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AoS Second Edition

Until we see everything I'm not optimistic about the new edition, the changes to Arcane bolt and Mystic shield are making units that have +2 save almost immortal and funny how SCE are getting wizards just as AOS 2 is announced with major magic phase changes.

SCE get stronger as the rest get weaker......
 
It's just below the graphic that shows the language of the Hysh spell, Banishment, and reads:

"This is just one of seven spells available in this realm, and that is just one of seven realms you can battle in! That’s nearly fifty new spells to throw around!"

Ah, indeed. Thank you!

About the unbinding... Hmpf... I understand why it exists but I hope they give our Slann something in return for it, since 30" is basically the whole table which makes the Slann's ability kinda redundant.

@Crowsfoot that might indeed be the case, although I cannot really tell yet. I am slightly more optimistic about it right now.
 
Ah, indeed. Thank you!

About the unbinding... Hmpf... I understand why it exists but I hope they give our Slann something in return for it, since 30" is basically the whole table which makes the Slann's ability kinda redundant.

@Crowsfoot that might indeed be the case, although I cannot really tell yet. I am slightly more optimistic about it right now.

Well look at that one change 30" range for an unbind, heros like Arkhan and Nagash will almost always unbind your spells, what makes our Slann special now, nothing.

You would have thought that if Seraphon were getting changes it would be the topic of the daily focus as we are supposed to have the strongest magic and we were the first to get a new battletome, no mention as yet, not optimistic.

I really do hope something special is coming but will it be scaly and cold blooded, err starmagic, dust, blah, blah.
 
I agree, but we just don't know all the rule changes yet, IMO it is too early for a verdict.
 
SCE get stronger as the rest get weaker......

@Crowsfoot that might indeed be the case, although I cannot really tell yet. I am slightly more optimistic about it right now.

You would have thought that if Seraphon were getting changes it would be the topic of the daily focus as we are supposed to have the strongest magic and we were the first to get a new battletome, no mention as yet, not optimistic.

I agree, but we just don't know all the rule changes yet, IMO it is too early for a verdict.

Between SCE or Seraphon getting better, I can tell you which is the safer bet!
 
I agree, but we just don't know all the rule changes yet, IMO it is too early for a verdict.

I know we shouldnt judge too quickly. But all points are indicating we need quite a few bigger changes. Think that might be too much to ask for. Even kroaknado, which i dont fancy, is nerfed hard with 30” dispell.
 
Magic preview!

I like the changes to the two "classics." And expanded Lores anyone can use based on Realm is interesting, too.

I don't quite get the change to either mystic shield or arcane bolt.

Mystic shield is now significantly worse on squishy targets but only barely losss power on sturdy targets.

E.g. a base save of 5+ with the old spell becomes a 4+ resulting in a 50% chance of saving. But with the new spell it becomes a 5+ re-rolling 1's resulting in 38.888% chance. So it's only ~25% less effective than it used to be.

While a save of 3+ used to become a 2+ resulting in a 83% chance of saving but now becomes a 3+ re-rolling 1's resulting in a 77.777% chance of succes. So it's only ~8% less effective.

And hell, a 2+ save now actually benefts from mystic shield while previously it didn't.

This is kinda weird as I doubt those squishy targets where problematic with stacking shields and the like.

Also, re-rolls to saves are already fairly common,won't this start competing with quite a lot of abilities and thus be fairly redundant.

As for arcane bolt; 1 MW is too low to be worth it. It doesn't really matter what the target is, but 1 wound is rarely going to make that much of an impact. I like the idea behind the spell growing more powerfull with higher casting values. But like this it'l average something like 1 wound in total which is just kinda dissapointing, especially with the rule of 1.

Also, as long as other damage spells still exist I doubt it'l even be all that noticable for most armies. Most have enough decent spells to be able to continue spamming anyway.

Unbinding chance is interesting... but seems far too powerfull. It was fine on the slann as they were the only ones and they don't get much other bonusses. It's utterly broken on something like Nagash. Unless unbinding starts working very differently nothing can really begin to compete to a nagash with 30" range... Also, none-magic armies like Khorne that normally would need to get a special unit near the wizard to start unbinding will now have far too easy a time to dispell it. Those flesh-hounds barely need to move now to be able to start annoying the wizard...

