Re: The Rise of Xaxlachaq - A Blog UPDATE: 1/23
All right. Update time.
What has been happening in Xaxlachaq since we last talked?
Well, first, I've finished my first character: the Skink Chief Ozumyotl. Although in the upcoming tournament, he'll be serving as a humble Terradon Brave, in the future (when I actually get to play at 2500 points), he's 155 points of badassery that can handle whole light units on his own (and murderizes war machine crews).
Once I finished him, I turned to my little unit of Chameleon Skinks. Everyone kept telling me, "Drop the Stalker! Drop the Stalker!" Well, no.

I made a modeling decision rather than a gaming one to keep the Stalker, because it allows me to use my all-time favorite sculpt in the whole Lizardmen army (which is hilarity, because there is literally no other way to use him but as a unit champ, because his equipment is ridiculous for a Chief). Anyway, here's that unit:
I enjoyed painting this unit so much and they came out so well that it also solved my army list problem: I've taken out the two units of skirmish skinks and added in two more units identical to this one. I am giving up eight bodies to do so, but Chameleons are much more effective on the table at blowpiping, and as a bonus, they're going to help my army look super awesome.
So now, having done that, I am actually much, much closer to completion than I thought. The two units of skirmish javelin guys are about to become a big block of Kroxiskinks (since I already have 20 painted, finishing that unit should be cake). That's next on the rigs, and then I'll start thinking about my Skink Priest.
Comments and such, of course, are always welcome...