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7th Ed. To slay a Tyrant

Discussion in 'Lizardmen Tactics' started by Dreq-Kai, Aug 2, 2008.

  1. Aparach
    Troglodon

    Aparach New Member

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    Brilliant analysis! Never played Ogre Kingdom, but I can see that a tyrant is quit a match in CC..
    I suggest a rain of fire from both shooting and magic. Don't bother going for heavy spells like pit of shades.
    Remember, you uses a lot of dices on a spell that most likely dont do a damn thing..
    I would go for lots of magic missiles and maybe death lore for steal soul to slowly pick him apart. Then I would take 3-4 units of 10 skinks each with blowpipe and some sallys. Finaly I would go defensive a try to get a combined charge on that tyrant, maybe from some swarms(to hold him-and possibly do a wound) and a heavy hitter like kroxs or a scar-vet.
     

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