Taken from reddit
Masters of Order
- Slaan now add 6" to spell range when the casting roll is 10+, instead of on doubles
Lords of Space and Time
- 1-2, Unit cannot move or charge, 3-4, Place unit anywhere on table 9" from enemy units, counts as movement, 5-6, As 3-4, except can also move.
Summoning
The page cuts off towards the top and is a bit blurry. Nonetheless I'll do my best.
18 Points
Astrolith Bearer
20 Saurus Warriors
Skink Starseer
Troglodon
12 Points
5 Chameleon Skinks
3 Ripperdactyles
1 Saurus Eternity Warden
5 Saurus Guard
5 Saurus Knights
1 Saurus Oldblood
1 Saurus Scar-Veteran on Cold One
1 Saurus Sunblood
10 Saurus Warriors
1 Skink Priest
1 Skink Starpriest
3 Terradon Riders
6 points
3 Skink Handlers
10 Skinks
1 Razordon
1 Salamander
Engine of the Gods
- Now on a 14-17 summons a unit from the following list: 20 Skinks, 10 Saurus Warriors, 3 Ripperdactyls, 3 Terradons
Points Changes
Stegadon: 220
Troglodon: 160
Saurus Old-Blood on Carnosaur: 260
Saurus Guard: 90
Saurus Knights: 90
Skinks: No longer receive Massive Regiment discount, only Battleline with Seraphon Alligiance (credit:
u/BalkonB)
Bloodclaw Starhost: 150
Dracotion's Tail: 80
Fangs of Sotek: 70
Firelance Starhost: 150
Heavenswatch Starhost: 180
Starstrike Shadowhost: 180
Starbeast Constellation: 70
Unsure: Thunderquake Starhost 130. From a separate video and very hard to make out, but it looks like 130.
Command Traits
Mighty War Leader: Changed to "At the start of your Hero phase, if this general is on the battlefield, roll a die. On a 5+, receive 1 extra command point".
Disciplined Fury: Changed to "You can re-roll hit rolls of 1 for attacks made with this general's melee weapons"
Arcane Might: Changed to: "You can reroll 1 casting or unbinding roll for this general each Hero phase"
Artefacts
Incandescent Rectrices: Changed to "Roll a dice the first time a wound is allocated to the bearer that would slay them. On a 1-2 the bearer is slain. On a 3+ heal D6 wounds allocated to the bearer instead."
Prism of Amyntok: Changed to "Once per battle, at the start of the movement phase, pick an enemy unit within 12" of the bearer and roll a die. On a 1, the unit suffers 1 mortal wound. On a 2-5, it suffers D3 mortal wounds. On a 6, it suffers D6 mortal wounds."
Battalion Warscrolls
Fangs of Sotek: First Oldblood now grants one additional Command Point instead of it's previous effect.
Dracothion's Tail: Changed to "Instead of setting up a unit from this Battalion on the battlefield you can place it to one side and say that it is waiting to appear at Kuoteq's command. You can set up one unit in reserve to appear at Kuoteq's command for each unit from the same battalion that you have set up on the battlefield.
In your Hero phase you can set up one or more of the reserve units waiting to appear at Kuoteq's command on the battlefield more than 9" from enemy models and within 18" of Kuoteq. However, each reserve unit set up in the same turn must be a different unit chosen from a different warscroll - Kuoteq cannot command the same unit more than once in the same turn. Reserve units that are set up on the battlefield for the first time cannot move in the following movement phase. Any reserve units waiting to appear at Kuoteq's command which are not set up on the battlefield before the start of the fourth battleround are slain.