I remain by my previous flicker. Y'all are crazy. Back on topic however, I don't think it's a "secret" that Cold One Cav are weird. The problem that they have, as with any true Cavalry model, is that they only have one wound. Each model is precious in the unit, so any casualty really effects their potential. They have all these special rules, they cost a pretty penny, and by the time you get to field them you feel like crying when they don't get to do what the Old Ones willed them to. I still take them. I <3 dinosaurs that ride dinosaurs.
That's true. I think that's one of the big reasons for the rise of monstrous cavalry. They are more resilient since they can take a couple of wounds without losing any combat effectiveness.
Is it just me or do we have a lot of threads lately about how our units are kinda underpowered for their point cost? Saurus Warriors, Bastiladons, Cold One Riders, (S)Kroxigors? Anyway, back on topic - I feel like Cold One Riders (like Saurus Warriors) could benefit a ton from a Slann w/ Lore of Light... assuming he rolls Birona's Timewarp or Speed of Light. Next time I play Lizardment I'm going to try a unit of CORs with an Oldblood, a block of Saurus Warriors (with a Scar-Vet) with the Skavenpelt Banner, and a Light Slann. (and other stuff too, but they're beside the point) I'm optimistic that the sheer number of potential attacks from either of those units will help, or at least confuse the enemy into committing to fighting one, while the other exploits some vulnerability
I gotta take the blame on the Kroxigors. I've started up a couple of Kroxigor threads. They're one of my favourite units fluff & model-wise, so I'm always trying to find a place for them in my army. I like discussions involving Kroxigor tactics/uses/weaknesses as well as more theoretically flavoured discussions exploring how they could be improved. Cold One Cavalry are definitely prime candidates for buffs because of the sheer number of attacks they can dish out. Wyssan's Wildform is game breaking on them as both the saurus and cold ones benefit greatly. The light spells you mentioned are also fantastic... especially if you could ever manage to cast both at once (though either of them are still amazing on their own).
Any unit in the game benefits greatly from _insert buff here_ naturally. Anyway, with COR they are ok, but not great. AS2+ and S4 are their problem imo. Both of which isnt good enough. Spears cost alot too. I use COR mainly as a ob/sc delivery system Stupidity has its uses too, no need for panic checks. This would be great! If theyd get lances too then oooohh yeah.
While Nightbringer have been beating the kroxigor subject quite a lot I don't think people have actually argued that the other units you mentioned are actually undepowered. Personally I just find the CoRs to be a weird unit - they have the potential for a ridiculous damage output, but due to their low initative they risk dying before they deliver their payload.
Nah not really. I believe saurus warriors to be perfect for *almost* any augments in the game. The only one they don't benefit from is initative augments. I don't think all units equally benefit from augments in general. For instance I find kroxigors to be a weird unit to augment. Mostly I'd just want them to gain a +1 To Hit
I think they are to pricey for a delivery system. The loss of the magic banner hurt them as a death star, i think there best use now is as a support or shock unit. In most of my lists i run a unit of 5 with banner and spears. And they have preformed decently. The problems i have had is when things go wrong its costly as each wound counts. But with a unit of 5 or 6 the sheer amount of attacks you put out is amazing compaired to a unit of equal cost
You're right, they're definitely a strange unit. Either improve their rate of hitting or their survivability. Flesh to Stone anyone? Deadly!
Him Consider Cold Ones under the new 9th edition rumors ... http://www.lustria-online.com/threa...yet-weirdly-bipolar-for-us.16195/#post-127071 Ps. "Give them spears as default" whey had included spears last edition, now they are optional. (they cost the same across both editions when they have spears.) what you really mean is I want them for 5 less points.
what I want is actually CoR to keep their current pricing, and become equally better than wild riders....that is very much what I want!
Havent used COK with the new book yet. When building a;list it usually comes down to either them or an ancint steg and i always take the steg lol. Might try a couple games with them and see how they perform.
Well you did kind of blow up the world that our blessed Old Ones so lovingly crafted by misusing one of their own artifacts no less! Initiative is the big thing. They actually perform pretty well compared to most of the other list's cavalry (even if charged) but their initiative means they take losses before getting to hit which drastically reduces their combat effectiveness.
Given that CoR are I2 instead of I1 like regular saurus, would they be a worthwhile target for Hand of Glory, or are Elves and other ASF units too prevalent for it to be worth the power dice?