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8th Ed. Vampire counts

Discussion in 'Lizardmen Tactics' started by skink82, Sep 26, 2010.

  1. Chahlie
    Cold One

    Chahlie New Member

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    Greyback Pelt does modify hit. Of course a vampire can easily be kitted out to massacre ogres, but ogres can massacre vampire troops so it seems to work out. But back on track to the lizardmen, are undead immune to poison? My friend says they are, but I don't see it anywhere.
     
  2. kroxigor01
    Ripperdactil

    kroxigor01 Member

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    They haven't been immune to poison for a long time.

    As far as I know the only things in the game that is immune to poison are Butchers/Slaughtermasters and Dwarf characters with Rune of Preservation. Not even Steam Tanks are immune to poison anymore!
     
  3. Seiki
    Skink

    Seiki New Member

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    Somewhere back in 5th or 6th edition they were immune to poison :p I should know, I was there :artist: I also mourned the loss of the removal of the immunity
     
  4. wolfmage
    Temple Guard

    wolfmage New Member

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    Also Tehenhuain is immune to poison. There is no rule, unless stated in the models specific rules such as Tehenhuain, that automatically make any kind of troop immune to poison.
     
  5. ryan88
    Saurus

    ryan88 New Member

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    They can buy poison immunity armour at least.
     
  6. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Stanks aren't immune to poison... haha... nice! :D Too bad they still have that slick armor save to protect them from sweet sweet blowpipe death. :depressed:
     
  7. Hiv0r
    Chameleon Skink

    Hiv0r New Member

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    Warmachines were immune to poison last edition, in this edition I believe the Stank has gone from a warmachine to chariot (and I believe the rule about warmachines are immune to poison has just plain gone).
     
  8. Sao
    Cold One

    Sao New Member

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    All hits against a warmachine are done automatically onto the crew. Ie a dwarf cannon will have 3 wounds unless stated other wise.

    However tooling a character to fight a specific foe is not only gimpish but massively against the spirit of the game. I always take my VC army with more or less the same units. Tailoring against a specific foe to me is really bad sportsmanship!

    Also Frostblade causes 3 wounds lets say. Its not 3 dead ogres. As each ogre has 3 wounds only one ogre dies. It how I understand the rule. You allocate wounds before any wound multipliers.

    Lloyd
     
  9. vict0988
    Cold One

    vict0988 Member

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    Also Frostblade causes 3 wounds lets say. Its not 3 dead ogres. As each ogre has 3 wounds only one ogre dies. It how I understand the rule. You allocate wounds before any wound multipliers.

    you sure about this then a cannon that hits 3 ogres can only kill one if you think of it that way id say 3 dead ogres not one but not sure though
     
  10. Sao
    Cold One

    Sao New Member

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    No the cannon is shooting attack. So each model it hits takes d3-6 wounds. CC attacks are allocated then multipliers are applied.So if a cannon hits lets say 3 ogres and causes only 2 wounds (you roll a 1 4 and 5) then roll a 5 and 6 for d3-6 wounds then only 2 ogres would die. The frostblade is a very very very expensive magic weapon that is not worth its value.

    Lloyd
     
  11. HoverBoy
    Ripperdactil

    HoverBoy New Member

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    There is no difference in how you multiply between CC and shooting.
    It works as follows:
    1. Determine how many hits there are either by rolling or using a template.
    2. Roll to wound.
    3. Make any available saves.
    4. Multiply wounds, while keeping in mind no model can suffer more wounds than it has on its profyle.
    5. Remove casualties, in the case of multiwound units you add up the wounds lost and remove the appropriate amount of models.
    So the extra special sword can kill 3 ogres, but then again is that really worth the points is quite doubdfull.
     
  12. Cobra7
    Skink

    Cobra7 Member

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    Hello, VC player here, a few things to say...

    @TheRolfgar

    Fencers Blades only work when swinging in CC, so it can not be used with Helm of Commandment. This is a common mistake VC players make, this is FAQ'd in the BRB errata. Pg 5, top left. At best WS7 (from a Vampire Lord). Also LM scrimishers can be used to negate this, if the vampire is in CC, he can not use the helm. I notice that most people who use the helm have the vamp in the back lines in a small bunker, engadge the bunker and you should be fine.

    @NIGHTBRINGER

    Multiple vamps can take the same lore with Forbidden Lore. (more on this after a quick break)

    @kroxigor01

    You are correct but Forbidden Lore does not give us Loremaster, otherwise we couldn't take the same lore. Instead they are considered "bought" as per pg 490 BRB. For example if a HE player brings Teclis (Loremaster) with Lore of Life, no other HE wizard can use that lore.


    Nope, please see pg 45 BRB. 3 wounds = 3 dead ogers.

    @all

    Please know, I am not trying to show anyone up or anything like that. I simply came across this thread and thought I should clear some of this up.
     
  13. HoverBoy
    Ripperdactil

    HoverBoy New Member

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    Wut!?
    Loremaster falls in the has no choice of what spells the model has categorie, so it allows duplicates same as bought spells.
     

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