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AoS Second Edition

I think they will split still without having to pay points, the FAQd it so if you start a new unit the most you get is 10. I think it's just that one spell? Not sure never play against them :(
well the issue is that without paying reinforcement points they are hellishly cheap. A unit of pink horrors is only a 120 points. And a 120 points for 10 pink horrors alongside 20 blue and 20 brimstone horrors is well, a tad too cheap. On the other hand they also end up summoning such an ungodly amount that I can't really think of a way of incoperating it into a neat mechanic easily. So i'm curious how they'l do those specificly.
 
I get the feeling that the Brayherd’s going to get glossed over. Again. At least Morghur can turn my Ungors into Chaos Spawn again.
 
Love it for the sylvaneth! Just turn one, boom! Unit of kurnoth with bows, that van still shoot. And cant be sniped before they get to shoot.

I find it a nice indicator that summoning isnt going to be weak. Really hyped for tomorrow!!
 
Hilariously, both the Engine of the Gods and the Slann Starmaster models have been out of stock at the USA webstore for weeks. And I don't have an Engine of the Gods yet!
My plan all along has been to scratchbuild something on a spare metal Stegadon or even a plastic Dino.

why the hell do the skaven summon clanrats though, that's a tad odd.

That graphic said, TRANSFORM.

I have been suggesting versions of this idea all over the Internet. :shifty: Nice that they are finally reading my posts and paying attention.

The notion is not my original idea. It goes back to the Middle Ages at least, to stone circles that according to folk lore, are dancing maidens turned to stone or some such as that. In fiction, C.S. Lewis used the idea: Jadis the Evil Snow Queen used it on herself and her loyal Dwarf in order to hide at one point. In gaming, the now old computer game Warcraft II had a Wizard Spell which allowed the spellcaster to Target a foe and turn it into an innocuous critter (a sheep, seal, or a pig). In the Potterverse books Rowling called it Transfiguration.

All the Skaven are getting to do is choose an opposing model, and replace it with a Rat model, because *Kabaaam!* it got Transmogrified, Transfigured, or Transformed.

And I have no idea why there are three words in English that all mean nearly the same thing.
 
You can add Polymorph to those too! ( that was the spells name from warcraft 2.)
 
My plan all along has been to scratchbuild something on a spare metal Stegadon or even a plastic Dino.



That graphic said, TRANSFORM.

I have been suggesting versions of this idea all over the Internet. :shifty: Nice that they are finally reading my posts and paying attention.

The notion is not my original idea. It goes back to the Middle Ages at least, to stone circles that according to folk lore, are dancing maidens turned to stone or some such as that. In fiction, C.S. Lewis used the idea: Jadis the Evil Snow Queen used it on herself and her loyal Dwarf in order to hide at one point. In gaming, the now old computer game Warcraft II had a Wizard Spell which allowed the spellcaster to Target a foe and turn it into an innocuous critter (a sheep, seal, or a pig). In the Potterverse books Rowling called it Transfiguration.

All the Skaven are getting to do is choose an opposing model, and replace it with a Rat model, because *Kabaaam!* it got Transmogrified, Transfigured, or Transformed.

And I have no idea why there are three words in English that all mean nearly the same thing.
O transforming is common enough a trope, I'm just confused were it came from. The others make some sense fluff-wise, but as far as I know skaven never morphed their victims into new skaven. So I'm slightly confused as to how and why. I'd assume they just want them to be in line with the other major chaos powers, but it feels out of place. Feels like they're trying to make skaven more similar to the beastmen, transformed creatures some of which used to be human. Which is weird.
 
*dusting my old biology books off*

This reminds me off a famous experiment.
Generatio spontinea firs quite well for them.
Around the middle ages philosophers thought living being could for out non-living material and kadavers.


