• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

The looming excitement that might be TW warhammer II

Breach Wall action? Interesting...

Edit - Oh derrrr... Hero's are like ninjas. I did not realise that until a DE assassin kept hassling me
 
Last edited:
Breach Wall action? Interesting...

Edit - Oh derrrr... Hero's are like ninjas. I did not realise that until a DE assassin kept hassling me
Stupid AI agents mod ftw :P

Seriously AI agent spam without it is infuriating as hell... though that's been an issue since shogun 2 or Rome II I think.
 
Breach Wall action? Interesting...

Edit - Oh derrrr... Hero's are like ninjas. I did not realise that until a DE assassin kept hassling me
Yah breaching walls seriously helps with siege battles as it lets you pile in thru the giants holes in the walls, which with all our monsters benefits us more than other factions. Also this leaves the Chiefs open for counter assassinations against those pesky AI agents. I only had one campaign where the agents where really bad, or at least effective.
 
Yah breaching walls seriously helps with siege battles as it lets you pile in thru the giants holes in the walls, which with all our monsters benefits us more than other factions. Also this leaves the Chiefs open for counter assassinations against those pesky AI agents. I only had one campaign where the agents where really bad, or at least effective.
Every single campaign I've done since Rome II or so where I didnt use some sort of passive agents eventually resulted in 20 max level spies/assasins/things standing around one of my armies or cities and basicly decimating it every. single. turn. It'd be funny if it wasn't so frustrating, the AI didnt even need armies anymore, all my stuff was constantly broken anyway...
 
Every single campaign I've done since Rome II or so where I didnt use some sort of passive agents eventually resulted in 20 max level spies/assasins/things standing around one of my armies or cities and basicly decimating it every. single. turn. It'd be funny if it wasn't so frustrating, the AI didnt even need armies anymore, all my stuff was constantly broken anyway...
That sounds horrible and I am glad that I have never seen this in any of my campaigns.
 
My allied nation has been hassling that delf

Even better chaos have an agent roaming around their homeland and I've gotten a few breached walls without having to do anything

Also explosive bolas on terradons? Far out are they useful in seiges. Just fly around back and bomb the archer unit until it breaks formation and tries to turn around, then zoom across to another unit. Classic.
 
My allied nation has been hassling that delf

Even better chaos have an agent roaming around their homeland and I've gotten a few breached walls without having to do anything

Also explosive bolas on terradons? Far out are they useful in seiges. Just fly around back and bomb the archer unit until it breaks formation and tries to turn around, then zoom across to another unit. Classic.
Nice, in my Itza campaign the delf apparently got wiped out by beastmen, cause by the time I got that far north Naggaroth was just chaos corrupted ruins. Fire Leech bolas are dope, especially the blessed spawning variant. They are also great in defensive sieges if you can get the enemy to blob up on the walls, mmmmmm charred elf flesh.
 
That sounds horrible and I am glad that I have never seen this in any of my campaigns.

It is, thank god for mods.

My allied nation has been hassling that delf

Even better chaos have an agent roaming around their homeland and I've gotten a few breached walls without having to do anything

Also explosive bolas on terradons? Far out are they useful in seiges. Just fly around back and bomb the archer unit until it breaks formation and tries to turn around, then zoom across to another unit. Classic.

The explosive bola's are decent themselfs, especially against large formations or monsters. But the terradons themselfs are weak and an archer unit or two can easily win the exchange (seriously those things are so horrificly squishy...). Plus bombarding isn't exactly the most entertaining of methods. Mostly they just end up hovering over whereever I'm fighting and just lobbing explosives into the blob of enemies around that area untill everything's dead. It's reasonable effective but not especially inventive and really suspectible to return fire.
 
Okay - that begs the question, what are inventive ways to kill?
 
Okay - that begs the question, what are inventive ways to kill?

"Not inventive way to kill" might not be the right term. I mean more that they're boring to use. You just fly em to a blob then hover them over the blob and completly forget about them 9 out of 10 times. There's little to it. There's no flanking or clever manouvrous. The only thing you have tolook for is if there's archers shooting at em and that's about it..
 
For me I think the most satisfying thing in the game is seeing a stegadon flank charge
 
honestly even though they get shredded on launch of a campaign, after buffs from characters I'm really enjoying what i'm seeing from tomb king skeleton warriors. yes, i am not playing, but i am watching youtube.
 
Back
Top