Troglodon
Joshua Horchler
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Haha weird, the Seraphon forum wants more Seraphon love.
We will just have to keep winning with the Skinks we have.
Kroxigors holding some kind of shooting device. (To borrow a page from my own short story) Maybe a big bronze tube, it shoots star-blessed-cosmic-lightning balls or some such.Also a decent ranged unit.
at least b putting the point cost outside of reinforcement points they've fixed the biggest issue that summoning had. Now it's just a question of wether or not the amount of points you generate are going to be enough to really get a nice summoning-feeling going or that it's going to be limited to 1-2 units of fodder on average.Yeah they try to fix summoning. again. Let's see how it works this time, might work.
I am carefully optimistic right now, I like (or at least don't object to) most of the changes I've seen in the previews.
I just had a wacky idea: Four Kroxigor bearers, holding up a Slann on a big palanquin. A rather well armored palanquin. With a pair of shield bearers even.
Discuss...
the attacks are lost a tad quickly. As for great barriere I'd instead say "absorbs the first X mortal wounds dealt to units in range" as opposed to 1/unit, otherwise I'd suspect it'd not be all that impactfull. You could also add in that if the barrier is shatttered by mortal wounds the save bonus is lost as well.move on table, 14 wounds, 4+ save 10 brave
Ranged attacks:
Meteoric javelins: 8" attacks: on table 5+/4+ -0R 1D
Melee attacks:
Kroxigor Club: 2" Attacks: on table 4+/3+ -1R 2D
Abilities:
Brace for impact: if this unit doesn't move during your movement phase add +1 to save rolls until the start of your next movement phase
Shield bearers: +1 to save rolls against ranged attacks while above 6 wounds
Guards prevent distractions: while above 6 wounds this model has +1 to cast and unbind spells
Magic: may cast and unbind 3 spells in the appropriate hero phase. Knows mystic bolt, Mystic shield and Great barrier spells
Great barrier: Casting value 8, the slann generates an invisible wall of force that expands out 2d6inches from the base of this model. All units that have at least one model within this range gain +1 to their saves, and ignore the first mortal wound they receive in each phase until your next hero phase.
Table:
wounds Move Javelins attacks Kroxigor club attacks
0-1 10" 4 4
2-3 9" 4 3
4-5 8" 4 2
6-7 7" 4 1
8-9 5" 3 0
10 5" 2 0
11 5" 1 0
12-14+ 5" 0 0
concept: the guards are dying off as the model takes wounds, and thus the reduction in attacks. the Kroxigor die first reducing melee and movement, the skink shield bearers die off afterwards removing the ranged attacks.
issue is that it ends up completly harmless fairly quickly. at halfwounds it already doesn't do anything in melee anymore. I wouldn't reduce it to 0 and I would give him a backup attack to Ensure a base-line (the basic attack normal slanns have for exampe).yeah I kinda pictured it as a defensive support unit. the reason they drop off quick is because im picturing those two wounds in each line of the table as another Kroxigor that has died.... cant attack when its dead lol. would you think X for mortal wounds absorption 2D6?
I'm torn on this matter. On one hand new models in the TW style would be a godsend. On the other I don't know if I have it in me to re-buy and paint all my battleline.After looking at the 3d renders of total war: warhammer 2 lizardmen, I just want an entire new range of miniatures with those proportions and designs. They all look so gorgeous and deadly and actually like dinosaurs.
I would definitely agree, especially where kroxigors and chameleon skinks are concerned.After looking at the 3d renders of total war: warhammer 2 lizardmen, I just want an entire new range of miniatures with those proportions and designs. They all look so gorgeous and deadly and actually like dinosaurs.
I'm torn on this matter. On one hand new models in the TW style would be a godsend. On the other I don't know if I have it in me to re-buy and paint all my battleline.