1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

8th Ed. troglodon

Discussion in 'Lizardmen Discussion' started by thedanman13, Aug 5, 2013.

  1. Malebranche
    Saurus

    Malebranche Member

    Messages:
    96
    Likes Received:
    5
    Trophy Points:
    8
    I was going to convert the Carnosaur to be a Trog with a Saurus rider, but the Carno kit really does look pretty damn good out of the pics.

    I never understood the idea of weak units becoming viable in big games. The trog is actually even worse in big games imo because of its short ranged abilities. I'd much rather use the extra points for even more of a unit that's actually good.
     
  2. Morewar
    Skink

    Morewar New Member

    Messages:
    30
    Likes Received:
    0
    Trophy Points:
    0
    Do you think the scarvet can stan on his back without the seat(oracle style) so i can keep the sail?
    EDIT:I don't really think it matters where it's looking, it's supposed to be blind anyway
     
  3. silverback
    Skink

    silverback New Member

    Messages:
    13
    Likes Received:
    0
    Trophy Points:
    0
    The model is simply too cool not to use.

    I feel like this book is way more about setting up the right synergies in the right places at the right times and the Trog definitely has a role in that. he will blow through any fast cav units he sees and is fast enough to run up a flank and annihilate any weapon crews. Supporting charges of saurus or TG, and when the time is right, roaring so that the saurus and TG can shred their enemies. The spell channeling has potential (especially on the rare occasion we use death magic anymore) and since we have no more means by which to generate extra power dice reliably, having an extra channel is welcome.

    Did I mention how amazing the model is btw?
     
  4. atimchula
    Jungle Swarm

    atimchula New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    I see myself swapping a high magic spell for death, even if I only get the sig spell. It is short range but it is direct damage. I have a skink priest with the cloak of feathers who can fly where I need him and be the vassal for a couple snipes.
     

Share This Page