Slann
Aginor
Fifth Spawning
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Have you seen the new exclusive Endless spells for SCE?
Especially the comet.
That is exactly why people hate Stormcast.
They exclusively get this spell which is easy to cast, has much better range (double!) than any other endless spell (so no risk of using it and only a Slann could unbind it at all), doing a lot of damage in a huge area, and it is the only endless spell to trigger its second damage before the enemy can do anything (before the start of the battle round).
Imagine you are playing an army that has squishy heroes with only 4-5 wounds and you don't go first. The enemy is SCE and has a wizard and a Celestant Prime.
That basically means that _at least_ one of your heroes is going to suffer a minimum of four wounds, bubble wrapping won't help you either.
No tactic needed by your opponent, not even careful placement of his units. The only thing he has to do is roll a six using two dice, (which is a chance better than 50%) and one or more of your heroes will very likely just die.
If a wound is still missing he just moves his Celestant Prime into range (24" and no line of sight required, no way to defend against it) and adds another d3 mortal wounds.
That's not how you design a game. Someone should tell them. That's not even fun for the people playing it.
And yes I am aware that Kroak's spells also fall into that category.
We need less of that crap, not more. It isn't a game if only one person rolls dice and the other cannot react and just loses.
Does anyone know the points for that spell already? I hope it isn't cheaper than 120 points so at least it doesn't become an auto include.
...and I hope SCE don't get one-drop bataillons with wizards in their Battletome.
Especially the comet.
That is exactly why people hate Stormcast.
They exclusively get this spell which is easy to cast, has much better range (double!) than any other endless spell (so no risk of using it and only a Slann could unbind it at all), doing a lot of damage in a huge area, and it is the only endless spell to trigger its second damage before the enemy can do anything (before the start of the battle round).
Imagine you are playing an army that has squishy heroes with only 4-5 wounds and you don't go first. The enemy is SCE and has a wizard and a Celestant Prime.
That basically means that _at least_ one of your heroes is going to suffer a minimum of four wounds, bubble wrapping won't help you either.
No tactic needed by your opponent, not even careful placement of his units. The only thing he has to do is roll a six using two dice, (which is a chance better than 50%) and one or more of your heroes will very likely just die.
If a wound is still missing he just moves his Celestant Prime into range (24" and no line of sight required, no way to defend against it) and adds another d3 mortal wounds.
That's not how you design a game. Someone should tell them. That's not even fun for the people playing it.
And yes I am aware that Kroak's spells also fall into that category.
We need less of that crap, not more. It isn't a game if only one person rolls dice and the other cannot react and just loses.
Does anyone know the points for that spell already? I hope it isn't cheaper than 120 points so at least it doesn't become an auto include.
...and I hope SCE don't get one-drop bataillons with wizards in their Battletome.