There's a couple of reasons for thatBeen enjoying the hell out of this game for while. Never saw there was an active thread tucked away here!
It is interesting you gys seem down on Ancient Sallies, internet at large seems hype on them? No idea on the regular packs though, the ancient seems to have stolen their limelight.
Any truth to it?...
The tomb scorpion is particularly egregiousYes it is. The DLC's for the game, especially the newer ones have had massive impacts on the balance between factions. As said in the video, the new and more crazy toys that CA has been making really shakes up the playing field for better and worse in every DLC, it can even drag a low tier army, such as the skaven up to the point that they can contest for the number 1 spot.
The total warhammer develepors have a nasty habit of giving all the shiny new mechanics to the newer races and leave the old ones in the dust, by giving them more wild units, better campaign features and completely new units that outshine all the previous units a faction has. Another thing that seems to be left out quite often when talking about balance is also the animations of monsters, and those have a massive impacts on the game aswell and those became really apparent when the second game dropped. In game one, a wyvern or Griphon could attack and do some light charges while in combat but they would still be in combat, a hellpit abom, spinhxes and carnosauars can perform attacks that launch them out of combat and knockout multiple units entities. Another animation issue is that attack intervals are also messy, take a shaggoth and a Griphon, they will attack once every 3 seconds, a hellpit and spinhx will attack every 2 seconds and a carnosaur will attack every 1,5 second.
combining the two does give reasonable results yeah. But I do feel they're in a bit of a weird place right now where they don't truly full film any one role well and instead fill 3-4 roles halfway decentlyI saw that the Ancient Salamander makes enemies it hits weak to fire so by using them with a hunting pack they can do a lot more damage. From my personal experience the salamanders are amazing if used right.
Does anyone know of any mods (for any of the newer TW games really) that stop the AI from cheating as horrificly much as it does with the spawning of armies? I get that the AI has to cheat a bit, but for example just now in Rome II I got attacked by 8! full stacks in a row. And it's that the 8th finally broke the garrison, cuz I could see another 4! waiting for their turn and that's just the armies that are trying to conquer my border-city, I have no LoS in the enemies territory, so there's god knows how many armies left in there. I mean, seriously the hell am I supposed to do with that. Even if it is 2 factions ganging up on me this just seems rather ridiculous.
Also, did I mention everything in those stacks is more elite than I can field? It's that I had artillery to kill off a good chunk of em before they reached me otherwise the garisson would've broken much sooner.
It seriously makes me miss Rome I where at least the AI wouldn't try to literally drown you in bodies.
I installed two mods for total war warhammer 2 that does this. Haven't played around with them yet, however.
This mod introduces cost-based army caps in similar vein to multiplayer to prevent you and the AI from spamming doomstacks filled to the brim with elite units. Further more, it keeps lower tiered units and chaff still relevant through out the game, and makes the player (and the AI) build interesting armies as a result of this. Sounds pretty cool.
This one here removes all of the AI bonuses they get, equalizing the field between them and the player. Probably wouldn't recommend, though. It might make the game too easy, but i haven't tried it out.
Gotta love the Ai's obsession with spamming ranged troops.
auto-resolve makes 0 sense most of the time. It can create quite some hilarious succeses (or failures)Perhaps the easiest "The Stuff of Legends" achievement ever. It's an achievement you get when you win a battle that has you outnumbered 10-to-one. I don't think i was outnumbered by that much, but i think it had something to do with the auto-resolve's balance of power.