As for the new spell lores; how do those realms currently work in matched play? Is there any logic to how they are chosen? Cuz that seems rather an iffy thing to rely on for your strategies...
 
The faction focus you mean? Werent we discussing that? Or did I mis another post about tzeench
I thought we were talking about the magic rules preview. I had not read the Tzeentch thing yet.
 
I like the cogs of time in the tzeentchian article. That'sa neat one.
 
I don't quite get the change to either mystic shield or arcane bolt.

Mystic shield is now significantly worse on squishy targets but only barely losss power on sturdy targets.

E.g. a base save of 5+ with the old spell becomes a 4+ resulting in a 50% chance of saving. But with the new spell it becomes a 5+ re-rolling 1's resulting in 38.888% chance. So it's only ~25% less effective than it used to be.

While a save of 3+ used to become a 2+ resulting in a 83% chance of saving but now becomes a 3+ re-rolling 1's resulting in a 77.777% chance of succes. So it's only ~8% less effective.

And hell, a 2+ save now actually benefts from mystic shield while previously it didn't.

This is kinda weird as I doubt those squishy targets where problematic with stacking shields and the like.

Also, re-rolls to saves are already fairly common,won't this start competing with quite a lot of abilities and thus be fairly redundant.

As for arcane bolt; 1 MW is too low to be worth it. It doesn't really matter what the target is, but 1 wound is rarely going to make that much of an impact. I like the idea behind the spell growing more powerfull with higher casting values. But like this it'l average something like 1 wound in total which is just kinda dissapointing, especially with the rule of 1.

Also, as long as other damage spells still exist I doubt it'l even be all that noticable for most armies. Most have enough decent spells to be able to continue spamming anyway.

Unbinding chance is interesting... but seems far too powerfull. It was fine on the slann as they were the only ones and they don't get much other bonusses. It's utterly broken on something like Nagash. Unless unbinding starts working very differently nothing can really begin to compete to a nagash with 30" range... Also, none-magic armies like Khorne that normally would need to get a special unit near the wizard to start unbinding will now have far too easy a time to dispell it. Those flesh-hounds barely need to move now to be able to start annoying the wizard...

As for the new spell lores; how do those realms currently work in matched play? Is there any logic to how they are chosen? Cuz that seems rather an iffy thing to rely on for your strategies...


The problem is that a 2+ gets way better, lets say almost untouchable. As some can stack prayers/abilities to saves and the add MS. Where they couldnt previously.

But I think you analysis is missing out on the fact that it is now a reroll. So we cant stack with Slann or Priest or thunderquake
 
I'm interested to see what the new summoning rules look like. That will give us a good idea of how our army will work in the new edition. Basically, we will improvise, adapt, and overcome, same as we always do.
 
The problem is that a 2+ gets way better, lets say almost untouchable. As some can stack prayers/abilities to saves and the add MS. Where they couldnt previously.

But I think you analysis is missing out on the fact that it is now a reroll. So we cant stack with Slann or Priest or thunderquake

I did mention that. Though not specificly for us.
Also, re-rolls to saves are already fairly common,won't this start competing with quite a lot of abilities and thus be fairly redundant.

re-rolls of saves of 1 seem fairly common in general as far as I can tell (hell, any SCE with a shield already has it for example…), then there are various battalions, skink priests, a sylvanyth treelord ancient, a chaos sorcer lord (possibly mounted), plaguebearers or nurgle near a hero, the fifth blood rite for the daughters of khaine, and that's just stuff I can find quickly… at which point you start to wonder, what exactly is the point of the spell.
 
Gues the point is, nerf them, make them les usefull and use the model/faction spell. Which is a great improvement. They just have to update everyone’s magic I guess. Same goes for shooting and command abilities. I’m just a bit worried they dont make massive changes. Or the my only make changes to the “newer” armies and we just have to wait till the next update. Rumoured end of 2019? Still hoping for a surprise with the Malign Portents Hints.

What does give me hope is they say summoning will be elaborated by the end of the week. Would be logic they pair it with a summoning faction. So that will be our time to shine. Also fluff wise. Make slann the most powerfull summoner (rememberer) and make it our specialty. Lets pray to the old gods!
 
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