Skink Chief
Qupakoco
Keeper of the Dice
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On April 27th there is scheduled a 2500 point tournament. I am planning on attending. (and hopefully winning)
With a little over 7 weeks to prepare, my current competitive 2500 point list is in shambles. I am setting the goal of having the entire army fully painted and ready to rock and roll within this time frame.
The army I plan on taking is a modification to my current 2000 point all-comers list. Here's the breakdown:
------------------------------------------------------------------------
The Anvil of Anvils

Slann - Light
Mystery
Rumination
Cogitation
Cupped Hands
Ironcurse Icon
Battle Standard
Warbanner
20 Temple Guard
Full Command
Sword of Might
Razor Standard
The army center piece. All the eggs in a basket. Historically there have been waves of foes fallen by the swing of their halberds. The Revered Guardian himself has slain 3 Heroes in mortal combat, with magical help from the Slann of course. The Razor Standard will help me punch through the heavy armor of any elites that are bold enough to attempt an assault.
This unit needs to have 7 models finished, the entire unit based, and the Slann finished up. On top of all that I am planning on making magnetized movement trays all around. One of the larger orders in the army for sure. The Slann may be the model I enter for the painting portion of the tourney, after a few corrections and a nice base.
------------------------------------------------------------------------
The Surgeon

Scar-Veteran
Cold One
Light Armor
Halberd
Venom of the Firefly Frog
Dragonhelm
Amulet of Itzl
When the going gets tough, we call in the cavalry. This formidable warrior allows for control of the battlefield by directing chaff units, chasing monsters, or even sacrificing himself for the greater good. With his decent movement rate and the ability to shrug off a cannonball, he is my monster.
Fortunately this model only needs a few touch ups. He may also be the model I enter for judging if I can get him just right. Either him or the Slann.
------------------------------------------------------------------------
The Caddy

Skink Priest
Cube of Darkness
The back-up wizard. He carries an important arcane device that will threaten even the most powerful magicians.
Needs to be completely painted and based.
------------------------------------------------------------------------
The Good Ol' Boys


24 Saurus
Full Command
24 Saurus
Full Command
Spears
Hand Weapon & Shield Saurus have been my fallback tactical squad as long as I can remember. Capable of being both a hammer and an anvil as well as garrisoning a building if the need arises. The Spear Saurus have been tricky for me to master as I tend to be aggressive, but they are reliable nonetheless. Clearly they will be played as defensively as possible, always kept nearby the Slann.
These guys are actually fully painted and based! Just finished basing them this week actually. They will also be given magnetized trays.
------------------------------------------------------------------------
The Ablative Hammer

33 Skink Cohort
3 Kroxigor
Full Command
The swarm of Skinks deters the attention of the target away from the Kroxigor. Used to take down large monsters or elite warriors, this specially spawned unit is often underestimated. They are not afraid to charge nor be charged.
Lots of work here. The Skinks need to be given shields and painted. The Kroxigor need touch ups and basing. I actually have enough new-style skinks to build this unit, but they don't rank up as nice. They will also be getting a magnetized movement tray.
------------------------------------------------------------------------
The Expendables
Silly pun, I know.

2 x 10 Skink Skirmishers
Able to move with the ebb and flow of battle while being able to redirect enemy attackers to help the Saurus pick and choose their fights. Fully capable of downing giants and solo characters yet cheap enough to toss under the bus if needed. I usually spring for Javelins at this point level, but I felt the extra 20 points could have been put to better use elsewhere.
One unit is finished besides an arm that fell off recently. The other unit needs to be completely finished. Also planning on making movement trays for them, but it will be a bit tricky to accommodate the rules of Skirmishers. We'll see how this goes.
------------------------------------------------------------------------
The Hunters

6 Chameleon Skinks
Warmachines beware! Your days are numbered. Same to you, frenzied units. The only defense against them is to bring enough troops to cover the entire battlefield.
These guys are done too! Just need a magnetized Skirmisher base.
------------------------------------------------------------------------
The Flaming Amphibians


2 x 1 Salamanders
I run them as single units to let them squeeze between cracks in terrain and enemy units. No other significant explanation needed. Just watch out.
The only thing these guys need is the extra handler for each Sally to be painted and based.
------------------------------------------------------------------------
There you have it! Dead on 2500. Realistically these models are probably good enough to play with. But I want them finished! I'll likely be doing weekly updates with the army to show how far along they are. I am getting really tired of having a bunch of unpainted and unassembled models sitting around, so this will be my motivation.

