Terradon
VampTeddy
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Troglodon - The neglected (and sad) dinosaur
So we all like the model, it's awesome! and we all (assumption) like the idea of a lizard buffwagon, because that's what it is, along with it's bastiladon counterparts, a buffwagon with one use only!
"why are you ranting teddy?"
shush, easy now!
We're going to try and find a way to make it useful here, yes! we'll goddamn make the thing useful, within the scope of it's own rules, without GW's help! right here, right now!
i'll propose some tactics for troglodon usage here, and pro's and cons of those uses, and you guys will then flame me, call the beast useless, and ignore the thread! it'll be awesome!
The centrepiece strategy!
Probably the most useful strategy for the Troglodon, is for it to look awesome enough, for your opponent to forget your stegadons and carnosaurs, and shoot it to bits! Realize that it looks awesome and friggin dangerous, and that it's buff SOUNDS awesome and present it that way to your opponent, you aren't lying, and he'll focus so much attention on killing the beast that you get more space for the rest of them!
Pros :
Less expectations for the Trog.
More safety for other beasts.
Your army will look awesome!
Cons :
Many points for a cannon magnet.
Mgith not be a rebound trick.
not using it to it's fullest.
The flank holder.
The intention here is to be used in a denied flank kinda strategy! Either on the strong flank, in unison with the below strategy, or on the weak flank, to scare other stuff from engaging it, because str 5 T 5 and a quick to fire multiple wounds attack isn't THAT bad and the idea of a flanking beast with the roar available is actually a neat factor! Multiple wounds d3 is usfull on chariots and monsters that often find themselves on flanks as well!
Pros:
Roar get to be used.
Relatively cheap flank holder.
Fast enough for the job.
Get to use it's shooting attack (if it hits).
Cons:
Weaker than many things it could face.
Dependant on the right matchups.
The predatory fighter list!
The troglodon benefits from high strength predatory fighter allies. Krox are awesome for it, templguard with razorbanner followup, then TG, then Saurus, but what about a list incorporating it all? Dual saurus 24, TG x 26 or more (maybe even hordes?) and kroxigor en masse, noone said you couldn't bring 2 units of 6! or even small hammers of 3, so you get to use all of your attacks as PF attacks! Get in position, and get that important round of combat! many warhammer battles are decided on single combats, decide them with your troglodon, buff the shit out of your troops, and give them that final edge!
Pros.
List written to synergize with the Trog.
Trog mobility synergizes well for flank action in this kinda list.
Cons.
Expensive to pull off, and very CC focused.
dependent on the rolling of 5's and 6's.
Less points leftover for salamanders, stegadons and scar vets (our bread and butter).
The flank squad
2x 3 Krox, 1 troglodon, set them on a flank, march them up. It isn't too expensive, and it can do serious hurt!
Pros.
Good flank unit.
High mobility.
PF all around.
Cons.
Small unit sizes
Easy to shoot dead.
These are my ideas for the troglodon, and for making it useful!
I definitely think that small units of 3 krox might be the way to go with the beast, maybe 4 to be durable against shooting!
Hope this get people thinking, i know my pros and cons might be missing something, and feel free to add! Just want us to reconsider this beast
!
So we all like the model, it's awesome! and we all (assumption) like the idea of a lizard buffwagon, because that's what it is, along with it's bastiladon counterparts, a buffwagon with one use only!
"why are you ranting teddy?"
shush, easy now!
We're going to try and find a way to make it useful here, yes! we'll goddamn make the thing useful, within the scope of it's own rules, without GW's help! right here, right now!
i'll propose some tactics for troglodon usage here, and pro's and cons of those uses, and you guys will then flame me, call the beast useless, and ignore the thread! it'll be awesome!
The centrepiece strategy!
Probably the most useful strategy for the Troglodon, is for it to look awesome enough, for your opponent to forget your stegadons and carnosaurs, and shoot it to bits! Realize that it looks awesome and friggin dangerous, and that it's buff SOUNDS awesome and present it that way to your opponent, you aren't lying, and he'll focus so much attention on killing the beast that you get more space for the rest of them!
Pros :
Less expectations for the Trog.
More safety for other beasts.
Your army will look awesome!
Cons :
Many points for a cannon magnet.
Mgith not be a rebound trick.
not using it to it's fullest.
The flank holder.
The intention here is to be used in a denied flank kinda strategy! Either on the strong flank, in unison with the below strategy, or on the weak flank, to scare other stuff from engaging it, because str 5 T 5 and a quick to fire multiple wounds attack isn't THAT bad and the idea of a flanking beast with the roar available is actually a neat factor! Multiple wounds d3 is usfull on chariots and monsters that often find themselves on flanks as well!
Pros:
Roar get to be used.
Relatively cheap flank holder.
Fast enough for the job.
Get to use it's shooting attack (if it hits).
Cons:
Weaker than many things it could face.
Dependant on the right matchups.
The predatory fighter list!
The troglodon benefits from high strength predatory fighter allies. Krox are awesome for it, templguard with razorbanner followup, then TG, then Saurus, but what about a list incorporating it all? Dual saurus 24, TG x 26 or more (maybe even hordes?) and kroxigor en masse, noone said you couldn't bring 2 units of 6! or even small hammers of 3, so you get to use all of your attacks as PF attacks! Get in position, and get that important round of combat! many warhammer battles are decided on single combats, decide them with your troglodon, buff the shit out of your troops, and give them that final edge!
Pros.
List written to synergize with the Trog.
Trog mobility synergizes well for flank action in this kinda list.
Cons.
Expensive to pull off, and very CC focused.
dependent on the rolling of 5's and 6's.
Less points leftover for salamanders, stegadons and scar vets (our bread and butter).
The flank squad
2x 3 Krox, 1 troglodon, set them on a flank, march them up. It isn't too expensive, and it can do serious hurt!
Pros.
Good flank unit.
High mobility.
PF all around.
Cons.
Small unit sizes
Easy to shoot dead.
These are my ideas for the troglodon, and for making it useful!
I definitely think that small units of 3 krox might be the way to go with the beast, maybe 4 to be durable against shooting!
Hope this get people thinking, i know my pros and cons might be missing something, and feel free to add! Just want us to reconsider this beast