Mice that are born from a shirt
Philosophers from ancient Greece believed that life was contained in matter itself and when conditions were favourable it would appear spontaneously.
Aristotle synthesized in one of his theories all the ideas on spontaneous generation by the philosophers that came before him.
According to the great philosopher, living beings are born from similar organisms, but sometimes they can also be generated from inert matter. All things, in fact, have a “passive element” which is their matter and an “active element” which is their shape, meaning a sort of inner force which gives the matter its shape.
For example, clay is a nonliving matter that has an active element which enables it to shape inert matter into a living being, such as for example a worm or a frog.
The spontaneous generation theory was supported by famous scientists such as Newton, Descartes and Bacon and in 1500 there were people who still believed that geese were born from certain trees that lived in contact with the ocean and that lambs were generated inside melons.
The first experiments to prove the spontaneous generation theory were done in the XVII century and a doctor called Jean Baptiste Van Helmont declared he had performed a unique experiment: he placed a dirty shirt together with some wheat and according to him, mice were born 21 days later. According to the Doctor the sweat in the shirt was the active element which gave life to the inert matter.
 
They learned a new set of spells...
:bookworm:
...this is what sorcerers do.
:rolleyes:
well yeah, but skaven tend to prefer spells that go boom or zap very loudly with colourfull flashes. This seems too boring a spell. Plus, what skaven wants to create more skaven, they'l just backstab you anyways. Much better to make em go boom or zap.

*dusting my old biology books off*

This reminds me off a famous experiment.
Generatio spontinea firs quite well for them.
Around the middle ages philosophers thought living being could for out non-living material and kadavers.


Mice that are born from a shirt
Philosophers from ancient Greece believed that life was contained in matter itself and when conditions were favourable it would appear spontaneously.
Aristotle synthesized in one of his theories all the ideas on spontaneous generation by the philosophers that came before him.
According to the great philosopher, living beings are born from similar organisms, but sometimes they can also be generated from inert matter. All things, in fact, have a “passive element” which is their matter and an “active element” which is their shape, meaning a sort of inner force which gives the matter its shape.
For example, clay is a nonliving matter that has an active element which enables it to shape inert matter into a living being, such as for example a worm or a frog.
The spontaneous generation theory was supported by famous scientists such as Newton, Descartes and Bacon and in 1500 there were people who still believed that geese were born from certain trees that lived in contact with the ocean and that lambs were generated inside melons.
The first experiments to prove the spontaneous generation theory were done in the XVII century and a doctor called Jean Baptiste Van Helmont declared he had performed a unique experiment: he placed a dirty shirt together with some wheat and according to him, mice were born 21 days later. According to the Doctor the sweat in the shirt was the active element which gave life to the inert matter.
I like the one where they thought certain birds came from tree's in the south to explain migrating birds :p
 
Philosophers from ancient Greece believed that life was contained in matter itself and when conditions were favourable it would appear spontaneously.
There is little difference between this and the current Theory of Evolution. The concepts differ only in the particulars: the former requires a pile of dirty laundry to produce mice while the latter requires a puddle of ‘primordial soup’ to produce microbes.

:shifty: But of course, we all know: It Was The Old Ones.

...skaven tend to prefer spells that go boom or zap very loudly with colourfull flashes...
Simply imagine a loud kerBLAAM! accompanied by a huge cloud of green smoke, which reveals a wretched rat once it dissipates.
 
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Simply imagine a loud kerBLAAM! accompanied by a huge cloud of green smoke, which reveals a wretched rat once it dissipates.
Still feels unskaven-like to make clanrats. Now if they'd wipe out an entire unit and turn that into a hell-pit abomination that'd feel far more proper. A simple clanrat is just far too simple for such a grand wizard like a grey seer to conjure up.
 
Love it for the sylvaneth! Just turn one, boom! Unit of kurnoth with bows, that van still shoot. And cant be sniped before they get to shoot.

Only three of them though, and only once per game. I could just deepstrike a unit of ten Hearthguard 9” away from them on my next turn and fire 20 blasts of lava at them, then move an inch closer next turn and fire 20 blasts of lava and 10 throwing axes.

I think that Alarielle’s healing ability being changed like this has made it easier for me to fight these abominations - Alarielle can only summon once per game now rather than potentially every turn. Quite a big nerf which I’m very pleased to see.
 
Still feels unskaven-like to make clanrats. Now if they'd wipe out an entire unit and turn that into a hell-pit abomination that'd feel far more proper. A simple clanrat is just far too simple for such a grand wizard like a grey seer to conjure up.

