Slann
NIGHTBRINGER
Second Spawning
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This is a good one, nice catch! I never even thought about the Lore Attribute, but in a Tomb Kings army it would be very useful. Your MWBD strategy is an excellent use of it, as would using it to protect your Hierophant by teleporting him out of tricky situations. Also a bit of a risker strategy would be to teleport in a Destroyer of Eternities TK to do his work against an enemy monster. All in all, it has some great applications, especially in an army that is slow and has the majority/all of its characters of the same troop type.Shadow. this is interesting, also because the lore attribute could make up for interesting tricks. Is the bunker of your high liche priest in cc with a dangerous opponent? debuff the attackers, then swap the position of the priest with a Prince and give MWBD to the bunker. Or move your high priest and place a 1st lev. priest there
Mystifying miasma is a good debuffer
Steed of shadow can give more free move to your king on sphinx... (except TK on spinxes is a bad chioce and you don't play them)
Enfeebling foe and Withering are both good debuffer.
Pit of shades: we all know it
mindrazor... jeez, even a skellies unit with a king in it, will have WS6 and S10
Mindrazor instantly helps solve the anti-armour issue that Tomb Kings have. That would be a huge plus.
I really like the idea of the Lore of Metal and you have sold me on the Lore of Shadow. I think either of those options would work well. I've never been a fan of the Lore of Fire (my least favourite BRB lore, followed by Heavens), so I wouldn't field it myself, but you do provide an insightful analysis on its behalf.So there, for TK it would be really nice to have metal or shadow, and marginally fire, but there's nothing that can really increase their power in the way life can do with CD.