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The looming excitement that might be TW warhammer II

The main difference seems to be the amount of dlc now a days per game. Where the quality differs quite a bit from game to game, the total war generally has a decent level of commitment to them. I won't say that all the dlc they make are worth it, but the wood elves was difinitely quite interesting and I still haven't played all the way through the special wood elves campaign, nor have a played as the other faction. So all in all good quality for the purchase.

I reckon one could simply start with this second edition of the game, and get quite an experience simply fro that game alone. After all who needs anyone but lizardmen ;)

True, as for total war warhammer, get the basegame, the various DLC that introduce a proper race/faction (beastmen, woodelves, chaos) it gives the largest variation in stuff. The king & the warlord and the grim & the dark are less intresting :P

As for the second game, I hope they'l include some sort of discount for getting both, or a bundle or something. Especially for new players, at the rate it's going you'l end up having to buy 3 games and 18 DLC once the triology is complete it you want to play it. Which might be a bit much for a initial purchase :p
 
True, as for total war warhammer, get the basegame, the various DLC that introduce a proper race/faction (beastmen, woodelves, chaos) it gives the largest variation in stuff. The king & the warlord and the grim & the dark are less intresting :p

As for the second game, I hope they'l include some sort of discount for getting both, or a bundle or something. Especially for new players, at the rate it's going you'l end up having to buy 3 games and 18 DLC once the triology is complete it you want to play it. Which might be a bit much for a initial purchase :p

Only if you want access to everything. Warhammer 1 is really good on its own.

Plus, the 3 games and dlc sound like alot, until you take into account this was designed for people to buy over 3 years.
 
it gets a lot better with those DLC though, significantly more variation in the stuff you face thanks to the added races. And unlike previous total wars a new race is actually really different. After all a chaos army differs far more from a dwarven army than greeks differ from persians.

I know, my point was that if they don't provide some sort of combo-pack they'l have a hard time pulling in new players at expansion 3 and need to rely on existing players.
 
Steam will difinitely make a bundle package at some point, after the three games has been released, that's almost given. They do that with almost every game that has a lot of expansions.

I regularly see bundles for the other TW games as for paradox games like Crusader kings and Europa universalis (i play a lot of strategy :p ). Over various of holidays most often, but they tend to arrive at a decent interval, if your looking ;)

To make an argument for dlc, i reckon it would have been very unlikely for a warhammer game to include every known army, if they did not practice the concept of DLC'S. Mark of Chaos had a handful of armies and a couple of older rts had four maybe six armies, but to date no game has included all the 16 major armies.
If every thing goes smoothly for CA and the games sells well, perhaps lesser armies will even get a proper treatment, Kislev, Tilea, Estilliea, Araby and perhaps even the eastern factions (however very unlikely, they never had any armybooks) :D
 
Yea, the variation in armies in this game is fairly amazing, I really liek that about it. And yea, DLC is especially good for "small" updates. You don't need to make a 30,- expansion for people to actually be interested a 5,- DLC will be profitable as well.
 
Especially if you agree with me that the DLC is essentially 3 expansions worth of stuff, two good ones and one mediocre one.
Like I said, I haven't played it (laptop can't run it), so I can't say either way.

Anyway, as with everything, just decide for yourself if it's worth it
Agreed. As with any of this stuff, it is ultimately purely subjective. Some will be for it, others opposed.

As for it being a clever strategy, the biggest advantage is that it significantly increases the shelflife of a game. If you can release DLC 5 year later someone might buy the base game, plus it's free advertisement for the base-game.

That is definitely a huge advantage. Although I feel it is not the primary advantage, I agree with you that it definitely helps keep the game relevant (and thus extending its profitability).

The main difference seems to be the amount of dlc now a days per game. Where the quality differs quite a bit from game to game

I couldn't agree more. I have Bloodbowl 2 on PS4 and buying a team for $8 seems a bit much. It doesn't add very much to the game and seems like it should have been included right from the onset.

Other DLC is of much better quality and genuinely adds to what already felt like a complete game.

Like you said, DLC is highly variable between games and gaming companies.

Steam will difinitely make a bundle package at some point, after the three games has been released, that's almost given. They do that with almost every game that has a lot of expansions.
That's when I will buy it! :)
To make an argument for dlc, i reckon it would have been very unlikely for a warhammer game to include every known army, if they did not practice the concept of DLC'S.
Good point!
 
