Enigma said:
Rattenfänger said:
Ah, that was what i meant, sorry for not being to clear.
But I read it right and I need the ranks to be 5 units wide to gain rank bonuses, then it seem like cavalry hardly ever gain rank bonuses... I think you get 8 cold one riders in the battalion set, but they wont have any bonus, correct?
You are right, cavalry hardly ever get a rank bonus. Nor should they. A block of 20 has 5 models in combat, that will average maybe 2-3 wounds depending on who is fighting. Then they get 3 ranks, standard, maybe outnumber as static combat res. A unit of cavalry charging, however, especially ones like COKs that have 2 attacks each should be averaging 5-6 wounds and leaving nothing to fight back against them. They do not need to rely on the ranks for combat resolution.
Cavalry also cost a LOT more points per model. A unit of 6 could ones will cost you around 200 points depending on what you give them, this is getting close to a unit of 20 saurus. So you can immediately see it is impractical to try to get ranks on cavalry units.
You need to think about what you are actually paying for in a model to get them to their cost, and if they are expensive because of killing power you want to maximize the number of them in combat attacking (ie. go to 6 wide) and do that at the expense of ranks, while trying to find a balance. Example, just 2 HE swordmasters are the cost of a COK but they get multiple s5 WS6 attacks that always strike first, they are killing machines! A block of 20 of them is a big waste of points, all those models at the back are just providing 2-3 points of static combat res. A unit of 7 of them, or 14, both 7 wide gets a lot of models in combat, is cheaper and will kill better than the standard block.
The advantage of having a unit of 8 COKs is you would put 6 at the front and 2 at the back, the two at the back would be to absorb shooting/magic to make sure they reach combat with high numbers. You might do that if you have given the unit a magic banner or something, if they are meant to be a heavy power unit that takes opponents head on it is worth spending a bit more to really make sure they get to combat. If you only want them as support, then 5 or 6 is far better.