Slann
Canas
Ninth Spawning
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Meh I disagree, it's a pain to manage two armies early on (and 3 a little bit later, and 4 a little bit later again.. in general the whole empire management isn't that good in TW Warhammer I & II). The lizardmen are admitadally one of the "easier" ones to manage with. Though it's not just the economic/empire management aspect that's screwing things up here. There's also the fact that the AI immeadiatly starts running around with full stacks, so there's no point in bringing a 10 man stack, especially if the AI then also just sits in a city with a decent garisson. And the weird unit progression means that you're screwed if you happen to face an opponent who has the right late-game unit cuz he rushed that particular building. Plenty of battles that got ruined cuz an army with 1 random late-game unit, say templeguard, chosen or some other nonsense, shows up and that one unit the proceeds to kill half your army on its own.Thankfully the Lizardmen have pretty easy access to income buildings. Their economy doesn't explode early on, but you can rely on being able to afford two armies relatively early. The thing I don't like about them is how many of their units require either the Weapon Crafter's Commune, the Sotek altar buildings, or both. It usually takes quite a while for your capital to build up to the point where you can get those.
Never understood why they made the whole major/minor settlement distinction. It is such a game-y system as it's such an arbitrary limitation. Fortunatly they also increased the amounts of slots in major settlements at some point. When they just released the game certain factions where a pain to actually build provinces with.They made usage of Weapon Crafters slightly less annoying now by moving this building to tier 3, so you can build it in your minor settlement. On the other hand the Sotek building is no longer as useful as it was before, unless you really need those Salamanders.