This has been going on though since Fantasy - seeing some of your opponent’s elite troops being mutated into Clanrats is pretty funny, especially as you can’t have too many Clanrats because they’re so weak.
 
There is little difference between this and the current Theory of Evolution. The concepts differ only in the particulars: the former requires a pile of dirty laundry to produce mice while the latter requires a puddle of ‘primordial soup’ to produce microbes.

:shifty: But of course, we all know: It Was The Old Ones.

Simply imagine a loud kerBLAAM! accompanied by a huge cloud of green smoke, which reveals a wretched rat once it dissipates.

Haha as a former ecologist I can concured that is exactly what happend. Slanns forged all life on earth!
 
Still feels unskaven-like to make clanrats. Now if they'd wipe out an entire unit and turn that into a hell-pit abomination that'd feel far more proper. A simple clanrat is just far too simple for such a grand wizard like a grey seer to conjure up.
I would be cool with that. And maybe, just maybe, the ideas that will eventually bubble forth (spew?) from The Nottingham Brain Trust (TNBT) will be almost as cool as my ideas which,

:pompus:
...as always, are thoroughly superior to, and better thought through, than any of theirs...
:pompus:
I am guessing that the new and as yet unproven Deadly Thirteenth Spell (...that was what the graphic said? Yes? No?) will affect 3+2D6 models or so. So, perhaps the suddenly missing 10 models can be replaced on a wound for wound basis with whatever is in the dead pile. 10 Clanrats / or an Abom, a Rat-Ogre, and a Clanrat / or 4 Rats + 2 Ogres...etc.

But here is the much spiffier Pendrake version:
Set off the spell; remove opponent’s models; replace them with Green Smoke Markers; (...these are scratch built out of empty figure bases, cotton batting, and bright green ink...) the Smoke sits on the table for at least one combat phase; it poisons and chokes any models that are nearby; then it dissipates, revealing Conjured Skaven models (on a wound-for-wound basis, as above); these relentlessly attack until they are destroyed (permanent Frenzy; LD 13, since they were conjured by the deadly thirteenth) finally, once something kills them they have (at least) a 1 in 6 chance of exploding! :wideyed:

:angelic: Whaddya bet the rule TNBT eventually reveals is lame by comparison?
 
I would be cool with that. And maybe, just maybe, the ideas that will eventually bubble forth (spew?) from The Nottingham Brain Trust (TNBT) will be almost as cool as my ideas which,

:pompus:
...as always, are thoroughly superior to, and better thought through, than any of theirs...
:pompus:
I am guessing that the new and as yet unproven Deadly Thirteenth Spell (...that was what the graphic said? Yes? No?) will affect 3+2D6 models or so. So, perhaps the suddenly missing 10 models can be replaced on a wound for wound basis with whatever is in the dead pile. 10 Clanrats / or an Abom, a Rat-Ogre, and a Clanrat / or 4 Rats + 2 Ogres...etc.

But here is the much spiffier Pendrake version:
Set off the spell; remove opponent’s models; replace them with Green Smoke Markers; (...these are scratch built out of empty figure bases, cotton batting, and bright green ink...) the Smoke sits on the table for at least one combat phase; it poisons and chokes any models that are nearby; then it dissipates, revealing Conjured Skaven models (on a wound-for-wound basis, as above); these relentlessly attack until they are destroyed (permanent Frenzy; LD 13, since they were conjured by the deadly thirteenth) finally, once something kills them they have (at least) a 1 in 6 chance of exploding! :wideyed:

:angelic: Whaddya bet the rule TNBT eventually reveals is lame by comparison?
well frenzy and LD aren't things in AoS so yeah, it'l be lacking those for starters.
 
Endless Spells article. RIP Kroaknado. To be honest, you weren't very well-liked by a lot of folks. But I for one, will miss you.
Those two endless spells shown look really cool.

Though I'm unclear how the dispelling will work exactly. Is it just going to be a case of beating the casting value? Cuz that seems too easy to be honest.

This doesn't exactly end Kroaknado though, it just means the balewind can now actually be dispelled but it says nothing else about the advantages that it gives. Plus, as long as you can just immeadiatly summon it back again I don't think Kroak would be all that bothered.

Also, is there any indication for ho we know if a wizard knows a given endless spell yet?
 
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