Taipan said:
God-tier:
Worthless-tier:
- Ethereal is amusing, but its way too easy to get around. Spells still murder you just fine, as do magic weapons and magic guns. All it takes is a hero jumping you with a magic sword and you are dead. Just pay the TG tax, they're a good combat unit anyway and benefit from his spells. Empire just got new magic laser cannons and they can make their normal cannons magical easily (Lore of Metal), Dwarves almost always take runes...so yeah, gunline lists still don't care about Ethereal Slann.
- Regen is flat out useless, as you possess a 4+ ward and thus never use Regen ever
- Terror is meaningless with General+BSB bubble making Leadership a non-issue for most armies
- Magic Resistance will stop Death sniper spells (Metal sniper spells can't hurt you lol), but nukes will still roll over you unimpeded. A dispel scroll is a better investment, or even the Cube. You should be dispelling enemy sniper attempts anyway.
I would disagree with saying higher state (the ethereal like one) is worthless, you can definitely get some very good builds using that discipline,
Either the crown of command/bsb solo tarpit is definitely useful against armies with little magical artillery (so most then other than dwarfs and Skaven, if an empire army has the lore of metal and then taken enchanted blades and cast it on their cannons, you are on to a winner already!
Secondly against the aforementioned armies, just stick the slann in a saurus block, he gets a LoS from the unit and when in combat, a bunch of models will only be in contact with the slann therefore not be able to attack.
I have had good mileage out of this discipline and I would not say it was anywhere near as good as focused rumination or becalming, but it is certainly not worthless
Furthermore, there are a couple of inaccuracies in your response:
"- Regen is flat out useless, as you possess a 4+ ward and thus never use Regen ever" this isn't actually true, there are times you would use the instead of the ward (if hit with banishment or in combat with someone with the other tricksters shard). It is most definitely not worth spending a discipline slot on, but it isn't true to say it is never used
" Magic Resistance will stop Death sniper spells (Metal sniper spells can't hurt you lol)"
A 1+ ward still fails on a roll of a 1' so they can definitely hurt you, and if you roll unluckily you could theoretically lose your slann in one go even with MR(3) but again it isn't worth spending a discipline slot on this discipline.