Slann
Killer Angel
Prophet of the Stars
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I'm really curious what exactly the idea behind all the limitations is.
chaotic and confused minds don't need real reasons.
I'm really curious what exactly the idea behind all the limitations is.
To be honest, given how different coalesced are from starborne thanks to summoning + teleport I'm kind of surprised they don't have different costs. It's not like starborne is necesarly "better", but their abilities have far more potential for abuse than the coalesced's extra bite & damage protection.
This was one of my concerns when the battletome first dropped. By trying to "please" both sides of Seraphon fans (real vs. star-stuff), I feel like GW watered down the focus of the army. I must confess, it seems GW enjoys trying out weird rules on Lizards. (I think) We started the teleporting and summoning trend in AoS, and that led to several balance issues. Now we are a single army of two minds; one coalesced and one starborne. That's similar to Orcs or Ogres having multiple armies grouped into one battletome, but it's not the same because there WERE previously separate armies with different focuses and costs.and this difference is furtherly exacerbated by the fact that the bonuses of Starborne can be applied to everything (you LoSaT any kind of unit), while coalesced bonuses are more specific (not all the units will enjoy the jaws bonus) or random (scaly skin)
I'd be rather sad if they "dragged" Starborne down to the level of Coalesced instead of pulling Coalesced up. I also dont think the two suballigiances have to be near identical unit-wise to both be useful. I dont think it is an issue that Salamanders might be better in Starborne than in Coalesced. Saurus should be the main focus point in Coalesced anyways, but when GW design a melee focused suballigiance with zero tools to the current activation wars, cant take a punch and is super slow, I dont think it is surprising that it might not be the hot take in the tome.meh, to be honest I'd expect the starborne to recieve a nerf of some sort as most of the problematic stuff seems to rely on LoSaT + X. Whereas a lot of those combo's don't really work in coalesced.
For example, Salamanders in coalesced are already a bit weird due to their lack of bravery & without LoSaT you won't be able to just dump a unit on a priority target anyway, making them much more manageable. If they're going to nerf Salamanders because of how they perform in starborne I'd expect them to basicly end up far too weak in coalesced.
To be honest, given how different coalesced are from starborne thanks to summoning + teleport I'm kind of surprised they don't have different costs. It's not like starborne is necesarly "better", but their abilities have far more potential for abuse than the coalesced's extra bite & damage protection.
The issue isn't necesarly that one subfaction is better, the issue here is that the two subfactions are so wildly different that what is easy to abuse in one is going to be weak in the other. It's probably going to lead to some rather swingy balance.But this problem of having one stronger subfaction isn't unique to us. For example every OBR list is petrifex elites. In many battle tomes one subfaction is just stronger than the other. It is really unfortunate but that is just how it ends up. There similarare relics and command traits in some armies that are autotakes too. And similar to our constellations, you almost always take +1 to cast.
I am really not sure how you would balance things. At first glance a lot of people thought coalesced was better. But a free teleport is just more powerful.
The reason I have little faith in Coalesced is that I look at the subfaction, batallions and warscrolls and I dont see anything unique. What exactly is their jam and what will they bring to the table that the enemy has to be aware/afraid of? To me it is all around decent, but honest warscrolls, that is it. Nothing else really. There is no fight first, fight last, fight twice etc. The damage output isnt even THAT insane compared to other melee units.I dont think coalesced is that far behind starborne. Knights, warriors, and scar vets are all extremely efficient for what you get.
I can see some kind of saurus horde army being very hard to deal with. 160+ wounds, all with a 4+, all reducing damage by 1.
Also, tts will always lean towards shooting lists because they are just easier to play online. Horde armies struggle with all the unique stuff you can do in melee.
Shooting and magic is fairly straightforward and functions the same online as it does on the table.
The reason I have little faith in Coalesced is that I look at the subfaction, batallions and warscrolls and I dont see anything unique. What exactly is their jam and what will they bring to the table that the enemy has to be aware/afraid of?
