AoS General's Handbook finally announced !!

Discussion in 'Seraphon Discussion' started by Seraphage, Jun 26, 2017.

  1. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    ?? How would they reroll their wound rolls without a Bataillon? Did I miss something?

    The good thing about a Skink Chief was that it was reliable and you didn't have to pick a target in the hero phase.
     
  2. Wazz
    Troglodon

    Wazz Well-Known Member

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    They are still around! Just going to burn up some ally points is all! Screenshot_20170826-095515.png
     
  3. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

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    Thanks for the update! I hear you get points added to the warscrolls when purchasing the GH2017 is that true?
     
  4. Jonas Andersen
    Jungle Swarm

    Jonas Andersen New Member

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    afraid they don't have any keywords that makes us able to take them as allies. if you pick any of those units you break your seraphon allegiance.
     
  5. tom ndege
    Skar-Veteran

    tom ndege Well-Known Member

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    The stalker is especially one I'm most upset about... he's nothing but a one model chamo skink unit... his ability is kind useless cause who'd let him life (if he appeared somewhere nearby) so he'd be able to shoot without moving before? And 100 points is quite a lot for that...
     
  6. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    I'm about to head out and grab the book, so this evening I can paint and prepare some models with my little brother :)

    However, before I do, I was wondering if you guys could give me some advice?

    I had two army builds in mind, which I want to use against that competitive dude whom I beat a while ago: http://www.lustria-online.com/threa...i-destroyed-him-and-then-we-had-a-talk.18347/ So I was wondering which idea you guys felt would be the most successful?

    Army A:

    Fangs of Sotek 100
    Slann 260 (double teleport, resurrect item)
    Oldblood on Carno 280 (-1 to hit item)
    Sunclaw: 130
    Sunblood 120
    40 Warriors 360
    40 Warriors 360
    10 Warriors 100
    Skink Priest with Priestly Trappings 80
    Skink Priest with Priestly Trappings 80
    Skink Starpriest 80 (Prism with mortal wounds)
    Razordon (Or Salamander? Which one is better?) 40
    1990

    Army B:
    Fangs of Sotek 100
    Slann 260 (Starseer and Starpriest spells, resurrect item)
    Oldblood on Carno 280 (-1 to hit item)
    Sunclaw: 130
    Sunblood 120
    40 Warriors 360
    40 Warriors 360
    20 Warriors 200
    Skink Priest with Priestly Trappings 80
    Skink Priest with Priestly Trappings 80 (prism with mortal wounds)
    1970

    The idea is to try and start in the first round, and then buff my 40 Saurus Warriors stack with Starlight, mythic shield, and with my double Priests would try and make sure they get the charge reroll buff from Priestly rites, and teleport them in. Followed by a 9" required charge and start aggressively. There are two differences here:

    A) In the first option I would also gain the Starpriest his bite damage buff (6+ wound double damage bite attacks), and I could teleport the Sunblood in as well, so that they would get 2 bite attacks instead of 1 (in option B I can only teleport in one, so without the Sunblood around they will not gain the extra attack). Then charge in while my Hunters steed (+1 charge) buff is on, so I would have to roll 8+ but I have double rerolls. After that I can teleport my Oldblood on Carno and my Skink Starpriest in, through which I can deal 2x D3 mortal wounds thanks to the Slann being able to use him as a Arcane vassal for his Arcane bolt, and his own item since I just position him there to provide the buffs to the Saurus who survived the first wave.

    The second option would be similar, but with far less damage potential due to the Starpriest not being around, with me only being able to teleport one unit at a time. However, at the same time it will be safer as I have "Curse of Fates" to allow me to make sure they are able to at least charge (if you roll a 1 for the Seraphon teleport ability), and even more chance they can just walk. Coupled with the possibility of using the Curse of fates to lower the charge roll required to 7+. Not to mention having 10 more warriors in my other stack so all attacks gain +1 to hit.

    Which of these two options sounds the best to you guys?
     
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  7. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    This is pure hypothesis but probably the second with a starpriest instead of a priest and a Slann with double teleport.
    In my experience the 40 man blob under sunclaw is something AWESOME with one big problem : You can get stack due to the size in unwanted positioning.. Teleport solves that. Sounds like a really super strong list - one that I am trying as soon as I have the warriors I am missing tbh
     
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  8. Wazz
    Troglodon

    Wazz Well-Known Member

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    @Jonas Andersen I saw that and the fact that the chief lost the +1 to hit and Tenhenuian only buffs himself so there isnt much reason to even take them, but you could still keep your alliance bc of allies! Lol. @Nielspeterdejong I like option A but I prefer to play aggressive so take it with a grain of salt haha.
     
  9. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Alright, thanks :) I was leaning towards A as well, due to the double teleport. The only downside is is that without the "curse of fates" you risk rolling a 1 and getting stuck in place.
     
  10. Wazz
    Troglodon

    Wazz Well-Known Member

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    I think the scar vet on cold one lets you re roll ones on the charge but I think thats his command ability, @Xlanax_lot I'm pretty sure you get the points but I'm not 100% sure
     
  11. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Speaking of which, how much do the two Phoenix models cost now? They were pretty powerful with their -1 to wound rolls in an area for enemies, and 4+ to ignore wounds and mortal wounds!
     
  12. Mune
    Skink

    Mune Member

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    Did you guys already see the oldblood on carno nerf?
    To bad we cant empower the jaws anymore.
     
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  13. Nukes4life
    Saurus

    Nukes4life Member

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    which warscrolls were updated? in the app they are still unchanged aren't they?
     
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  14. Mune
    Skink

    Mune Member

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    There was no warscroll update, but you cant use command abilitys on mounts anymore.
     
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  15. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    What does that mean ? Mounted heroes cannot be generals ?
     
  16. Mune
    Skink

    Mune Member

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    Command abilities dont affect the mounts.
     
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  17. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Are you certain about that? Where did they state that?
     
  18. Mune
    Skink

    Mune Member

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    You can find it on page 117, mounts.
     

    Attached Files:

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  19. tom ndege
    Skar-Veteran

    tom ndege Well-Known Member

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    The rule above is also interesting... do slann and scar veterans or oldbloods in the new meta battalions count as named? They got names when played in these battalions... so they would be named characters... or does that only apply to models that have a name written on their warscrolls?
     
  20. Mune
    Skink

    Mune Member

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    I dont think so.
    Having a name doesnt say you are a named charakter. F.e. durthu.
    To be named you have to be a modell what is statet 0-1/max 1 per army.
    And since a battalion is not limited in the amount you take them, I would say: nope, not named.
     
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