• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

The Shrine to Lost Armies

What about pirate lizardmen? See mantic salamanders army list

You know its really funny that you mention that, because the very first piece of Lizardmen fan fiction was actually called "Pirates of the Dragon Isles." It was story #4 in the April/May 2016 Short Story contest over in the fluff section of the forum. It actually got some votes :happy:!

Will see if I can dig them out of storage later, though I've stopped playing them much lately so I'm rather unsure as to where I'm keeping them. As things stand, yes, Beastmen are rather subpar as a force. Can tell that GW is pushing pretty hard to turn us into an auxiliary force for other Chaos armies. We used to be in a pretty decent spot, with our legacy characters and new allegiances on the way, but then the legacy nerf happened, which hit us exceedingly hard, and we lost a bunch of our best models, like Gorthor (Going to miss that bubble of +1 to hit and charge), Khazrak, our standard bearer (Going to miss that bubble of +1 to wound to), and some of our fun models, like Morghur. As of now, I can't in good conscience suggest to anyone that they start a Beastman force. On the plus side though, Bray Shamans are considered Chaos Sorcerers now, so they can summon demons, which helps out a bit with our versatility I guess. To little to late though tbh.

I never had any beastmen myself, but my brother collected them as his first army before he started collecting Wood Elves too. I have some experience warhammering against both (6th-8th ed rules), but I always felt that GW never did them justice. Especially the Beastmen, they always seemed auxilliaries at best within the overarching "Chaos" faction instead of a strong, independent force in their own right.

Reading the Battletome I was actually pretty surprised how well parts of their lore was done.
What I really dislike is their grimdark units (Spite Revenants and Drycha and to a lesser degree Tree-Revenants). Those are not only ugly but way over the top in their evilness IMO.

I liked the combined "forest spirit" and "wood elves" armies better than having them as two seperate forces, they had some good synergy on the tabletop and looked nice as a group together. I am not a big fan of the undead-tree-spirit-things that came about recently, if they had stuck with the treeman and dryad aesthetic that would have been better.
 
as to the sylvaneth thing, its mainly my dislike of GW splitting durthu into fragments of his self to sell more models
 
I never had any beastmen myself, but my brother collected them as his first army before he started collecting Wood Elves too. I have some experience warhammering against both (6th-8th ed rules), but I always felt that GW never did them justice. Especially the Beastmen, they always seemed auxilliaries at best within the overarching "Chaos" faction instead of a strong, independent force in their own right.
The Beastmen never really had the spotlight on them in WFB era, no, and it's been ages since I last saw Beastmen focused on as the main antagonists in any official Warhammer literature, and I don't think there's been any in AoS period. Do see them sometimes, but it's always in support of other Chaos armies. I guess it's their way of slowly choking out the armies they don't have any interest in producing new AoS models for in favour of the Stormcast and the main Chaos forces. Poor Halflings ceased to exist and no one even noticed, since they simply stopped mentioning them.
 
Well, this ought to be fun. Out of curiosity, what do you guys play, outside of our glorious Reptilian Overlords? I have sizeable Brayherd and Warherd forces (Along with Centigors and Harpies. The basic Beastman lineup before they split us all up), as well as a fairly large Gutbuster Wartribe, so most of my forces outside of my lizards have been left by the wayside. Feels bad man.

Dwarfs and Skaven, as well as being in charge of my dad's High Elves and Greenskins. I'm also REALLY tempted to start Tomb Kings with the new Mantic Empire of Dust range, but at the moment am still building up the Skaven and High Elves.

Ooooooh please show them!
I am a bit sad that they seem to be so weak in AoS because I want to play some Chaos army one day and Beastmen are kinda cool IMO....


About my own armies:
- Seraphon
- Death: Skeletons, Wight Kings, Necromancers, Black Knights, Zombie Dragon and a few Spirit Hosts
- ~1500 points of Sylvaneth (actually my wife's army but she doesn't play, only paint. I haven't posted anything about them here since people seem to hate them.)
- Thinking of doing at least one small force of the Destruction Grand Alliance and one of Chaos. Not sure which one.
- Also thinking about starting a Tau force (or mayyyybe Tyranids and - way less likely - Salamander Space Marines) for 40K

Start Tyranids, not Tau! I implore you as a cerebrate follower of the Hive Mind to choose Tyranids over Tau. Tyranids are more fun as you can devour EVERYTHING!!!!!!!

