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The looming excitement that might be TW warhammer II

Oh dear. I will look through them tomorrow.
Right now I am just playing around with the game a bit, learning what all those symbols mean.
I started playing Vampire Counts as Mannfred. Turn 60 and I have three provinces. Killed some other Vampires.

One thing I don't get is: how do you use battering rams? I won the battle but it was harder because my cavalry didn't get in. The Skellies in the siege towers did all the work...
 
Oh dear. I will look through them tomorrow.
Right now I am just playing around with the game a bit, learning what all those symbols mean.
I started playing Vampire Counts as Mannfred. Turn 60 and I have three provinces. Killed some other Vampires.

One thing I don't get is: how do you use battering rams? I won the battle but it was harder because my cavalry didn't get in. The Skellies in the siege towers did all the work...
You don't. In earlier games Rams made more sense.

In Warhammer the wall defense towers are in range immediately from battle start, and Rams are so slow it's not worth it. Send a vargulf or monster or your Lord to beat the gate
 
You don't. In earlier games Rams made more sense.

In Warhammer the wall defense towers are in range immediately from battle start, and Rams are so slow it's not worth it. Send a vargulf or monster or your Lord to beat the gate
Haha ok that's what I did. :D
They just were too slow. I am still experimenting which units I like. Right now I am into Skeletons. The Elite ones and the mounted ones really tear through infantry.
 
You can always use zombies to push the ram, as they have plenty of hp. When they die, summon zombies to finish the job.

Although in the end, @Lord-Marcus is right. Use a monster. Crypt Horrors come to mind. If you want to send the Horrors out ahead of the slower grave guard, but you don't want them to be shot up by fort towers, then use Manfred on his hellsteed to summon zombies ahead of them. The summoned zombies should absorb the tower fire.
 
I am stuck in a must win battle against DE AI

I am only slightly behind on the battle score

But their mass shooting and mobility is making it very difficult. They just run away whenever I try to charge. The end results aren't even close. I must be doing something wrong, any tips?
 
I am stuck in a must win battle against DE AI

I am only slightly behind on the battle score

But their mass shooting and mobility is making it very difficult. They just run away whenever I try to charge. The end results aren't even close. I must be doing something wrong, any tips?

Hmmm I am NOT an expert but one thing I noticed is this: some units are dramatically better against some others, like a paper-stone-scissors thing balance wise. An the game tells you. Check out the enemy units and your own ones, and see what the eywords are. For many units there is something like "good against infantry" or "good against armor". If you use the counter-units you get dramatically better results, even with units that aren't THAT much more expensive.
I think against archers you should try armored cavalry if possible (and if it has the "good against infantry"), and maybe support them magically to make them faster if there is such an option. Archers tend to be utter crap in melee.
 
Oh dear. I will look through them tomorrow.
Right now I am just playing around with the game a bit, learning what all those symbols mean.
I started playing Vampire Counts as Mannfred. Turn 60 and I have three provinces. Killed some other Vampires.

One thing I don't get is: how do you use battering rams? I won the battle but it was harder because my cavalry didn't get in. The Skellies in the siege towers did all the work...
Doesn't Mannfred start out with a Vargulf? If so that is your battering ram. Otherwise Crypt Horrors would also be really good for breaking down gates.
 
I am stuck in a must win battle against DE AI

I am only slightly behind on the battle score

But their mass shooting and mobility is making it very difficult. They just run away whenever I try to charge. The end results aren't even close. I must be doing something wrong, any tips?
What does your army look like? What does the AI have? What kind of terrain is in the battle, cause if they have a lot of range then use trees to protect your units.
 
Doesn't Mannfred start out with a Vargulf? If so that is your battering ram. Otherwise Crypt Horrors would also be really good for breaking down gates.

Thanks!

The Vargulf is worth its weight in gold. It is a battering ram, it is immensely effective in helping Mannfred with enemy heroes, and if it attacks from the side or rear it absolutely destroys infantry units.

I do play on easy difficutly though (I am not really good in RTS games) so I don't know about higher difficulty levels.
 
This thread is now at 5% corruption
Yeah?

Well Star Trek is better than Star Wars, and the prequels were better anyways. Also, AoS is THE BEST! Cats suck and dogs rule! Your mom is- oh wait, never mind.



:angelic:
 
What does your army look like? What does the AI have? What kind of terrain is in the battle, cause if they have a lot of range then use trees to protect your units.

Total lack of speed

Got maz, priest, 1TG, 3sp&s, 4s&s, krox, 2 cham skinks, 2 Bola dons, 2 feral Stegs, 1 feral bast, 1 bast with solar

Terrain small dead tree areas and a big hill. Not a huge amount of terrain.
 
Total lack of speed

Got maz, priest, 1TG, 3sp&s, 4s&s, krox, 2 cham skinks, 2 Bola dons, 2 feral Stegs, 1 feral bast, 1 bast with solar

Terrain small dead tree areas and a big hill. Not a huge amount of terrain.
Set your bolas for melee and use them to pin the desired range unit in place and have your chameleons and kroxs follow up to wipe them out in melee. Dark elves have no range units that can beat that combo and you should be able to get two units at a time, if you need to the feral stegs can support. Also when you get the chance get a Scar Vet for that army.
 
Set your bolas for melee and use them to pin the desired range unit in place and have your chameleons and kroxs follow up to wipe them out in melee. Dark elves have no range units that can beat that combo and you should be able to get two units at a time, if you need to the feral stegs can support. Also when you get the chance get a Scar Vet for that army.

That's genius.

Scar Vet? Can do, can I ask why?

Edit - holy smokes that worked well. I have read tips on the internet but nothing as good as that. Is there a more comprehensive read out there?
 
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A skink priest/chief on terradon to bait out the enemy ammo isn't a bad idea. Just hide your army in the woods, and send him out to draw enemy fire. Put him in a rapid zig zag pattern, and 90% of the crossbow bolts will miss him. When the enemy is out of ammo, advance your army. This takes patience, and you will have to hide your main force really far back, but you will crush your foes if you use this.

And the scar vet is there to smash through enemy lines and get to the juicy dark shards and reaper bolt throwers. He will also be great at pounding down CO dread knights/chariots. He can also shred hydras and enemy lords. He is a lot faster than krox and even steggies, and will be better suited to supporting the terradons. The Scar vet is the Swiss pocket machete of the Lizardmen.

However, the dark shards will rip him a new one if you aren't careful. Thus I would suggest that you follow my advice and get a skink chief/priest on terradon.
 
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