Slann
NIGHTBRINGER
Second Spawning
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Has anyone considered a Troll-Star with Throgg? This would be pretty awesome.
Inspired by our previous discussion, I finished up my Troll-Star list. 2,998 points



A Slaanesh - Khorne team up!! (yes, I know they are bitter enemies).
A pretty simple list, revolving around 6 potent units (DP, Troll-Star, Chimera X2, Skullcrushers X2) and 4 chaff units (Warhounds). The BSB goes into the 4-man Skullcrusher unit (the one with the full command), essentially making two units of 5 Skullcrushers. The list is fast, with the slowest unit being the movement 6 Trolls... and it includes 3 potent flying units.
Every unit in the army, outside of the Skullcrushers), have two leadership bubbles at their disposal (one from the DP and a second from Throgg).
With such a massive Troll unit, things like Purple Sun and flaming attacks are always an issue. It will be up to the other 5 main units in the army to take out those threats. Aside from that, there aren't many units in the game that want to dance with the Troll-Star.
The trolls, Throgg and the DP are great at taking out heavily armoured units. The Trolls, DP and Skullcrushers can typically handle units on their own, while the Chimera can work in tandem with each other or the DP.
Cannons are a top priority for elimination/delay in order to keep the DP and Chimera safe. The list contains several elements to accomplish that:
- its uber fast and will be in close combat quickly and has quick elements to engage enemy warmachines
- the troll unit is the perfect cannonball catcher
- DP will likely have two spells that can force enemy warmachines to move (and thereby preventing them from shooting)
- 4 chaos warhound units
The Lore of Slaanesh is good for all sorts of movement shenanigans, either to delay or catch enemies. Hysterical Frenzy is obscenely good on Skullcrushers as both the riders and the Juggers get an extra attack (8 attacks per model!!). Phantasmagoria + Allure of Slaanesh is great at making the DP impossible to hit in CC. Cacophonic choir, being a hex, can be used to damage enemies in close combat. Two spells in the lore hex the enemy with ASL, which can eliminate Elven re-rolls or force enemy units to strike after the trolls and Juggers do!
So, what do you guys think? Where will the list excel and where might it falter? Is it a list you would feel confident against or not? Suggested improvements?
I have a near similar list, where the trolls are split into two units of 9 and the Skullcrushers are combined into one JuggerStar (8 in total + the BSB). That list also has three breath weapons in it, while the one above only has the single breath weapon on the DP.