Reading the Battletome I was actually pretty surprised how well parts of their lore was done.
What I really dislike is their grimdark units (Spite Revenants and Drycha and to a lesser degree Tree-Revenants). Those are not only ugly but way over the top in their evilness IMO.
Fun fact: I don't mind Alarielle herself, for me (who doesn't know her past self) she has a bit of a Kerrigan (StarCraft) vibe going. And I also like the D&D-Druid style "nature can be cruel and so are we" so in the end they are more of a "force of nature/life" than "good" so they have some chaotic streaks which contrasts some of the other armies in the "Order" Grand Alliance.

Playstyle-wise I am looking forward to trying them on the battlefield, at least they sound like they play kinda unique and could be fun.

Agreed about the Revenants and Drycha - I think they look horrible. The Kurnoth Hunters aren't so bad as they are more similar to the Treeman which was originally designed for Wood Elves.

Top tip for Wood Elf players: if you're looking for some Tree Kin, try using some Kurnoth Hunters with close combat weapons on square bases - they'll look great, I guarantee you that.

My main grudge against Alarielle is of all the characters, why on earth did GW choose to resurrect her over so many other characters who were so much better?

We rule.

So, first things first:

Current plan:

Tomb kings are on order, should have a box in the mail soon. Friend is going to play against me with elves of the highest variety.

1 horde revenants (aka tomb guard)

A king

And some heralds.

I plan to expand with ushabti and other constructs next. Maybe a couple of SSC. They are marginally more useful then flinging my army list, but they look cool.

For basic levy skellies, I have a few options. I have some models already that I'm going to dig out of storage.

I'm also going to purchase metals from various sources.

My main bulk however, for this rebirth at least, will most likely be triumph of Death skellies with TK shields.

In the meantime, I have more trident realms and salamanders to paint.

I was thinking of getting the Empire of Dust starter army as a starter TK force, but was wondering about the Mummies that are included - they don't look very Egyptian, yet Tomb Guard are more mummies than elite skeletons. Are Mummies or Revenants the equivalent of Tomb Guard?
 
My issue with Tyranids is the amount of things you end up painting... So many of the same little things. It's like an IG army without the tanks.
 
Start Tyranids, not Tau! I implore you as a cerebrate follower of the Hive Mind to choose Tyranids over Tau. Tyranids are more fun as you can devour EVERYTHING!!!!!!!

My issue with Tyranids is the amount of things you end up painting... So many of the same little things. It's like an IG army without the tanks.
That's also my main concern about them. They look pretty horde warfare oriented.
Also: As a Seraphon player I am very used to painting skin and scales and other natural stuff. That would be the same with Tyranids. I admit the carapaces are very cool looking and maybe I could do some nice effects on them....but what I really want to go for is getting out of my comfort zone and paint something that is metal, hard plastic or another artificial material. Machinery and stuff.

I am aware it will probably be a disaster since it will really show how much I lack painting skills, but I want to practice that and IMO giant robots are a good way to do that.
I will probably start with a small unit just to get a feel for it, and if I like it I'll buy a Start Collecting set and then one of the BIG ones like the Riptide.

But again that's still a bit in the future. Might happen this year but not before I finished my AoS armies up to the planned point.
 
Painting something totally different was interesting, my first foray into it was re-doing the Fabius Bile and that was a fun experience. Definitely worth doing, you learn a lot quickly by jumping in at the deep end.
 
My issue with Tyranids is the amount of things you end up painting... So many of the same little things. It's like an IG army without the tanks.

But then Tau are the same - all those Fire Warriors to paint...

In any case, Tyranid swarm creatures are cheap but their monsters are pretty expensive in points - I always use a good few monsters with my Tyranids so my army is often much smaller bu also a lot better. Painting massive great alien monsters is fun because you can spend loads of time on them to make them brilliant centrepieces to your force.

