Yeah, but even with a battalion heavy list you're still not going to go past 7 or 8 CP for the entire game. With more general available command abilities I would want there to be more CP as well (though that might also require certain ones to not be stackable to prevent those from becoming an issue..)
Hah, you haven't played the 10 CP on average at turn 2 list I see. Aetherquartz brooch is strong. There's plenty of ways to stack/farm CPs throughout a game, and Seraphon can do it better than a lot of other factions.
If you're running a firelance with a saurus general, you would get 2 to start + 1 guaranteed in each hero phase, +1 more on a 4+, and 1 more on a 5+, then with Aetherquartz Brooch, you'd get another CP on a 5+ every time one gets used (~50% effective increase to CPs on average due to being able to chain off itself), which would be an average of 16.75 CPs per game; without the saurus general, that's still 14.25 CPs on average, without buying any extra outside of the battalion. We can farm CPs pretty easily if we want to. If you bring a Starseer, that's another CP on a 2+ every turn, so you could get an average of 20.5 CPs for a 5 turn game without a crazy investment; or 23 with a saurus general. Kroak gives more potential CPs, but is too expensive to justify for it.
Granted, farming CPs like that is really only worth doing in Saurus focused lists with either of the carnosaurs or cold one scar vets, which have command abilities that can stack and are worth stacking, but the points changes do help those lists quite a bit. One of the lists I've played a few times with some success (~35-45 guard eternal host with an oldblood carno, slann, astrolith, and skinks to screen and some razordons), dropped over 100 points with the changes, same for the sunclaw/FoS/bloodclaw alpha, which can be pretty good in the right match ups as is, and are getting more consistent teleport options with the roll being removed.
I could live with if it means that Carnos become substantially more killy. I find that 90 percent of the time when I mention I'm about to use Bloodroar my opponent will just burn a CP on Inspiring Presence.
I'd just like carnos to degrade less and have rend -2 on the jaws and rend -1 on the claws. They're already pretty strong right now when at full wounds considering how cheap they are; they're one of the hardest hitting monsters for their price. Old blood carnos can get pretty strong if you stack CPs; I was playing aetherquartz brooch and got 3 extra CPs to burn, dumped 6 into the carno for 12 extra attacks, and killed some 26 grots in 1 rounds, with most of the rest of the unit fleeing from battleshock.