It is simple for me: Bow: +better range, can hit from round 1; +better against single targets; - just a worse version of solar engine on average. Flamer: +beast against hordes; +stegadon want get close anyway, because he is good in melee; - will take time to get in range; - weak against single targets. So, it depends on meta. Flamer is a specialist while bow is better all around choice. If you want ram other monsters/tough infantry with horns, I'd take bow. If you want clean chaff - definitely flamers.
Pretty much as @Nart said. The flamer's can be mitigated by teleporting the Stegadon, but yeah, I still take the bow most of the time.
Agreed - bow for the win - we have other units that can easily deal with hordes of needed (razordons, terradons, kroxigor etc etc)
Different Question: With the ability of the Skink Alpha, can a Stegadon move itself in the Hero Phase?
New Different Question: With the ability of the Skink Alpha, can a Stegadon move itself in the Hero Phase? yes (meh quote failed)
You Can also build the the Troglodon & Setagon Version of Thunderstrike and send the Troglodon ripping across the table with Stegadon Buffs. It will almost certainly not go well when your reroll engine dies, but it is pretty funny to launch him across the table. .
Like @Aginor & @Nart have said, Skystreak Bow is the "standard" load out. This kit is pretty simple to magnetize. There is a guide to it here: http://www.lustria-online.com/threads/rare-earth-magnets.951/. About half down the first page someone shows photos of where they placed the various magnets on their kit.
Or you can go the full-crazy mode like I did. 64 magnets: http://lustria-online.com/threads/aginors-painting-blog.19114/page-7#post-190393 (post 120 and the ones after that in my blog)
Yeah I am obsessed with magnets. Many of my models are magnetized. The Steggy is the most extreme one, but I also made a Zombie Dragon that can transform into a Terrorgheist and several other funny convertible models.
It does take a bit of effort, I actually had to saw off one part and re-attach it with magnets, and just not glue on some other parts. Here is a link to the page of my blog where I present it. http://lustria-online.com/threads/aginors-painting-blog.19114/page-18#post-206524
Did anyone ever create such a guide for Terradons // Ripperdactyls? The reason I ask is that I finally acquired the plastic kit (I only ever had the old metal-winged versions). I unboxed it yesterday and wow[!] so many many fiddly little pieces. Magnetizing this is daunting...
There is! I created it a while ago. I admit I never really finished it but I think it gets the point across. And if it doesn't: I have finished the models now so I think I can complete the guide if something is missing. Here it is: http://www.lustria-online.com/threa...yls-tutorial-from-aginor-and-seraphage.20605/
Thanks. I just read through the thread. If nothing else it helped sort out (what to me were) some of the mystery parts.