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Benny6Toes
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...and there are wounds left over?
You'd think I know this considering I tend to bring at least one Skrox unit a game, but I have a difficult time justifying what happens when challenged; or maybe I'm just flat-out wrong.
Ex: A unit starting with 16 skinks and 2 kroxigors.
By the time they get to close combat (or in the second round of close combat) they have been reduced to 8 skinks and 2 kroxigors. Assume the close combat unit has no special characters and isn't mixed, and therefor all the models in the attacking unit have the same initiative.
Your opponent gets 10 unsaved wounds. What happens?
1) Two wounds are lost since you can only attack models in base-to-base combat unless it's a supporting attack. Since all attacks at the same initiative value happen at the same time and since they were never in base-to-base contact, the kroxigors can't be attacked/wounded this round.
2) Two wounds are re-rolled against the Kroxigors Toughness.
3a) Two wounds are re-rolled as if the attacks hadn't been made yet; except they're rolled against the Kroxigors' weapons skill and any hits are rolled to wound against the Kroxigor toughness.
3b) The attacking army rolls one die at a time to see if it hits and then one more to see if it wounds. Once a Kroxigor steps forward, the attacker can begin attacking the Kroxigors.
I argue that the extra wounds are lost in the same way they would be lost if you had models attacking a single character or unit champion. Any additional wounds done to those models would be lost (ignore overkill in a challenge for our purpose). Since the Kroxigors weren't able to be attacked during that initiative step it is not possible to hit and wound them until the following close combat phase.
How would you play this and why?
You'd think I know this considering I tend to bring at least one Skrox unit a game, but I have a difficult time justifying what happens when challenged; or maybe I'm just flat-out wrong.
Ex: A unit starting with 16 skinks and 2 kroxigors.
By the time they get to close combat (or in the second round of close combat) they have been reduced to 8 skinks and 2 kroxigors. Assume the close combat unit has no special characters and isn't mixed, and therefor all the models in the attacking unit have the same initiative.
Your opponent gets 10 unsaved wounds. What happens?
1) Two wounds are lost since you can only attack models in base-to-base combat unless it's a supporting attack. Since all attacks at the same initiative value happen at the same time and since they were never in base-to-base contact, the kroxigors can't be attacked/wounded this round.
2) Two wounds are re-rolled against the Kroxigors Toughness.
3a) Two wounds are re-rolled as if the attacks hadn't been made yet; except they're rolled against the Kroxigors' weapons skill and any hits are rolled to wound against the Kroxigor toughness.
3b) The attacking army rolls one die at a time to see if it hits and then one more to see if it wounds. Once a Kroxigor steps forward, the attacker can begin attacking the Kroxigors.
I argue that the extra wounds are lost in the same way they would be lost if you had models attacking a single character or unit champion. Any additional wounds done to those models would be lost (ignore overkill in a challenge for our purpose). Since the Kroxigors weren't able to be attacked during that initiative step it is not possible to hit and wound them until the following close combat phase.
How would you play this and why?