Any feedback on the army list or the models is much appreciated. I have a general game-plan on what to buy and what to do, but I don't mind fresh ideas.
With a little over 7 weeks to prepare, my current competitive 2500 point list is in shambles. I am setting the goal of having the entire army fully painted and ready to rock and roll within this time frame.
The army I plan on taking is a modification to my current 2000 point all-comers list. Here's the breakdown:
------------------------------------------------------------------------
The Anvil of Anvils

Slann - Light
Mystery
Rumination
Cogitation
Cupped Hands
Ironcurse Icon
Battle Standard
Warbanner
20 Temple Guard
Full Command
Sword of Might
Razor Standard
The army center piece. All the eggs in a basket. Historically there have been waves of foes fallen by the swing of their halberds. The Revered Guardian himself has slain 3 Heroes in mortal combat, with magical help from the Slann of course. The Razor Standard will help me punch through the heavy armor of any elites that are bold enough to attempt an assault.
This unit needs to have 7 models finished, the entire unit based, and the Slann finished up. On top of all that I am planning on making magnetized movement trays all around. One of the larger orders in the army for sure. The Slann may be the model I enter for the painting portion of the tourney, after a few corrections and a nice base.
------------------------------------------------------------------------
The Surgeon

Scar-Veteran
Cold One
Light Armor
Halberd
Venom of the Firefly Frog
Dragonhelm
Amulet of Itzl
When the going gets tough, we call in the cavalry. This formidable warrior allows for control of the battlefield by directing chaff units, chasing monsters, or even sacrificing himself for the greater good. With his decent movement rate and the ability to shrug off a cannonball, he is my monster.
Fortunately this model only needs a few touch ups. He may also be the model I enter for judging if I can get him just right. Either him or the Slann.
------------------------------------------------------------------------
The Caddy

Skink Priest
Cube of Darkness
The back-up wizard. He carries an important arcane device that will threaten even the most powerful magicians.
Needs to be completely painted and based.
------------------------------------------------------------------------
The Good Ol' Boys


24 Saurus
Full Command
24 Saurus
Full Command
Spears
Hand Weapon & Shield Saurus have been my fallback tactical squad as long as I can remember. Capable of being both a hammer and an anvil as well as garrisoning a building if the need arises. The Spear Saurus have been tricky for me to master as I tend to be aggressive, but they are reliable nonetheless. Clearly they will be played as defensively as possible, always kept nearby the Slann.
These guys are actually fully painted and based! Just finished basing them this week actually. They will also be given magnetized trays.
------------------------------------------------------------------------
The Ablative Hammer

33 Skink Cohort
3 Kroxigor
Full Command
The swarm of Skinks deters the attention of the target away from the Kroxigor. Used to take down large monsters or elite warriors, this specially spawned unit is often underestimated. They are not afraid to charge nor be charged.
Lots of work here. The Skinks need to be given shields and painted. The Kroxigor need touch ups and basing. I actually have enough new-style skinks to build this unit, but they don't rank up as nice. They will also be getting a magnetized movement tray.
------------------------------------------------------------------------
The Expendables
Silly pun, I know.

2 x 10 Skink Skirmishers
Able to move with the ebb and flow of battle while being able to redirect enemy attackers to help the Saurus pick and choose their fights. Fully capable of downing giants and solo characters yet cheap enough to toss under the bus if needed. I usually spring for Javelins at this point level, but I felt the extra 20 points could have been put to better use elsewhere.
One unit is finished besides an arm that fell off recently. The other unit needs to be completely finished. Also planning on making movement trays for them, but it will be a bit tricky to accommodate the rules of Skirmishers. We'll see how this goes.
------------------------------------------------------------------------
The Hunters

6 Chameleon Skinks
Warmachines beware! Your days are numbered. Same to you, frenzied units. The only defense against them is to bring enough troops to cover the entire battlefield.
These guys are done too! Just need a magnetized Skirmisher base.
------------------------------------------------------------------------
The Flaming Amphibians


2 x 1 Salamanders
I run them as single units to let them squeeze between cracks in terrain and enemy units. No other significant explanation needed. Just watch out.
The only thing these guys need is the extra handler for each Sally to be painted and based.
------------------------------------------------------------------------
There you have it! Dead on 2500. Realistically these models are probably good enough to play with. But I want them finished! I'll likely be doing weekly updates with the army to show how far along they are. I am getting really tired of having a bunch of unpainted and unassembled models sitting around, so this will be my motivation.

Any feedback on the army list or the models is much appreciated. I have a general game-plan on what to buy and what to do, but I don't mind fresh ideas.













