Allegiance: Seraphon - Constellation: Thunder Lizard - Mortal Realm: Ghur - Grand Strategy: Beast Master - Triumphs: Inspired Leaders Slann Starmaster (265)* - Spell: Celestial Equilibrium Engine of the Gods (265)* - Artefact: Amulet of Destiny (Universal Artefact) - Universal Prayer Scripture: Curse Skink Starseer (145)* - Artefact: Fusil of Conflaguration - Spell: Celestial Harmony Skink Starpriest (130)** - Spell: Hand of Glory Skink Priest (80)** - Universal Prayer Scripture: Heal Stegadon with Skink Chief (305)** - General - Command Trait: Prime Warbeast - Artefact: Cloak of Feathers - Mount Trait: Beastmaster - Weapon: Skystreak Bow Battleline 30 x Skinks (225)*** - Boltspitters Celestite Daggers & Star Bucklers - Reinforced x 2 10 x Skinks (75)* - Meteoric Javelins Celestite Daggers & Star Bucklers 10 x Skinks (75)** - Meteoric Javelins Celestite Daggers & Star Bucklers Units 5 x Chameleon Skinks (115)*** Behemoths Bastiladon with Solar Engine (235) Endless Spells & Invocations Geminids of Uhl-Gysh (80) Core Battalions *Warlord **Warlord ***Hunters of the Heartlands Total: 1995 / 2000 Reinforced Units: 2 / 4 Allies: 0 / 400 Wounds: 107 Drops: 11 I wasn't around for a while, but coming back for a local tournament. Expect pretty competitive meta. I experimened with new stuff a bit and didn't find a list which would satisfy me. So the experiments are going on. The main point of the list is to stack debuffs on enemy unit and focus-fire it away from the table. Control Fate for -1 save, Curse for mortal wounds on 6 and Geminids to deny both All-out Defense in shooting phase and Unleash Hell on chares. 30 skinks with starvenom should deal quite a bit damage to a target with so much debuffs. Maybe, this will be enough to take down even Gotrek himself. They'll also serve as a screen for alpha-strike lists like Beastclaw Raiders. Chameleons just to fullfill last 120 pts. I could take salamander too, but this would deny me triumph for sure. They can grab an objective left alone and apply some more pressure. Obvious weakness of the list is that it relies quite a bit on random effects. None of the debuffs is going off for granted. But each of them is quite a nice thing. I would love to have Astrolith or another priest, but, unfortunately, this will force me to take basic stegadon instead of chief, losing quite a bit of potential. It also not so much about long range threat as, say, dual bastiladon. But tons of mortal wounds and low saves on tough to crack enemy units wins for me. Any feedback would be appretiated.