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AoS Thunderlizard 2k with Skink blob

Discussion in 'Seraphon Army Lists' started by Nart, Oct 19, 2021.

  1. Nart

    Nart Well-Known Member

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    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Mortal Realm: Ghur
    - Grand Strategy: Beast Master
    - Triumphs: Inspired

    Slann Starmaster (265)*
    - Spell: Celestial Equilibrium
    Engine of the Gods (265)*
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Universal Prayer Scripture: Curse
    Skink Starseer (145)*
    - Artefact: Fusil of Conflaguration
    - Spell: Celestial Harmony
    Skink Starpriest (130)**
    - Spell: Hand of Glory
    Skink Priest (80)**
    - Universal Prayer Scripture: Heal
    Stegadon with Skink Chief (305)**
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Cloak of Feathers
    - Mount Trait: Beastmaster
    - Weapon: Skystreak Bow

    30 x Skinks (225)***
    - Boltspitters Celestite Daggers & Star Bucklers
    - Reinforced x 2
    10 x Skinks (75)*
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (75)**
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    5 x Chameleon Skinks (115)***

    Bastiladon with Solar Engine (235)

    Endless Spells & Invocations
    Geminids of Uhl-Gysh (80)

    Core Battalions
    ***Hunters of the Heartlands

    Total: 1995 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 107
    Drops: 11

    I wasn't around for a while, but coming back for a local tournament. Expect pretty competitive meta. I experimened with new stuff a bit and didn't find a list which would satisfy me. So the experiments are going on.

    The main point of the list is to stack debuffs on enemy unit and focus-fire it away from the table. Control Fate for -1 save, Curse for mortal wounds on 6 and Geminids to deny both All-out Defense in shooting phase and Unleash Hell on chares. 30 skinks with starvenom should deal quite a bit damage to a target with so much debuffs. Maybe, this will be enough to take down even Gotrek himself. They'll also serve as a screen for alpha-strike lists like Beastclaw Raiders. Chameleons just to fullfill last 120 pts. I could take salamander too, but this would deny me triumph for sure. They can grab an objective left alone and apply some more pressure.

    Obvious weakness of the list is that it relies quite a bit on random effects. None of the debuffs is going off for granted. But each of them is quite a nice thing. I would love to have Astrolith or another priest, but, unfortunately, this will force me to take basic stegadon instead of chief, losing quite a bit of potential. It also not so much about long range threat as, say, dual bastiladon. But tons of mortal wounds and low saves on tough to crack enemy units wins for me.

    Any feedback would be appretiated.

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