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TOW THE OLD WORLD - Poll: Will TOW be a faithful successor to WFB 8th edition?

How confident are you that TOW will be a faithful successor to WFB 8th edition?

  • 0 - No chance. We're getting something completely different.

  • 1

  • 2 - Very unlikely

  • 3

  • 4

  • 5 - 50/50. It could either way

  • 6

  • 7

  • 8 - Probably

  • 9

  • 10 - 100% sure. The game will be a natural edition update of 8th.


Results are only viewable after voting.
Me! I’ve managed to buy about 6k of Empire during covid. All unbuilt as yet...

And me! Started collecting Chaos Dwarves because, you know, obviously they will be featured...

...

They will be featured right?

...

Right?

Wellllll my local GW manager (who knows I’m a die hard fantasy fan and psyched about the potential of TOW) has just had his store moved and revamped and had a forgeworld section added as part of it and when I was in just before the grand opening, said he will also be stocking the starter box when it launched.

Take that with a pinch of salt as not sure how true it is but he seemed pretty confident on it and I’ve known him for years as I often use the store to get stuff, as it’s very near my work so I wouldn’t expect him to deliberate mislead me.

OOOOOOOOOOOOOOH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The plot thickens!!!!!!!!!!
 
Me! I’ve managed to buy about 6k of Empire during covid. All unbuilt as yet...




Wellllll my local GW manager (who knows I’m a die hard fantasy fan and psyched about the potential of TOW) has just had his store moved and revamped and had a forgeworld section added as part of it and when I was in just before the grand opening, said he will also be stocking the starter box when it launched.

Take that with a pinch of salt as not sure how true it is but he seemed pretty confident on it and I’ve known him for years as I often use the store to get stuff, as it’s very near my work so I wouldn’t expect him to deliberate mislead me.

My understanding is that store managers aren’t told anything until a few weeks before a release. I’m sure he isn’t deliberately misleading you but maybe he is just assuming there will be one?

it would make sense for there to be one.
 
My understanding is that store managers aren’t told anything until a few weeks before a release. I’m sure he isn’t deliberately misleading you but maybe he is just assuming there will be one?

it would make sense for there to be one.
Quite possible indeed. There was no evidence offered. If forge world do release the long rumoured plastic Horus heresy box early next year, it may lend more credence to it as it will show they are still going down that route.
 
According to new evidence in one of a few TOW Rumour threads on EEFL, rumours of plastic Horus Heresy are shaping up to happen this coming new year, probably July as that’s always been when new Editions arrive, and they’ve managed to find a snapshot of what will presumably be the big box for it (and the basis for three smaller poorer-value starter boxes as per GW’s terrible new boxed game scheme):
7c576d10-30k-rumor-compressed.jpg


Certainly this lines up with what a chap down my local GW told me about a renewed attempt at largely plastic Horus Heresy at some point in the near future and what @Knoffles’ store manager told him, and bodes largely well for TOW too if it is indeed going to follow the same model - mainly plastic troops and generic characters with only special stuff released via Forge World is pretty much the best we could get, and if it’s going to be given the three starter-box treatment it looks as though GW will treat it and Horus Heresy with attention levels near to that of AoS and 40K, which will be a sign of it getting pretty regular support and will of course be fantastic.

However, if this new Horus Heresy Edition is going to be released in 2022, then at the very earliest TOW won’t be released until 2025, as the following two years will inevitably be booked for 40K 10th Edition and AoS 4th Edition respectively, which sucks a lot.
 
However, if this new Horus Heresy Edition is going to be released in 2022, then at the very earliest TOW won’t be released until 2025, as the following two years will inevitably be booked for 40K 10th Edition and AoS 4th Edition respectively, which sucks a lot.

That's a shame.
 
TOW is already a faithful 8th WHFB successor.
You know, when your book is years old, to the point it was not even printed in that edition and you wait indefinitely in a vane hope of an update?
 
TOW is already a faithful 8th WHFB successor.
You know, when your book is years old, to the point it was not even printed in that edition and you wait indefinitely in a vane hope of an update?

In terms of lore it looks it, and given square bases are definitely back it looks hopeful, but we are still awaiting the nature of the full ruleset, and are unsure on which editions it will be based on.
 
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Some good news for Horus Heresy players like myself, apparently they're going to keep the game rules based on 7th Edition 40k going into 2.0.

The Horus Heresy's New Edition Revealed

The rumours on EEFL and from my local GW were correct, Horus Heresy is getting a largely-plastic reboot this year.

Given TOW supposedly going to be The Horus Heresy for AoS, this bodes well for the following reasons:
  • GW confirming that the new Horus Heresy Edition is going to continue to follow pre-8th 40K rules suggests the ruleset for TOW will stick to the Warhammer Fantasy rules we know and love, with no 'AoS/8th 40K'-isms like huge numbers of wounds on Monsters, Strength and Toughness values going above 10, 'Mortal Wounds' and all that stuff.
  • GW confirming that they are transferring more Horus Heresy kits to plastic, and plan to just leave the special elite units and big Primarch models in resin suggests that TOW will be founded with an initial plastic range (either legacy or new), mainly for generic characters and rank-and-file units, with only particularly grand elite units, monsters and special characters being handled in Forge World Resin, as I had hoped.
There is potential for TOW yet!
 