In fact Tyranids are probably one of the most versatile forces in 40K - they can have hordes of expendable gribblies, medium-sized Warriors and Genestealers that are formidable in combat against even Terminators and huge monsters that can squish anything they touch.

That's also my main concern about them. They look pretty horde warfare oriented.
Also: As a Seraphon player I am very used to painting skin and scales and other natural stuff. That would be the same with Tyranids. I admit the carapaces are very cool looking and maybe I could do some nice effects on them....but what I really want to go for is getting out of my comfort zone and paint something that is metal, hard plastic or another artificial material. Machinery and stuff.

Why don't you try Necrons or Adeptus Mechanicus instead? Certainly Necrons are far tougher and don't need to rely upon an especially weak unit to give the rest of the army decent performance (Pathfinders). Also Adeptus Mechanicus are a more creepy and unnerving side to the Imperium that deserves to have more of a following. They're more original and interesting than Space Marines... ;)

(all those wonderful characters as Thorgrim, Bugman, the White Dwarf himself and so on)

This is why I dislike Alarielle @Aginor - they could have had Thorgrim be resurrected in a new plastic throne of power, or Ungrim Ironfist on a massive fire-lizard, but no, they resurrect the Everqueen who does virtually nothing in 8th Edition. In fact she is a pretty bad, minor character in Warhammer Fantasy who really deserved to be forgotten.
 
Dwarfs and Skaven, as well as being in charge of my dad's High Elves and Greenskins. I'm also REALLY tempted to start Tomb Kings with the new Mantic Empire of Dust range, but at the moment am still building up the Skaven and High Elves.



Start Tyranids, not Tau! I implore you as a cerebrate follower of the Hive Mind to choose Tyranids over Tau. Tyranids are more fun as you can devour EVERYTHING!!!!!!!



Agreed about the Revenants and Drycha - I think they look horrible. The Kurnoth Hunters aren't so bad as they are more similar to the Treeman which was originally designed for Wood Elves.

Top tip for Wood Elf players: if you're looking for some Tree Kin, try using some Kurnoth Hunters with close combat weapons on square bases - they'll look great, I guarantee you that.

My main grudge against Alarielle is of all the characters, why on earth did GW choose to resurrect her over so many other characters who were so much better?



I was thinking of getting the Empire of Dust starter army as a starter TK force, but was wondering about the Mummies that are included - they don't look very Egyptian, yet Tomb Guard are more mummies than elite skeletons. Are Mummies or Revenants the equivalent of Tomb Guard?

Sort of a middle ground here.

Revenants are armored infantry.

Mummies are mummies

Tomb guard are armored skeletons, but so could conceivably any armored skeleton warrior.

Hence my using old metal STYLE tomb guard as revenants and the new ones with the wacky halo helmets/skullcaps as mummies

The army set is good otherwise. And mantics mummies, while not the greatest nor the best themed, do have charm and a use.
 
Why are we talking current 40k armies in a lost armies of fantasy thread?


But then Tau are the same - all those Fire Warriors to paint...

In any case, Tyranid swarm creatures are cheap but their monsters are pretty expensive in points - I always use a good few monsters with my Tyranids so my army is often much smaller bu also a lot better. Painting massive great alien monsters is fun because you can spend loads of time on them to make them brilliant centrepieces to your force.

In fact Tyranids are probably one of the most versatile forces in 40K - they can have hordes of expendable gribblies, medium-sized Warriors and Genestealers that are formidable in combat against even Terminators and huge monsters that can squish anything they touch.



Why don't you try Necrons or Adeptus Mechanicus instead? Certainly Necrons are far tougher and don't need to rely upon an especially weak unit to give the rest of the army decent performance (Pathfinders). Also Adeptus Mechanicus are a more creepy and unnerving side to the Imperium that deserves to have more of a following. They're more original and interesting than Space Marines... ;)



This is why I dislike Alarielle @Aginor - they could have had Thorgrim be resurrected in a new plastic throne of power, or Ungrim Ironfist on a massive fire-lizard, but no, they resurrect the Everqueen who does virtually nothing in 8th Edition. In fact she is a pretty bad, minor character in Warhammer Fantasy who really deserved to be forgotten.
 
