AoS Engine of the Gods or Skystreak bow?

Discussion in 'Seraphon Discussion' started by Wazz, Sep 17, 2015.

  1. El Caimán
    Cold One

    El Caimán Active Member

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    What about the sunfire throwers?
    I mean, the bow has a -1 rend but only 3 attacks, while the sunfires will most probably have many more depending on who you are attacking or defending against. You still have to pick just one unit (I assume both flamethrowers have to target the same unit) so it's better not to jump in a 4/5 unit melee combat...
    It should work well against units with many models like skaven or vampire counts, but i don't know which one to use. Bought one the other day and still hesitating lol the big decisions in life :)
     
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  2. Wazz
    Troglodon

    Wazz Well-Known Member

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    Lol! Yeah I've thought about the throwers but b/c they have less range I took them out of the equation. I want to be able to blast things from a far then toss the remaining units around! The Engine can do the same thing as the bow and sun throwers depending on the rolls too. I'm going to go the engine route the extra "utility" it has seems to keep drawing me in hahaha. Worrrrsssstttt case scenario I'll have to get a Bastilladon hahah.
     
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  3. El Caimán
    Cold One

    El Caimán Active Member

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    You want that bastiladon. We all know you know you want it.
    Haha

    I still can't say i wanna rely on the 3 attacks on the bow...
    My tact would leave the steg for the second wave or charging an already in combat unit. Obviously flaming em down before those beautiful horns and tusks do the dirty job.
    With this said, i think i unconsciously decided to go with the throwers :)
     
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  4. Wazz
    Troglodon

    Wazz Well-Known Member

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    Haha i really do want it, and Ripperdactyls, and a Trogladon! I usually play against wood elves and use my Saurus Calv with a Old blood on cold one as my commander is really why i want the range. Im trying to scheme a way too have the model vuilt where i can swap out whats on the howdah so im never like "you dummy, why'd you go that route" and saves me money on buying another Steg even though having 2 would be fun haha.
     
  5. El Caimán
    Cold One

    El Caimán Active Member

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    I feel you man, i'm against high elves and their friggin bolt throwers :/
    Sooo with either lizards or skaven (my other true love) i just surprise attack them with chams and gutter runners or any unit along side a warp-grinder, since the cannon or catapult will never be in reach.

    You should consider the chams (at least 10) with oxyotl. In the ling run i think the sun throwers are more of a pain to the enemy...hence using the steg from a flank or side
     
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  6. Wazz
    Troglodon

    Wazz Well-Known Member

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    I'm honestly worried about high elves and dwarves too haha. I dont have Oxy sadly i do have the chief that comes with the Stegadon and hes helped my skinks wreck house. Since ive been on a stand still about what i want to use ive been using my Tomb Kings (my other true love) to my dirty work haha. Its pretty satisfying to be able to shoot back then charge in with my chariots and kill a unit in one turn haha.
     
  7. El Caimán
    Cold One

    El Caimán Active Member

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    Maaaan that chariot!
    I'm living with an italian friend here in japan and he's bringing back from italy his tomb kings and wood elves...and here he has a mix of high and dark elves :0
    I'm with lizards, skaven and some vamp counts.

    Aaanywho, 1) push the bastildon into the pit hole and then 2) flank with steg for shoot+melee

    With bow or throwers; you really need another unit to move with...leave him by himself and he'll get pinned down easily
     
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  8. Wazz
    Troglodon

    Wazz Well-Known Member

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    Nice! Im sticking with just the 2 armies. Tomb kings for magic and range shenanigans and lizardmen for good ol im going to beat your skull in haha. My biggest "problem" is im too attached to my saurus calv they were the first models i built/painted and the OLd blood on cold one makes them extra deadly the rerolls of 1 and the extra attacks to the cold ones, ive also had a ton of luck with the Fury of the Seraphon ability.
     
  9. El Caimán
    Cold One

    El Caimán Active Member

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    One thing that holds down the cors are their movement...other than that though they have many attacks! And buffed, even better
     
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  10. Wazz
    Troglodon

    Wazz Well-Known Member

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    I gave them the drum for the double movement perk to get them close enough for a fair charge range the next turn. If they live lol
     
  11. El Caimán
    Cold One

    El Caimán Active Member

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    Of course but it still don't match other cav units as far as movement goes :/
     
  12. Wazz
    Troglodon

    Wazz Well-Known Member

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    Yeah sadly. Ive been spoiled with TKs calv runnning and being able to charge as well :/ oh well lol
     
  13. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Personally I think the Sunfire Throwers are better than the Bow. They're shorter range, but the Stegadon carrying them is a monster. And it can hit very hard, unlike the softer one carrying the Engine. So you want it close to the enemy, which negates the Sunfire Throwers' range weakness. Plus it's insanely devastating against hordes.
     
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  14. El Caimán
    Cold One

    El Caimán Active Member

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    Against hordes it's crazy powerfull! Just like the moon hammer from kroxs
     
  15. El Caimán
    Cold One

    El Caimán Active Member

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    Question: do both throwers make an attack? It does say "sunfire throwerS" on the war scroll though...
     
  16. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    No, you make the number of attacks specified on the Warscroll and none more. Presumably two streams of fire on one target will make no difference, they can't double-burn.
     
  17. El Caimán
    Cold One

    El Caimán Active Member

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    Yeah that's what i assume; i was just being greedy :)

    Which reminds me, the same can't be done though eith plague monks from skaven. It you strictly follow tbe war scroll, ONE foetid blade makes 2 attacks and each model can carry two. Plus, while charging they make 3 attacks each. If 20/30 can make a pile in...i'd say any unit is killed lol
    Furthermore they are loaded with abilities

    Of course, they have no save, so they get killed in hundreds
     
  18. Wazz
    Troglodon

    Wazz Well-Known Member

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    I do like the throwers but with my army's current build i feel like the engine or bow are better is all. I played against my Tomb King army with it as an engine I'll admit i got really lucky rolls but i took out Arkhan the black with the d6 damage result and a charge. The few wounds it did suffer i was able to heal while my Temple guard and skinks finished the rest of the tomb kings. Thanks for the continued input everyone. I think im going to make 2 more battles and try the other 2 options just to make sure lol
     
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  19. El Caimán
    Cold One

    El Caimán Active Member

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    Or buy another stegadon :p
     
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  20. Wazz
    Troglodon

    Wazz Well-Known Member

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    Lmao i have thought about it way too often. Im torn between that a Bastilladon or Ripperdactyls haha.
     

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