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8th Ed. What would YOU like to see in the next army book?

Discussion in 'Lizardmen Discussion' started by Tlaloc of Xhotl, Aug 11, 2010.

  1. novatomato
    Razordon

    novatomato Member

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    well, I wish every army had some sort of equipment list/virtues/gifts/spawnings/etc that could be taken by more than one character.
    Kind of like the fun stuff the skaven can get.
     
  2. Chill-axe
    Jungle Swarm

    Chill-axe New Member

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    The sacred spawning rules were the thing that first got me into lizardmen, and i was pretty devastated when they got rid of them in 7th ed.

    Although the lizardmen already do have lost of monsters, i still think they could do with a few more, like the thuderlizard and coatl. The thunderlizard could have some sort of crazy powerfull thunderstomp attack.
     
  3. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    In all honestly, I think the Lizardmen army book is really quite good as it stands right now. I would not really want any major adjustments, just a couple minor tweaks here and there. Kroxigors to S5, Razordons brought up to par with Salamanders, and a small reduction of points with Saurus Cavalry. I think the Slann is fine where he is, they just need to get rid of the MR(3) discipline and it looks fine.

    The one thing I would really like to see added is some banners. We really do not have much option and though 8th ed fixed some of the issue by bringing some more in, we really need some better ones for our army book.
     
  4. Gator
    Saurus

    Gator Member

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    I've been playing Lizardmen since 5th edition and I've been waiting for our own lore since then. I really did enjoy the sacred spawnings and felt that it fit in with the army quite well. Lastly I would love to see a Kroxigor giant, I think that would be an awesome centre piece.
     
  5. novatomato
    Razordon

    novatomato Member

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    Skink Commander. 100 point Lord.
    M WS BS S T W I A Ld
    6 5 5 4 3 3 7 4 8

    Special Rules:
    6+ scaly skin (he's been around a fair bit so, just like with saurus, his scales have toughened up a bit)
    Aquatic
    Jungle Poison
    Cold Blooded.

    Magic Items: up to 100 points

    Armour: Light +4 points, Shield +4 points

    Weapons: spear +6, Blowpipe +8, Javelins +8, Additional weapon +6.

    Mount: Stegadon 235, Ancient Stegadon 275, Terradon 30, Coatl (Larger Terradon, see below) +200

    Giant Terradon or Coatl
    M WS BS S T W I A Ld
    4 4 0 5 5 5 6 4 6

    Special Rules:
    Fly
    Terror
    Cold Blooded
    Thunderstomp
    4+ Scaly Skin.

    Well, really all I wanted to say was. A Lord level Skink (non special character)
     
  6. Walgis
    Ripperdactil

    Walgis New Member

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    S to small atleast S4.
    and you dont really know what coatl is. he is a magic being a verry verry magical being, he is very rare, nobody rides him. Coatl should have magical atacks and some sort of magical stuff like moving terrain ect.
     
  7. novatomato
    Razordon

    novatomato Member

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    I am familiar with the coatl, just couldn't come up with a better name for a giant terradon. He is S4, the numbers just don't line up properly.
     
  8. Purple Skink
    Skink

    Purple Skink New Member

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    Without thinking about balance these are what I'd love to see added to Lizardmen.

    S5 Kroxigor, never understood the S4.

    Kroxigor Special Character Nakai and A tag team Skink Chief and Kroxigor Spawn Breathern.

    Coatl, LvL 3 Flying monster.

    Engine of the Gods has it's own slot.

    Giant walking turtle, M4, high toughness and wounds, pitiful attack, no charge bonus against it. Rare.

    Skink Horned One riders, fast cavalry.

    Sacred Spawnings brought back.

    Better magic items.

    Slann's own magical lore.

    Skink Priests have access to Heavens/Light/Life/Beast magic.

    Razordon made worth taking.

    Feral Saurus that can have either additional hand weapons or great weapons, no armor.

    All one mans wet dream :)''''''

    Giant Terradons.
     
  9. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    i would like to see

    sacred spawnings i love the idea of being able to customise your army

    a few more feathered beasts

    our own lore

    THE LORE OF TEPOK

    1 a thing that lets all your men make there full attacks even if they were killed in that round of combat
    2 a fireball like thing
    3 a direct damage 4d6 strength 2 hits poisoned
    4 adds D3 too all stats in one unit
    5 a whirlwind of pure energy how about any unit this thing touches counts as having cast one radom irresistible force spell from the lore of tepok on themselves miscast and all
    6 fires two strength 8 shots that blast across the board in the manner of a bolt thrower

    of cause this is quite a destructive lore
     

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