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Blog Aginor's Painting Blog

Discussion in 'Painting and Converting' started by Aginor, Feb 25, 2017.

  1. Lezlor
    Cold One

    Lezlor Active Member

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  2. Warden
    Skink Priest

    Warden Well-Known Member

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    Great looking skeleton warriors, its amazing how dynamic this group of models is!
     
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  3. Aginor
    Slann

    Aginor Fifth Spawning

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    Yeah that sculpt shows that it is possible to make even such plain skeletons look cool by giving them interesting poses and details.
     
  4. Aginor
    Slann

    Aginor Fifth Spawning

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    Finally finished my Sunblood. The base is nothing special but it fits my army.
    20180701_181723.jpg 20180701_181732.jpg 20180701_181753.jpg
     
  5. Aginor
    Slann

    Aginor Fifth Spawning

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    Also finished the winter bases for those skellies.
    20180701_182405.jpg
     
  6. Lezlor
    Cold One

    Lezlor Active Member

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    Nice! Love those badboys.
     
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  7. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Sunblood and Skelly's look really good ;)
     
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  8. Aginor
    Slann

    Aginor Fifth Spawning

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    Thanks! :)
     
  9. Warden
    Skink Priest

    Warden Well-Known Member

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    The skeletons look great, but I really just love the perfect green jade color you have mastered on this guy's shield.

    Wonderful work :artist:
     
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  10. Aginor
    Slann

    Aginor Fifth Spawning

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    Thanks!
    I was surprised that it was so easy. My only major gripe with it is that it looks great under a bright lamp and if you are closer than arm's length to the model, but if you are a step away you cannot see the highlights so it looks a bit boring.
    It is always a tradeoff between looking great up close and great from a bit away. That's for example something I dislike about edhe highlighting. It often looks great from far away but it is hard to make it look good up close.
     
  11. Aginor
    Slann

    Aginor Fifth Spawning

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    Finished (except the base).
    The white hair was a last minute decision because black or grey hair lacked contrast IMO.
    20180708_170108.jpg
     
  12. Aginor
    Slann

    Aginor Fifth Spawning

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    Geminids, WIP:
    20180715_215118.jpg
     
  13. Aginor
    Slann

    Aginor Fifth Spawning

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    Also WIP:
    Aethervoid Pendulum
    20180715_215158.jpg
     
  14. Aginor
    Slann

    Aginor Fifth Spawning

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    And yet another endless spell WIP:
    Quicksilver Swords
    20180715_215221.jpg

    And while I was at it with the yellow glaze I also started working on the Prismatic Palisade:
    20180715_215312.jpg
     
  15. Deed525
    Terradon

    Deed525 Well-Known Member

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    Very good, just got my own endless spells (but sadly they are way on the back on the to-do-list)
     
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  16. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Looking good so far, I've started mine but they are just getting a basic job.
     
  17. Chicken Lips
    Carnasaur

    Chicken Lips Well-Known Member

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    Those look good! I have been severely tempted to purchase some. I'm just not sure how they'd work in a game? Are they just markers? Are these spells "Remains in Play" spells, requiring the markers? I'd really like to know.
     
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  18. Aginor
    Slann

    Aginor Fifth Spawning

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    It is a nice system actually.
    You basically spend a few points and use a spell slot each to summon the spells, and then they stay on the table, as models. So they aren't only markers, they block movement and line of sight. They cannot be attacked, they count as friendly models for both players.
    At the start of each battle round the players take turns to move the spells that can move, so after summoning they don't belong to one army anymore.
    A player can use a spell slot to dispel them, or you can move them off the edge of the battlefield.
     
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  19. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Isn't there something about the player that goes second?
     
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  20. Aginor
    Slann

    Aginor Fifth Spawning

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    Yeah, the above wasn't by any means a complete rules description.
    The player that goes second in a round can move the first spell. In the two AoS2 games I played that actually played a role when choosing, twice. I deliberately didn't take the double turn to get that Purple Sun away from my Skeletons and instead smash it into the attacking Brutes in one of the games.
    The other time was in the second round when I saw that the enemy army was far away enough to risk them getting a double turn but I knew my Quicksilver swords had a decent chance to finish off an enemy wizard and drop a Behemoth to second level so I took the risk and went second.
     
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