Sounds like this is another example where seraphon ended up getting screwed over in an effort to balance the overpowered once as we seem to have been designed before anyone ever thought of these issues. Rule of one for magic, point costs for summoning, the limit on behemoths & the costs of battalions, they all seem to hit us far harder than some other armies or at th least we seem to be build around these specific mechanics to a much larger degree than the others. I do hope they'l look into that for the next GHB (or just give us some new stuff ) As for the advantage it gives during set-up, this just seems like the way of determining who goes first just didn't turn out particularly well in hindsight. If only cuz it gives a weird incentive to using as few units as possible. Even without battalion shenenigans, fielding 1 unit of 20 now has a setup advantage over 2 units of 10 despite the 2 units being able to field more special stuff & being more mobile as it's spit. Which is a tad weird.