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AoS Thinking of going to my first tournament...

Discussion in 'Seraphon Army Lists' started by Kilvakar, Apr 5, 2022.

  1. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    i ment 3 rounds in the tournament. you fought 3 armies normal is 5.
    as for fast play you just need to know what you are doing before your turn starts. you have 20 ish minutes to mull it over and then it's go time.
     
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  2. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Got ya. Well, just shows that I still have a lot of work to do on improving! Now that the whole covid thing is more or less over they're going to be having smaller events like this somewhat regularly, so I'll definitely be going again!
     
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  3. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    I came up with a new list I wanted to try. I tested it out on TTS vs the same Ironjawz list that wrecked me in the tournament and I wiped them in turn 3. Here's what I'm thinking of taking to the next tournament, I'd love to hear people's thoughts on this one:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Engine of the Gods (265)**
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Cloak of Feathers
    - Mount Trait: Beastmaster
    - Universal Prayer Scripture: Curse
    Lord Kroak (430)*
    Skink Starpriest (130)*
    - Artefact: Fusil of Conflaguration
    - Spell: Hand of Glory
    Skink Priest (80)*
    - Universal Prayer Scripture: Heal

    Battleline
    5 x Saurus Guard (115)**
    30 x Skinks (225)**
    - Boltspitters Celestite Daggers & Star Bucklers
    - Reinforced x 2
    5 x Saurus Knights (110)**
    - Lances
    5 x Saurus Knights (110)**
    - Lances

    Units
    2 x Salamander Hunting Pack (280)**
    - Reinforced x 1

    Behemoths
    Bastiladon with Solar Engine (250)**

    Core Battalions
    *Command Entourage - Magnificent
    **Battle Regiment

    Additional Enhancements
    Artefact

    Total: 1995 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 120
    Drops: 4

    I deployed in a castle around the Realmshaper but used the terrain and Knights to keep the Maw-Krushas off my Realmshaper and key units in their turn 1 blitz. Countered hard and even though I didn't get the double-turn I still took them down. Engine getting Curse off, Kroak blasting away with Celestial Deliverance after everything came into range, and having the Salamanders with rend -2 really helped get through those 3+ and 2+ save Maw-Krushas.
     
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