Strength and Toughness values going above 10
Depending on game requirements and how it's handled, it may be one of the few things that will stick around.

For Horus Heresy's purposes, there's not only a strength-based threshold requirement to be able to penetrate vehicular armour (usually anywhere between 10 and 14), but some pieces of unit-specific equipment (i.e. dreadnought close-combat weapons) already effectively exceed Strength 10 due to the base model having a decently high base value, so it wouldn't surprise me if destroyer-strength weapons are changed to have weapon strength higher than 10, and provide scale-able vehicle damage based on how much they exceed the armour penetration roll.

This in itself doesn't seem to be a likely thing in TOW of course, given the lack of armoured vehicles (even insofar as the Steam Tank is a quasi-example of one).
 
Depending on game requirements and how it's handled, it may be one of the few things that will stick around.

For Horus Heresy's purposes, there's not only a strength-based threshold requirement to be able to penetrate vehicular armour (usually anywhere between 10 and 14), but some pieces of unit-specific equipment (i.e. dreadnought close-combat weapons) already effectively exceed Strength 10 due to the base model having a decently high base value, so it wouldn't surprise me if destroyer-strength weapons are changed to have weapon strength higher than 10, and provide scale-able vehicle damage based on how much they exceed the armour penetration roll.

But certainly 5th and 6th Edition 40K, the editions I still play, used this system and they worked fine without the Strength of weapons going above 10 - armour 14 vehicles like Monoliths and Land Raiders deserve to have some advantage come out of having such high armour otherwise they'll become a waste of points if anybody can just bring a Strength 11+ weapon and melt them on the first turn. Shooty armies like Tau and Imperial Guard are annoying enough without being able to elevate their guns' Strength above 10.

This in itself doesn't seem to be a likely thing in TOW of course, given the lack of armoured vehicles (even insofar as the Steam Tank is a quasi-example of one).

But as you've said here TOW doesn't make use of the 40K vehicle mechanics and frankly doesn't need to - the durability of the Steam Tank is represented by its 10 wounds and 1+ armour save, which is quite enough for Warhammer Fantasy.
 
But certainly 5th and 6th Edition 40K, the editions I still play, used this system and they worked fine without the Strength of weapons going above 10 - armour 14 vehicles like Monoliths and Land Raiders deserve to have some advantage come out of having such high armour otherwise they'll become a waste of points if anybody can just bring a Strength 11+ weapon and melt them on the first turn. Shooty armies like Tau and Imperial Guard are annoying enough without being able to elevate their guns' Strength above 10.
It's worth remembering a few things about the state of Horus Heresy and 7th Edition in general, especially since 7th Edition came out after Apocalypse and cribs a few things from it. Because Lords of War in Horus Heresy are more likely to show up on the table in games as small as 2500pts (I've seen Warhounds on the table at some events), and most vehicles worth mentioning in 7th Edition were likely to have more than one hull point (the vehicle equivalent to wounds back then), it was only natural that D-Strength (Destroyer) weapons, which were intended for dealing with Lords of War, would also be ported over. However, as written, Destroyer weapons are really just S10 weapons that do multiple hull points worth of damage per successful hit - not exactly a great selling point to have a volcano cannon get no-selled by a Land Raider 50% of the time on the armour penetration roll despite supposedly being powerful enough to kill a titan with its void shields down.
 
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The first Horus Heresy releases are set to arrive on Saturday, and things look particularly interesting for TOW, providing they follow the same model, which they should given most people laud it as the 'Horus Heresy of AoS'.

First, the Starter Box is a big one, which means it'll be expensive (GW say it'll be less than £200, but I wouldn't put it past them to price it at £199 :p), but I would have thought at some point they'll release the rulebook (which is actually called a Rulebook for once, not the dumb 'Core Book' term some Marketing nitwit coined up for 2nd Edition AoS) separately:
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In any case, the fact that they are going all-out on plastic vehicles and weapon upgrade kits as well as Marines gives me hope for TOW:
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If they did the similar for its Fantasy counterpart by releasing most units and monsters in plastic and making just the really big stuff in FW resin (as they're doing with the Primarchs in the Horus Heresy), that'd be the best possible scenario.

To get everyone started they're releasing two Army List books for Imperium and Chaos in the mould of the 6th Edition Fantasy Ravening Hordes book, and I could easily see this being applied to Order and Destruction upon TOW's release (if Tomb Kings are finally given the chance to join the forces of Order and Ogres are moved into Destruction):
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AyNKyPB9BqyiNGq5.jpg


Also, blast templates, scatter dice and even the red plastic range rulers are back! The last time they appeared I believe was in the Shadow War: Armageddon boxed game during the tail-end of 7th Edition 40K, and seeing them return surely heralds a Return of the Golden Age?
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