Bit of an aside; but how do you guys believe that they'll justify the vortex control victory condition, when it comes to lizards and high elves. I mean fluff wish if either of them got to improve it, or what ever the plot will be, would the other faction be satisfied? Why would the high elves have lost the game of the vortex is stabilise, despite it not being fro. Their means? :)

Will be intersting to see what the justification ends up being. Perhaps there's more to it then simply the destruction or stabilisation of the vortex :D
 
Bit of an aside; but how do you guys believe that they'll justify the vortex control victory condition, when it comes to lizards and high elves. I mean fluff wish if either of them got to improve it, or what ever the plot will be, would the other faction be satisfied? Why would the high elves have lost the game of the vortex is stabilise, despite it not being fro. Their means? :)

Will be intersting to see what the justification ends up being. Perhaps there's more to it then simply the destruction or stabilisation of the vortex :D

They might justify the battle between the Lizardmen and High elves because ind the lore, the High elves are very arrogant. They see themselves as the one and only defenders of the world and the vortex, and all the other races should stay the F*** away from it, regardless if they want too help or not.

They can justify the Lizardmen attacking the elves because they might discover a plaque that shows a prophecy or something, that foretells that the High elves will fail in defending the vortex, or they will mess the vortex up. So the Lizardmen are forced too attack the elves so the Slann can stabalize the vortex.

Now the victory condition thingy. The elves are so full of themselves and belive they are the greatest in everything, so if they need outside help too stabalize their most sacred and revered site and "weapon". It would be a gargantuan shame for the elves, and the most embarasing thing of all, it would ruin their illusion that they are perfect and the greatest of all. So it would be a major spiritual loss for them.

The Lizardmen, they don't really do a whole lot, but when they do they better make it count. If the Slann found out that their combined might isn't enough too save the world, their way. It would also be a major spiritual loss for them aswell.

So the fight for the vortex between those 2, is as much a matter of pride as it is a matter saving the world.
 
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They might justify the battle between the Lizardmen and High elves because ind the lore, the High elves are very arogant. They see them selves as the one and only defenders of the world and the vortex, and all the other races should stay the F*** away from it, regardless if they want too help or not.

They can justify the Lizardmen attacking the elves because they might discover a plaque that shows a propfecy or something, that foretells that the High elves will fail in defending the vortex, or they will mess the vortex up. So the Lizardmen are forced too attack the elves so the Slann can stabalize the vortex.

Now the victory condition thingy. The elves are so full of them selves and belive they are the greatest in everything, so if they need outside help too stabalize their most sacred and revered site and "weapon".It would be a gargantuan shame for the elves, and the most embarasing thing of all, it would ruin their illusion that they are perfect and the greatest of all. So it would be a major spiritual loss for them.

The Lizardmen, they don't really do a whole lot, but when they do they better make it count. If the Slann found out that their combined might isn't enough too save the world, their way. It would be also be a major spiritual loss for them aswell.

So the fight for the vortex between those 2, is as much a matter of pride as it is a matter saving the world.

That's some pretty great ideas,you got :D I like it!

Both races has a huge sense of pride that can be played off each other. That's actually a satisfactorily explanation, especially when it comes to the high elves :D I always found it quite funny that the High elves were suppose to be super posh :) the best part of warhammer lore was always the slight hint at absurdism, among all the dark dystopian tales ;)
 
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Some art of Dark elf cold ones.
 
This might be me just grasping at straws, but here me out. In the vision dev diary for total warhammer 2, at 1.34 the narrator says "And stegadons who act as MOUNTS". Could this mean more hero types, besides Mazdamundi could ride a stegadon? I think it just might.
 
This might be me just grasping at straws, but here me out. In the vision dev diary for total warhammer 2, at 1.34 the narrator says "And stegadons who act as MOUNTS". Could this mean more hero types, besides Mazdamundi could ride a stegadon? I think it just might.
I would assume a skink priest.
 
Skink priest that becomes an engine of the gods?
 
Since I personally would love to see Mazdamundi on his Stegadon, I sure hope that's the case. It could just mean that we'll be getting skink chief and priests on stegadonds. That also seems like a powerful mounts for hero character, when comparing to other factions so far, so maybe that's not the case and the Slann can in general ride them?
 
It would be no different from a Vampire Lord getting a dragon at 25.

I do hope We get our 'Rainbow of Dinosaurs'. They're so fun.
 
It would be no different from a Vampire Lord getting a dragon at 25.

I do hope We get our 'Rainbow of Dinosaurs'. They're so fun.

In fairness, a vampire on foot, or on a horse, is already a fairly big threat. A skink on foot however isn't exactly going to rampage through entire units (he might annihilate them with magic though)
 
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