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8th Ed. Which magic lore do you wish you had access to?

Discussion in 'Other Armies Discussion' started by NIGHTBRINGER, Sep 26, 2021.

  1. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    This is a good one, nice catch! I never even thought about the Lore Attribute, but in a Tomb Kings army it would be very useful. Your MWBD strategy is an excellent use of it, as would using it to protect your Hierophant by teleporting him out of tricky situations. Also a bit of a risker strategy would be to teleport in a Destroyer of Eternities TK to do his work against an enemy monster. All in all, it has some great applications, especially in an army that is slow and has the majority/all of its characters of the same troop type.

    Mindrazor instantly helps solve the anti-armour issue that Tomb Kings have. That would be a huge plus.


    I really like the idea of the Lore of Metal and you have sold me on the Lore of Shadow. I think either of those options would work well. I've never been a fan of the Lore of Fire (my least favourite BRB lore, followed by Heavens), so I wouldn't field it myself, but you do provide an insightful analysis on its behalf.
     
  2. custodi
    Skink

    custodi Member

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    Let's see. Dwarfs would love Lore of Light IMO. Ways to buff their move and initiative, and Pha's would make their gunlines safer. Not to mention Light of Battle keeping a unit in combat for just that extra round. I think Banishment and Shem's would be the weakest additions to their roster, but S4 magic missiles aren't bad by any means.
     
  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    TBH, i was leaving dawi out of the equation, given they cannot use magic at all.
    Double access to Runes & Magic would push them high.
     
  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Speed of Light, especially the boosted version, would go a very long ways in protecting them from a Purple Sun!
     
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  5. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    In relation to the Chaos Dwarfs and the Lore of Life, I should have also made a brief mention of the Burning Bright special rule that both variants of the K'daai possess. Burning Bright means that from the start of turn 2, and at the start of every game turn after that, the K'daai must take a toughness test. If the test is failed, they take D3 wounds with no saves allowed. This means that the K'daai are always in danger of destroying themselves, and must be used more quickly and offensively than the CD general might otherwise like. The Lore of Life's ability to heal self-inflicted wounds can help negate this negative effect and ensure that the K'daai units reach their targets while still at full strength.
     
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  6. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Funnily enough, giving Vampire Counts Lore of Light would be pretty effective...

    Imagine a Vampire wizard casting a boosted "The Speed of Light" while surrounded by zombies, skeletons and ghouls...
     
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  7. custodi
    Skink

    custodi Member

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    They have access to the Lore of Light. The only BRB Lore they don't get is Life.
     
  8. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    True, but only if they spend 25 points of their Vampiric Powers on the Forbidden Lore power.
     
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  9. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Fair enough.

    (That's pretty OP... and scary...)
     
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  10. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Vampire Counts players rarely stray away from the Lore of Vampires anyways.
     
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  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    And with reason. It's a pretty solid lore.
     
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  12. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    No arguments there. Has a great synergy with the army units.
     
  13. custodi
    Skink

    custodi Member

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    And of course if you lose all your Lore of Vampire casters your army starts to fall apart at a rapid pace.
     
  14. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Sort of on topic; an exploration of the eight army book lores of magic. I don't agree with all of it, but there are lots of insightful points...

     

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