Hi guys, If you roll a 14-17 with the cosmic engine ability of the stegadon, you can add a new unit. Does this unit cost any reinforcement points or is it free. And on a 18 you can have a second turn, do they mean another herophase or all the phases.
Yes, it unfortunately counts as summoning, so you will have too use points for that. Regarding the 18. It's a complete turn, not just the hero phase.
If you like EoTG invest in a Slaan or my opinion a skink starseer to be able to modify your result a bit. I played a game yesterday with 2 EoTG and nothing to modify rolls and they were utterly useless. I think they did about 9 wounds total before being blasted off the table.
But yes, if you roll a 14-17 its a loss. Honestly the only good abilities are the 18 and the 25" d6 mortal wound. the rest are all pretty lackluster
Most definitely - its very easy to magnetize and be able to use all the versions of the stegadon. Its like getting 3 models in one. And you can convert the skinks that go on top to a skink chief and a skink priest. So make that 5 models in one
I wrote about it somewhere.... Can't remember where. But In my blog (link in my signatzre) you can find a Stegadon that is magnetized to be all versions. Some links: http://lustria-online.com/threads/aginors-painting-blog.19114/page-7#post-190393 http://lustria-online.com/threads/magnets-and-usage.19816/ http://lustria-online.com/threads/deer-riffs-thinking-inking-and-skinking.19401/page-5#post-195228