• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS Second Edition

I managed to get them to post some of the summons on facebook :D This is my biggest Warhammer acoomplishment ever, lol.

Edit: if the table isn't exponential it seems like 1 celestial = roughly 10 army points
 

Attachments

  • summoning.JPG
    summoning.JPG
    23.9 KB · Views: 21
I think they’ll keep the EotG the same. Now the summoning actually makes sense. Either grind for it. Or roll high on the engine
 
I managed to get them to post some of the summons on facebook :D This is my biggest Warhammer acoomplishment ever, lol.

Edit: if the table isn't exponential it seems like 1 celestial = roughly 10 army points
that better mean we can generate a hell of a lot more points than 4 + D3 at maximum per turn. At the rate those are increasing summoning a bastilladon or stegadon would be next to impossible within the limits of a game...
 
You can only summon each unit once per battle, that's how it is for Maggotkin so I bet it's the same.
Does that go for their trees as well? If so I've played it very wrong lol.
 
that better mean we can generate a hell of a lot more points than 4 + D3 at maximum per turn. At the rate those are increasing summoning a bastilladon or stegadon would be next to impossible within the limits of a game...
The way I read it, you generate 3 points for EACH SPELL YOU FOREGO. So that could be up to 12 for Lord Kroak.
 
The way I read it, you generate 3 points for EACH SPELL YOU FOREGO. So that could be up to 12 for Lord Kroak.
Actually, now that I read it again, with Lord Kroak foregoing all four spells and being a Slann AND having a Saurus Astrolith Bearer on the board, that's a minimum of 14 and a maximum of 16 generated per hero phase. Lists and tactics will be built either around summoning or spellcasting, I think. And there's nothing in there saying that generating summoning points costs you unbind attempts. Wild. Seraphon could become the "anti-magic" army.
 
The part that is so vague about it is they say instead of casting A spell, not all so it seems like its 3 per. But 10 on turn 1 seems really crazy, unless our stuff costs a ton. A great unclean one is 21 points I believe?

Great unclean one is 28pts
 
Looks like I may have to dust off my Slann, never really used the Slann and the EotG in my games, how I run my own fluff themed armies.
Also to fix my Astrolith as his banner keeps falling off.
Then it takes my opponents by surprise when I don't bring a Slann
 
ED8CF3FB-C115-4310-9495-9D9310940951.jpeg
This list is now in the post. Very vage and not sure I like the points. kinda steep...
 
Just kinda clicked, maybe for the EotG if you roll the summon it's totally free? Since its random.
 
Hoped 12 for 3 razordons. Or 9 for 5 guards. Or Cameleon skinks. Hope we see the rest of the list soon. Dont know why they did it not, and than vague.
 
View attachment 44008
This list is now in the post. Very vage and not sure I like the points. kinda steep...

My first impression is that the points are set at a level where it gives our Slann something worthwhile to do but I would probably not be building a list around some sort of summoning farm.

Very handy when facing off against something that can shut down our magic - such as Nagash - to have a plan B. Probably too many celestial points per unit to make it my choice of plan A.

There may still be ways to push this further. I believe the Chronomantic Cogs (possibly summoned by a Skink Starpriest) would give the Slann another spell to forgo for another 3 celestial conjuration points - so we could get 13 per turn with a regular Slann plus a D3 from an Astrolith bearer. That is not back-breaking for an opponent but it is not nothing either and it is a set of models that I like taking anyway so having that as an option for some games could be nice. If as hinted on the podcast the points cost of that is in the 20-40 range and it has an alternate use making my saurus faster then I will definitely consider picking one of those up - and making it look more seraphon-like.

I am still more looking forward to all those new spells from the realms in the hope that make my Slann really get work done. Its lack of decent spells has been an issue that has needed a proper fix all along.
 
So, if I pick a Slann and i don't cast a single spell, and i bring an astrolith bearer to do nothing (because i don't need spell buffs if i am not casting), then maybe i can summon a razordon with handlers?
I am not impressed. :shifty:
 
So, if I pick a Slann and i don't cast a single spell, and i bring an astrolith bearer to do nothing (because i don't need spell buffs if i am not casting), then maybe i can summon a razordon with handlers?
I am not impressed. :shifty:
Why "maybe?" It's pretty much definitely. And for what it's worth, the Astrolith Bearer also has its Proud Defiance ability in addition to spell buffing.
 
Why "maybe?" It's pretty much definitely. And for what it's worth, the Astrolith Bearer also has its Proud Defiance ability in addition to spell buffing.
the spell buffing is kinda pointless if all your slann is doing is generate points...

I really don't get why they made point-generation mutually exclusive with casting. It literally stops a slann from doing his one job and it's not like we can use a slann as a good melee fighter or even as some halfway decent ranged artillery. All he really has going for himself is those spells. Admittadly, if the supporting heroes like skinks and such help with this then it might still work. Turn a slann into a summoner as opposed to a caster is fine too I guess.
 
Back
Top