Because we didn't get the "free for all talk about other armies" forum, so this will do :P

In other news, I wouldn't mind a TK army, they've got some cool looking models for sure. It's sad they're lost to the ages...
 
Because we didn't get the "free for all talk about other armies" forum, so this will do :p

In other news, I wouldn't mind a TK army, they've got some cool looking models for sure. It's sad they're lost to the ages...

They are not truly lost, if you know where to look
 
You can get them easily from a recaster, but the few recasts I've got my hands on are far below GW quality.
 
You can get them easily from a recaster, but the few recasts I've got my hands on are far below GW quality.
Depends on the caster. The stuff I've gotten is middle ground to good. Which for being OOP,I'll take.
 
Why don't you try Necrons or Adeptus Mechanicus instead?
My friend picked Adeptus Mechanicus as his first 40K army so I don't want to play the same army of course. Also all humans are basically a no-go for me. I hate their fluff and for me it is hard to completely ignore it. That's alsow why I don't want to play Space Marines, with the possible exception of Salamanders which - from a fluff point of view - seem to be relatively OK dudes compared to other Space Marines or humans in general.

Necrons.... Robot Skeletons filled with nothing but hate - although kinda cool - are not my style. I enjoy looking at them but I wouldn't want to paint them. Maybe play them, don't know since I haven't seen their Codex (or aynthing about their rules) yet.

Orks and the Chaos guys.... bah. Don't like how they look mostly, except demons because those just look as in AoS.

So yeah, Tau because I like giant Anime style robots. (Dark?) Eldar have those too IIRC but....fluff and so on... Tau are much more bearable for me. Nobody in that crapsack universe is a "good guy" judging by any meaningful standard, but the Tau seem to be fairly close at least. Well, sometimes. At least they don't mindlessly slaughter anyone including their own people permanently. The descriptions of Empire Hive Worlds or whatever those places where humans live are called make me want to puke. And the Emperor and his Government seem to be not only assholes but idiotic assholes not better than demons 98% of the time. No thanks.

Tyranids are OK because they are pretty much a natural disaster. They just want to eat everybody and go on. They probably don't even have a choice. Humans do. But they chose to be religiously fanatic, idiotic assholes.

So yeah not playing anything Empire, at least not until I have gotten used to the world a bit more. 40K fluff is really appalling to me most of the time. I would have to play them ironically and I am not sure I would have fun doing that.


This is why I dislike Alarielle @Aginor - they could have had Thorgrim be resurrected in a new plastic throne of power, or Ungrim Ironfist on a massive fire-lizard, but no, they resurrect the Everqueen who does virtually nothing in 8th Edition. In fact she is a pretty bad, minor character in Warhammer Fantasy who really deserved to be forgotten.

I completely understand that, Had I played 8th I would probably agree. But since I have no clue who all the guys mentioned above are....any of those would have been as good to me as Alarielle (well, maybe not because Alarielle is at least a somewhat nice looking woman and I kinda like the Elf-wizard being reborn as tree-goddess-thing story).

Why are we talking current 40k armies in a lost armies of fantasy thread?

I guess this thread quickly became a "all others" general discussion thread which seems to be popular judging by the number of posts in that short time. :)
 
Meh, at least we should try to limit it to fantasy and do 40k in a different thread
 
Meh, at least we should try to limit it to fantasy and do 40k in a different thread
I agree.

So about the dwarf thing, I quite like the magmadroth, if only for conversion potential.

I agree not seeing true dwarves (dispossessed?) Is disheartening, as the longbeard kit is wicked awesome
 
I am also a bit sad about Dwarves in AoS (or the lack of). I am a fan of the classic Tolkien Dwarves, so I could imagine playeing a Dispossessed army. But.....meh. Fyreslayers are not _bad_ but the naked Dwarf thing is not so great for me. Neither are the Kharadron Overlords. IMO they overdo the steampunk a bit. Although I admit that some of the elements on their armor look pretty cool.
 
Back
Top