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The looming excitement that might be TW warhammer II

Discussion in 'General Hobby/Tabletop Chat' started by The Sauric Ace, Mar 9, 2017.

  1. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    yeah, totally agree! :) Some of the Ritual bonuses are fairly random and you can be very far from any of the other faction in the race. I assume that the idea is that one has to find a way to beat them in that particular aspect, by simply gaining more tablets, waystones fragments and the like than the other factions. I have had campaign where the other factions failed the ritual by no interaction from my side, so perhaps it is a tad to random at times.
    Personally I have found it an interesting change of mechanic, now that I have to actually send that huge army across the ocean to beat some high elves in his own land. Where usually that would never happen in a sand box campaign.
     
  2. Canas
    Bastiladon

    Canas Well-Known Member

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    In principle yea, the mechanic is fun. i'm just utterly confused by the distance between the relevant parties. Defending your rituals is fun, and works very naturally into the game. Much better than for example the chaos invasions were there's just a random unpredictable doomstack on your doorstep. Attacking however is messy due to the distances involved and I wish they had thought that part out better. Hell, make it a mission you can teleport to, liek the ones for legenday gear, depending on how well you do in the that battle you interfere with their ritual to some degree. Make it multiple missions. Just not this "go to every corner of the world to stop that 1 guy from somehow being faster than you"
     
  3. Canas
    Bastiladon

    Canas Well-Known Member

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    It just got worse; Tirion has confederated with EVERY SINGLE elven faction.... the bastard controls half the freaking map uncontested and has barely fought a single war... It's that high elves appear to be quite passive and they don't really leave their territory so the remaining factions still contol something, but no other faction comes even close to being able to put up a fight against that...

    Don't think I've ever seen an AI getting this ridiculously far ahead of the other factions in a TW game.

    edit: on a seperate note: is there any logic to where the chaos troops spawn during rituals? So far they spawned outside my territory, but the last one spawned right in the middle ruining my save-game as the immeadiatly go and sake 3 cities while my armies make a beeline back into the centre....
     
    Last edited: Oct 22, 2017
  4. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    It seems to me as they spawn a fixed distance away from your ritual side, which unfortunately can be within your own territory. I kind of feel like they are suppose to be 3-4 turns away from one of them... not sure though

    Tyrion also got ridicules powerful in my fist playthrough, bit the end ritual is just long enough to make it rather difficult for them to defend for ever.
    I made sure I had a way to replenish my army close by and then used my sacred spawning pool frequently. Regiments of renown are fairly OP, better than regular and instant recruitment! :-D
     
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  5. Papalugy
    Skink

    Papalugy Member

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    So in my Kroq Gar campaign after I destroyed Clan Morr I sent Kroq to Lustria will my other 2 stacks went north and conquered Nehekara. For the ritual I managed to get 3 ritual resource sits in both the Southland and Lustria which easily let me win that. I've found the Lizardmen economy to be quite robust, just make sure to build the Stone Markers, Geomantic Pylons, and Shrines to the Old Ones. Also don't waste space trying to recruit everything everywhere, focus recruitment on specific units in specific provinces i.e. recruit Skinks where you have Medicinal Plants.
    As for the Chaos stacks... they where implemented very poorly. I had to abandon my Mazdamundi campaign when 6 stacks spawned in the middle of my empire and scattered.
     
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  6. Canas
    Bastiladon

    Canas Well-Known Member

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    I got screwed over by one of my allies blocking the completion of 3 different provinces, which rather limited my economic growth (no pylons, no commandent, lacking of quite a lot of buildings and a lot of special resources) which meant I was consistently screwed and unable to field a single full stack (had several halfstacks to protect against the various invasions for 90% of the game).

    Also, 3 turns before my save-game got ruined tirion had the briljant idea to confederate with the elves to the southeast of krog-qar's starting position and one of those islands became part of the ritual site. Conquering that one city doubled the money I could spend, those elven cities have some obscene bonus to income from ports.... so next time campaign I'l make a bee-line for those I guess.

    And that's quite dissapointing.. I was liking them while they were spawning on the edge. Especially when it was just 1-2 medium stacks. My Garrisons actually stood a chance against that. This last one was 6 stacks in the middle filled with elites. Garrison barely managed to do anything....
     
  7. n810
    Slann

    n810 First Spawning

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    ... I'm trying to follow along, but don't have the game yet...
    - What's a stack ? o_O
     
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  8. Captaniser
    Bastiladon

    Captaniser Well-Known Member

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    Basically a army.
     
  9. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Basically any army you want to raise are done so by hiring a general who then has to recruit the units that are possible.
    Since their is a certain maximum for units to each general, these armies are often referred to as full stacker in the total war games :) so a half stacker is a general with half the amount of units as his army can hold.
     
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  10. Canas
    Bastiladon

    Canas Well-Known Member

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    An important thing to note is that a maximum of 4 allied armies can join in any given battle (so a total of 8) and at most 40 units at a time. Any army beyond those 4 just won't join, and any unit beyond 40 will stay in reserve until one of the units present flees or is anihilated.
     
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  11. Captaniser
    Bastiladon

    Captaniser Well-Known Member

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    Mortal empires has been released, now is the time for conquest.

    Also Blood for the blood god!

     
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  12. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Is it finally time for Tomb Kings now?
     
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  13. Captaniser
    Bastiladon

    Captaniser Well-Known Member

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    They should come in 2-4 months, according to my calculations.
     
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  14. Captaniser
    Bastiladon

    Captaniser Well-Known Member

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    It's almost time now...

    [​IMG]
     
  15. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Awesome! Where is this from?
     
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  16. Captaniser
    Bastiladon

    Captaniser Well-Known Member

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    Found it on Total war's subreddit, it comes from a datamine of sorts. There was a datamine when the first game launched, it was kinda correct on some things, such as the map size but it did completly miss some key features such as Skaven, Bretonia and Norsca.
     
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  17. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    More fuel to the Tomb King bonfire:

    20171030210940_1.jpg
     
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  18. Papalugy
    Skink

    Papalugy Member

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    Kroq Gar's mortal Empire's campaign is such a grind, so many god damn vampires. But then once you start making progress the Dwarfs will have confederated with everyone but Karak Zorn, ugh.
    Also does anyone know how the math behind Corruption works cause it seems nonsensical to me.
     
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  19. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Very much how I experienced it as well -.-
     
  20. Canas
    Bastiladon

    Canas Well-Known Member

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    The main issue you probably have is that there's some enemy agent standing around in a corner somewhere that has a bunch of bonus corruption. That tends to screw it over a lot as the AI has the tendency to just dump all its agents in your territory and rarely uses them in armies in my experience... which means you can easily end up with 5+ agents standing on around in your province screwing up corruption...

    Apart from that I think it's just relative. If there's 5 points uncorrupted and 5 points corrupted you'l end up with 50%/50% if it's 6/4 you get 60%/40%. It seems fairly straightforward apart from the random hidden agents and the occasional "local population" disadvantage just after conquering it.
     

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