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AoS FAQ is out. Bastiladon is god

Discussion in 'Seraphon Discussion' started by crazyhorse1321, Mar 30, 2020.

  1. crazyhorse1321
    Skink

    crazyhorse1321 Member

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  2. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    yaaaay.... a slow moving single model with bad damage can't be killed.
     
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  3. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Rest in peace RIPpers... also bummed about Realmshaper... atleast they didnt touch Kroak or Salamanders
     
  4. PJetski
    Chameleon Skink

    PJetski Active Member

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    Bastiladons damage isnt that bad in Thunder Lizard

    It seems I was correct about MOUNT vs CREW :)
     
  5. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    they just fucked coalesced. mortal wounds are not mitigated by scaly skin.
     
  6. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    That sucks. Hoped it was spells/abilities that negated it, and not MW by attacks. It does fit the fluff tho
     
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  7. Canas
    Slann

    Canas Ninth Spawning

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    it doesn't fit the fluff. 99% of abilities and spells are still ultimatly physical in nature and a thought skin should still help protect you. Most spells just throw fire at you, or a magic knife, or just a burst of energy. Those are all things that are ultimatly physical. Only spells like Nagash's hand of dust would really circumvent the though scales.

    Also, it's just super game-y to seperate spells and attacks like this and overly confusing. And seperating MW's & regular wounds is even more game-y

    But worst of all, it just makes the ability super niche where it'l be useless against most of your opponents, and annoyingly overpowering when facing that 1 army who relies on D3 and 2 wound attacks. At least if it worked against abilities & spells (the most common sources of D3 damage...) and worked against mortal wounds it'd be relativly consistent regardless of the opponent you're facing. Now it's too niche, and liable to become a problem to balance.

    Just as a thought experiment, compare how effective it is when facing say mawtribes compared to facing say DoK. How the hell are they supposed to balance an ability that essentially gives a 50% damage reduction against 1 army while being virtually useless against another?
     
  8. PJetski
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    PJetski Active Member

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    Wasn't that obvious? Mortal Wounds never come from an attack.
     
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  9. Nart
    Carnasaur

    Nart Well-Known Member

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    Is there any single army that cannot deal 3 mortal wounds through their whole turn to a single bastiladon? Once lucky arcane bolt can negate its 2++. But the thing on its own is nice, of course.
     
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  10. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    The FAQ actually makes no sense. If you read the core rules it states that mortal wounds once allocated are treated like regular wounds for all rules purposes, which essentially means that the FAQ is a blatant contradiction of the core rules and has no proper resolution meaning I’ll have to bicker with every opponent on its function
     
  11. Canas
    Slann

    Canas Ninth Spawning

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    I'd assume they're assuming we're bringing a bunch of healing if we're bringing a bastiladon. In between a bound lifeswarm, an EoTG & a Slann casting it's healing spell it can be bumped up quite easily again. At which point it seems far more reasonable. It is still easy enough to kill, but at least it can function as a distraction this way and draw away fire from actually important targets. Still leaves it in a weird spot though.
     
  12. Abyrn
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    Abyrn Member

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    Sorry if this is a basic question, I'm fairly new to AoS.

    I was hoping the FAQ would clarity when the Realmshaper Engine is placed on the battlefield.

    Do you place it before or after you choose sides? Before or after you place objectives? Before or after placing neutral terrain?
     
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  13. Nart
    Carnasaur

    Nart Well-Known Member

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    After placing objectives but before other terrain and chosing sides.
     
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  14. VVolfsong
    Saurus

    VVolfsong Active Member

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    Shame that the only clarification for the Realmshaper Engine was that enemy units are free to garrison inside it. I had one pre-ordered at my local store, but decided to hold off on getting it after reading the rules. Not going to be getting one as long as the placement rules stay the way they are sadly =\

    Also surprised they didn't have any errata for the Celestite Warblade for the Scar-Vet. The Warspear has the same stats or better, plus an extra rule to increase it's damage, so it is straight up the superior choice in any situation.

    The rest was about what I was expecting.
     
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  15. PJetski
    Chameleon Skink

    PJetski Active Member

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    No, it's consistent with the rules. Scaly Skin reduces the damage from attacks, and mortal wounds are not attacks.
     
  16. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    There are still some unanswered questions. The GW team did a good job considering there haven't been any large gaming events for them to gather feedback from.
     
  17. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Some MWs are triggered by going through the attack sequence. Like Serpent's Staff, Hearthguard Pikes, Plague Monks.
     
  18. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    no it wasn't obivious, as there are many attacks that generate mortals on 6's
     
  19. Alladin the Paladin
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    Alladin the Paladin Well-Known Member

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    relatively few attacks cause more than 1 MW though, so it’s not a *huge* nerf.
     
  20. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    we really couldn't afford *any* nerfs. and a nerf or not doesn't make it any less obvious that it was coming.

    like the Ripper... it made sense that his command wasn't limited, it fit the former lore and feel of the flurry of attacks of the pre tome rippers
     
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