Let's be honest, Horus heresy is popular because GW put most of an army in a $300 box, with a rulebook, and people are eating that up like it's the greatest thing since sliced bread.
The value in that box is nothing compared to the value you got for money in Battle for Skull Pass. Over 100 minis in total including models and scenery, a feat that's never been repeated again, all for £50. Never again will such value light up the world of wargaming, or at least GW wargaming anyway
[Laughs in Horus Heresy] The new box set alone doesn't dictate popularity, though with it being both the only HH army box set in print and the only source for the new core rulebook at the moment certainly gives it that impression. However, I'd be remiss not to mention how highly coveted Betrayal at Calth was among pre-existing Horus Heresy players as a fast and cheap way of acquiring a lot of Mk IV marines for any legion they so choose, and GW really wants this new starter box to emulate that success in Mk VI format. The true success of Horus Heresy however is really in the retention of veteran players and hobbyists who are generally more mature and possess more disposable income compared to the average 40k player these days. Changing model kits over to plastic changes very little, since you're likely still going to pay upwards of 1-2k for a playable army anyway.
I'm not a great fan of Chaos Marines. Too many of them are just "regular marines with spikes", and it doesn't get better when you pick some chapters (Thousands son, for example). However, an evil and twisted idea came to my mind. And i cannot erase it. the personal, experimental legion of Fabius Bile, the infamous mad scientist obsessed with bioexperiments. an army made by the stuff of nightmares, the true embodiment of horror. A mutated horde, screaming in twisted pain. Accursed cultist + accursed torments possessed greater possessed chaos ogryn chaos spawn obliterators ...
You are right, and it certainly gets boring when GW focuses on the Imperium vs Chaos conflict as they did for most of 8th Edition... but consider how much worse this is in the Horus Heresy - all the boring aspects of Imperium vs Chaos, plus the Chaos Marines not even having spikes or Daemon Engines, and using exactly the same vehicles and Titans the Imperium has. While those who do enjoy the Horus Heresy and Adeptus Titanicus can by all means keep on enjoying them, that is the biggest turn off for me personally when it comes to those games, and I will never play them.
I have been told the best way to approach Heresy is as a "pseudo historical game" in terms of painting your army as one of the legions, etc. keeping within the lines, so to speak. I much prefer the almost conan-like fantasy style of AoS. Over the top is cool, for the most part. You have to be in the right mindset though.