The reason I have little faith in Coalesced is that I look at the subfaction, batallions and warscrolls and I dont see anything unique. What exactly is their jam and what will they bring to the table that the enemy has to be aware/afraid of? To me it is all around decent, but honest warscrolls, that is it. Nothing else really. There is no fight first, fight last, fight twice etc. The damage output isnt even THAT insane compared to other melee units.
Big Waagh comes close to the same kind of playstyle where they "fight honest", but the difference here is that the entire Big Waagh army hits on 2s and wounds on 2s with pretty much army wide rend 1 and almost any unit you want will have at least damage 2 profile. That is a really solid and efficient combat profile. Ontop of this they have mechanics that can make them cover a lot of ground in 1 turn and "steal wins" by punishing the opponent if he moved into a bad position or left a flank open - Like double moving Gore Gruntas, Maw Krusha or Rogue Idol. Despite this, Big Waagh still suffers in a lot of the strong melee matchups like Fyreslayers etc., where their efficient profiles dont really matter since they are often turned to minced meat before they get to fight Hermdar.
Coalesced simply cant do any of this, they are slow and have to do a straight up fight with the opponent. No tricks. OBR is super resilient units with high saves and save rerolls, plus good damage output and healing/return model mechanics to refuel their gas. Most of the other melee armies got some ways to just smack their opponent first (or even twice) before the opponent gets to fight back at all.
I would love to be proven wrong though, and alas I dont think you can or should read too much into the lists/results from TTS. The physical games will be different no matter what, if anything because people are actually limited by their purchases and cant just whip out 50 Salamanders out of thin air.
yeah, but the starborne can do all of that as well. And the only noticeable thing the coalesed really seem to have offensivly is +1 bite attack. Which isn't exactly mindboggling. Especially as it means our biggest and scariest models don't benefit too much from this.
yeah, but saurus knights isn't why you play seraphon...well, +1 attack to jaws means +20 Attacks for 10 knights. And +1 to hit for KC sauri is solid. Combine both on a carnosaur and it's not a negligible buff.
yeah, but saurus knights isn't why you play seraphon...
coldblooded (but mostly scaly skin) seem far more like they should be the main selling thing
Maybe if we still had the old starpriest venom, and maybe some additional abilities that interact with bites.
Really now?Speak for yourself!![]()
I think coldblooded + scaly skin are supposed to be the main selling point because those two should work together to create a sturdy, difficult to shift army. It's thematic, it's unique & it's potentially very effective.Why coldblooded? It is pretty average ability at first glance, since not many armies can stack leaderships debuffs. And Legion of Grief is not that scary anyway. In fact, it hurt more than helps, because of loss of horde bonus. I don't think, that GW tried to sell Coalesced with such a mediocre ability. Predatory Fighters are way better at catching one's eye (mine, at least). But Scaly Skin is the main seller, I agree.
Yes it's strictly better, but it no longer interacts with bites in any way, it's on all attacks. Which is why I don't think predatory fighters is supposed to be the main selling point. It simply has no interaction with anything, nor is it good enough to turn us into gods in melee. It's nice, but in no way something that makes the army interesting or stand apart.But new venom is strictly better on Knights. And on Carnosaurs it would be ridiculous, but that's it. Other saurus' bite attacks are 1 damage and bonus MW is better then 2 dmg in this case.
meh, if that'd the way GW intended it I'd be dissapointed and I'd find it a waste of the allegiance abilities. Though I have to admit that subfactions in general often seem to be oddly balanced, with 1 subfaction being the obvious best or the limitations on artifact & command traits not really being worth it. Often feels like GW doesn't entirely know what it wants the subfactions to be.And I think, the main selling point of coalesced is Constellation Rules, not basic allegience abilities. They are still worse than starborne ones in general, but still allow to do unique stuff, like dual-shooting bastiladons.
Often feels like GW doesn't entirely know what it wants the subfactions to be.