Stegadon
Rikard
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Took forever, still haven't finished it this evening as it's building on me, but should have more written soon.
Perspective.
What does one make of a world in a day? What of two days, a week, a month, a year, a life time? Perhaps the real question should be, what does one make of a new world, when you outlive the last? Change is hard, the long and more familiar one becomes with the way of things, the harder it is accept them when change finally comes.
For change, like the rise and fall of the tide is inevitable, for better or worse and one must adapt with it, or fall beneath it.
Many moons have now passed since the survivors of the old world found themselves in their new home and though they are without the guidance of the Slann, this bright new world could well be beyond even their understanding, so little makes sense, brief mentions of beings, places, times and even the Old Ones, once so scarce, are marked clearly for all who would look upon it in this place. It as though one were to know nothing but darkness, before suddenly seeing the entirety of the universe from beginning to end.
The loss of leadership is hard on all, Gor-rok remains missing, having vanished into the jungles just days after arrival, Nakai scant moments after arrival, though few fear for the ancient Kroxigor, such is his nature and might that any terror in these new lands will be sorely pressed to kill him. Kroq-Gar abandoned his carnosaur softly after arrival and unlike the other saurus, has vanished into the city and has not been seen since. Talliess of other surviving leaders, warriors and figures of import remain incomplete, as contradictory information is rife.
Tehenhauin spends more time alone, exploring this vast metropolises of mathematically shaped precision and though he has cause to be awed by it’s splendour, he cannot shake off the sense of a gathering dread, or his own fear. For fear is what many are having to come to terms with, fear of the unknown, fear of questions that continue to remain un-answered, fear from without and perhaps worst of all, fear from within. Tensions rise as saurus grow restless and increasingly aggressive, often pitting themselves against one another to curb their nature born savagery, there is little else one can do, when the very structure of your being is war.
Tehenhauin along with many other skinks therefore take it upon themselves to explore this new home in a desperate hope that it may reveal something, anything that might produce some answers, or at the very least, something to pacify the growing hostility within the saurus. It has been four days since he re-entered the city, exploring the smaller of the ziggurats, as some of the larger pyramids could take a group of skink priests and artisans a week at least to thoroughly search. A group of fifty individuals still remain within Omeyocan, confused and unable to agree on what the building and the symbols represent.
Tehenhauin, moves up the steps to the building, though he does not intend to interrupt their pondering, as another wonder is the focus of his interest today, a great spawning pool some seven hundred steps above the street level, but barely a third of the way to the great portal of Omeyocan. Some of the younger artisans quickly dubbed it “The World pond” given it’s size, a name that was snorted at by the priests and older artisans, though Tehenhauin sees accidental merit in this name. When viewed from one of the twin neighbour pyramids, the surface appears to map out the shape of the continents of the old world long ago, indeed, if one were to stare long enough it becomes easy to spy out the familiar shapes of the Southlands, Lustria, Ulthan and many others. Whether this is by design, or a tricky conceived in the mind of the viewer is but one of many things that still remains unknown, as the pattern changes the when looked at anew, showing the old world as it was originally before the fall and even in an unfamiliar pattern, perhaps the intended design of the Old Ones. Sometimes, it shows nothing at all, such as today and Tehenhauin feels the loss of so much deeper now than ever.
Perspective.
What does one make of a world in a day? What of two days, a week, a month, a year, a life time? Perhaps the real question should be, what does one make of a new world, when you outlive the last? Change is hard, the long and more familiar one becomes with the way of things, the harder it is accept them when change finally comes.
For change, like the rise and fall of the tide is inevitable, for better or worse and one must adapt with it, or fall beneath it.
Many moons have now passed since the survivors of the old world found themselves in their new home and though they are without the guidance of the Slann, this bright new world could well be beyond even their understanding, so little makes sense, brief mentions of beings, places, times and even the Old Ones, once so scarce, are marked clearly for all who would look upon it in this place. It as though one were to know nothing but darkness, before suddenly seeing the entirety of the universe from beginning to end.
The loss of leadership is hard on all, Gor-rok remains missing, having vanished into the jungles just days after arrival, Nakai scant moments after arrival, though few fear for the ancient Kroxigor, such is his nature and might that any terror in these new lands will be sorely pressed to kill him. Kroq-Gar abandoned his carnosaur softly after arrival and unlike the other saurus, has vanished into the city and has not been seen since. Talliess of other surviving leaders, warriors and figures of import remain incomplete, as contradictory information is rife.
Tehenhauin spends more time alone, exploring this vast metropolises of mathematically shaped precision and though he has cause to be awed by it’s splendour, he cannot shake off the sense of a gathering dread, or his own fear. For fear is what many are having to come to terms with, fear of the unknown, fear of questions that continue to remain un-answered, fear from without and perhaps worst of all, fear from within. Tensions rise as saurus grow restless and increasingly aggressive, often pitting themselves against one another to curb their nature born savagery, there is little else one can do, when the very structure of your being is war.
Tehenhauin along with many other skinks therefore take it upon themselves to explore this new home in a desperate hope that it may reveal something, anything that might produce some answers, or at the very least, something to pacify the growing hostility within the saurus. It has been four days since he re-entered the city, exploring the smaller of the ziggurats, as some of the larger pyramids could take a group of skink priests and artisans a week at least to thoroughly search. A group of fifty individuals still remain within Omeyocan, confused and unable to agree on what the building and the symbols represent.
Tehenhauin, moves up the steps to the building, though he does not intend to interrupt their pondering, as another wonder is the focus of his interest today, a great spawning pool some seven hundred steps above the street level, but barely a third of the way to the great portal of Omeyocan. Some of the younger artisans quickly dubbed it “The World pond” given it’s size, a name that was snorted at by the priests and older artisans, though Tehenhauin sees accidental merit in this name. When viewed from one of the twin neighbour pyramids, the surface appears to map out the shape of the continents of the old world long ago, indeed, if one were to stare long enough it becomes easy to spy out the familiar shapes of the Southlands, Lustria, Ulthan and many others. Whether this is by design, or a tricky conceived in the mind of the viewer is but one of many things that still remains unknown, as the pattern changes the when looked at anew, showing the old world as it was originally before the fall and even in an unfamiliar pattern, perhaps the intended design of the Old Ones. Sometimes, it shows nothing at all, such as today and Tehenhauin feels the loss of so much deeper now than ever.