I’m entering a local tournament this week and they have decided to completely rewrite the rules for magic, I was wondering what effect others think this might have on the game.
In summary the new rules are
The army is given 1 dice for each wizard level in the army (e.g. having 1 level 4 wizard gives 4 power/dispel dice, having 5 level 1 wizards gives 5 dice) each wizard can cast as many spells per turn as his side have dice, as long as the wizard does not cast the same spell twice.
Spell casting values will not be used, all spells will be considered cast with a value equal to the roll of 1 dice (e.g. even a roll of 1 will be considered a successful cast)
To dispel you need to equal or beat the value of the dice roll using 1 dispel dice.
Due to the difficulty in casting the “level 6” spells you will need to roll 3 “power” dice to cast these and only the lowest roll is used as the cast value.
It’s an interesting take on casting, and very different to standard. I see no way to miscast so your safe from that, and I quite like the fact that they aren’t stopping top level spells being cast but are making it significantly easier to counter them.
What are others opinions here, do you think this will make magic more or less powerful?
In summary the new rules are
The army is given 1 dice for each wizard level in the army (e.g. having 1 level 4 wizard gives 4 power/dispel dice, having 5 level 1 wizards gives 5 dice) each wizard can cast as many spells per turn as his side have dice, as long as the wizard does not cast the same spell twice.
Spell casting values will not be used, all spells will be considered cast with a value equal to the roll of 1 dice (e.g. even a roll of 1 will be considered a successful cast)
To dispel you need to equal or beat the value of the dice roll using 1 dispel dice.
Due to the difficulty in casting the “level 6” spells you will need to roll 3 “power” dice to cast these and only the lowest roll is used as the cast value.
It’s an interesting take on casting, and very different to standard. I see no way to miscast so your safe from that, and I quite like the fact that they aren’t stopping top level spells being cast but are making it significantly easier to counter them.
What are others opinions here, do you think this will make magic more or less powerful?