Temple Guard
Aranigej
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Hi guys,
I'm new to this forum so I would like to start off with a quick introduction. I am a 23 year old student from the island of malta. I was introduced to the warhammer hobby in 1998 and I have been hooked ever since! Unfortunately, I could not keep very active in the hobby for the last couple of years, but seeing as I can now see the light at the end of the tunnel (I should be finishing university next year), I wanted to come back to that which has been an important part of me for half of my life.
The Lizardmen were my first (and still my favourite) army. I absolutely love their history, culture, background, models, variety in game play and painting options. Prior to the publication of the latest version of the rules (sadly that's about how long I've been out of the scene), I used to field a strong all skink southlands army which won me many a tournament (including one where the prize was a rulebook signed by all the guys at GW
). Seeing as the new lizardmen book is out, I want to try a completely different approach than the one I was previously using (also, and this is true, moving over a hundred skink skirmishers every turn gives you a MASSIVE headache).
From my first overview of the book, I am inclined to opt for a couple of engines and perhaps a slann, temple guards and a couple of kroxs for good measure as the bulk of my army. Any suggestions on what works and what doesn't in the current edition?
Also, in the past I always used the lore of heavens. But seeing as the second sign of amul has been relegated to the second place and the other spells are not as powerful as I remember them, is this still the best option for a slann or should I choose another lore? (see poll)
Hope to hear from you,
Aranigej
P.S. for those of you into fluff - my nick 'Aranigej' is the name of my skink chief with cloak of feathers. It is an amalgation of 2 maltese words 'arani' (see me) and 'gej' [roughly pronounced 'jey'] (coming) which loosely translate into 'HERE I COME!'
Great fun this guy... but that's a story for another time!
Cheers!
I'm new to this forum so I would like to start off with a quick introduction. I am a 23 year old student from the island of malta. I was introduced to the warhammer hobby in 1998 and I have been hooked ever since! Unfortunately, I could not keep very active in the hobby for the last couple of years, but seeing as I can now see the light at the end of the tunnel (I should be finishing university next year), I wanted to come back to that which has been an important part of me for half of my life.
The Lizardmen were my first (and still my favourite) army. I absolutely love their history, culture, background, models, variety in game play and painting options. Prior to the publication of the latest version of the rules (sadly that's about how long I've been out of the scene), I used to field a strong all skink southlands army which won me many a tournament (including one where the prize was a rulebook signed by all the guys at GW
From my first overview of the book, I am inclined to opt for a couple of engines and perhaps a slann, temple guards and a couple of kroxs for good measure as the bulk of my army. Any suggestions on what works and what doesn't in the current edition?
Also, in the past I always used the lore of heavens. But seeing as the second sign of amul has been relegated to the second place and the other spells are not as powerful as I remember them, is this still the best option for a slann or should I choose another lore? (see poll)
Hope to hear from you,
Aranigej
P.S. for those of you into fluff - my nick 'Aranigej' is the name of my skink chief with cloak of feathers. It is an amalgation of 2 maltese words 'arani' (see me) and 'gej' [roughly pronounced 'jey'] (coming) which loosely translate into 'HERE I COME!'
Cheers!






