Alright time to unlearn what I have learned... Sooooo, Bastiladons are scary in thunder lizards! Thanks again LizardWizard for your guidance with those lists! I have been snagging some upgrades, and of course a lot of things have been shook up since the new edition. I want to see how far I can get with what I have (kinda, I am eyeing a Seraphon: Start Collecting box that has been sitting on the shop wall for sooo long now...). I would love some advice, but I also wanted to have somewhere to post my idea, successes, and failures as I crack my head at 3.0.
My current collection: Leaders: Lord Kroak Saurus Astrolith Bearer Oracle on Troglodon 2x Skink Starpriest 2x Skink Priest Scar Veteran on Foot Oldblood on Foot ScarVet/Oldblood on Carnosaur Battleline 50+ Skinks (mostly blowgun and shield, tempted to run 20 as blowgun and warclubs) 8 Knights (I am making more) 10ish Saurus Guard (Need to convert a ton of saurus with some ebay bits finds) Other:Units Bastiladon (Solar Engine) Bastiladon (Swappable between SE and Ark) 10+ Chameleon Skinks 3 Terradons w/bolas 3 Ripperdactyls 3 unassembled flyers (can be assembled as either) Realmshaper Engine (okay, so it's a proxy, but it's gunna be a good one by the time I'm done with it) Endless Spells: Full Malign Sorcery box (go go gnashing jaws for the funsies!)
My Current Match-Up (When Relevant): Point Cap:1000 Spooky Bois: aka Nighthaunt Mission: Burn and Pillage
So I am playing Nighthaunt and I want to run a hypothetical list by y'all. I have been running TL so far for the damage reduction, and the double-firing of bastiladons, but I feel that the basti's main combat traits are not as relevant against nighthaunt (high rend shots, amaaazing saves), and I was only getting the damage reduction in coalesced since I don't really have any saurus, so how do we feel about spamming vanilla skinks against the forces of death in the Fangs of Sotek?! List Name: 1000pt FoS Mk I Allegiance: Seraphon - Constellation: Fangs of Sotek Grand Strategy: Hold the Line Triumphs: Indomitable LEADERS Skink Priest (80) in Warlord - General - Command Trait: Master of Star Rituals - Universal Prayer Scripture: Curse Skink Starpriest (130) in Warlord - Spell: Hand of Glory Saurus Astrolith Bearer (150) in Warlord - Artefact: Arcane Tome - Universal Spell Lore: Flaming Weapon UNITS 30 x Skinks (225) in Warlord - Boltspitters & Moonstone Clubs 5 x Chameleon Skinks (115) in Hunters of the Heartlands 5 x Chameleon Skinks (115) in Hunters of the Heartlands 5 x Saurus Knights (110) in Warlord - Lances TERRAIN Realmshaper engine (0) ENDLESS SPELLS & INVOCATIONS Soulsnare Shackles (65) CORE BATTALIONS Warlord, Hunters of the Heartlands ADDITIONAL ENHANCEMENTS Artefact TOTAL: 990/1000 WOUNDS: 64 The idea is to try and dump as much shooting into the opponent as is possible, and try and control the lanes of movement for the otherwise fairly mobile Nighthaunt models. I am hoping to have the Astrolith Bearer babysit with a shrug aura and then throw up the shackles to block charges and have an ideally fairly buffed large unit of skinks get in some parting shots and maybe even (4+ willing) retreat to kite anything that moves around the shackles. And, oh if I am lucky, they might even go for the Run, Shoot, and Charge if the stars align. Aside from the skink spam (I promise I have never never run it in AoS 2.0). I am not terrible attached to the Saurus Knights in this list, but I am hoping for them to satisfy a battleline slot while screening a flank, or just hold a back objective while the chameleon skinks ideally bob around, hopping on objectives and harrying anything I can in their army. All that being said, I am still fairly new to AoS and would love to get any and all feedback on this.
Pretty small thing, but i would give arcane tome to your skink priest so you can pick up an additional skink spell. Flaming weapon isn't doing much on the astrolith, IMO.
Honestly, I agree with you completely. I am planning to run it with the universal grant flying spell instead. And if I am being completely honest with you, the main reason I wanted it on the Astrolith Bearer, was to give me a slightly more frontline caster (higher wounds, save, and a guaranteed 6+ shrug) to babysit an endless spell, and spread out my unbind/dispells a bit further, both so I don't put all of my eggs in one basket, but also for coverage (though 30" is HUGE already). I am eyeing the skink spells now that you mention it. Did you have one in mind that would really add to the list?
Ended up running with it on my Bearer and not my priest at the end of the day. I remembered that I would lose the cp free Herald of the Old Ones if I turned him into a wizard. The list ran pretty well in spite of me. I ran it like I was playing a hyper aggro coalesced build, and I needed to be reactionary instead. Thank god for teleports and chameleon skinks!